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SWA.h
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#pragma once
#include <Hedgehog/Base/hhObject.h>
#include <Hedgehog/Base/Container/hhMap.h>
#include <Hedgehog/Base/Container/hhVector.h>
#include <Hedgehog/Base/System/hhAllocator.h>
#include <Hedgehog/Base/System/hhSymbol.h>
#include <Hedgehog/Base/Thread/hhHolder.h>
#include <Hedgehog/Base/Thread/hhHolderBase.h>
#include <Hedgehog/Base/Thread/hhSynchronizedObject.h>
#include <Hedgehog/Base/Thread/hhSynchronizedPtr.h>
#include <Hedgehog/Base/Type/hhSharedString.h>
#include <Hedgehog/Database/System/hhDatabaseData.h>
#include <Hedgehog/Math/Matrix.h>
#include <Hedgehog/Math/Quaternion.h>
#include <Hedgehog/Math/Vector.h>
#include <Hedgehog/MirageCore/MatrixNode/hhMatrixNode.h>
#include <Hedgehog/MirageCore/Misc/hhTransform.h>
#include <Hedgehog/MirageCore/Misc/hhVertexDeclarationPtr.h>
#include <Hedgehog/MirageCore/Renderable/hhRenderable.h>
#include <Hedgehog/MirageCore/RenderData/hhMaterialData.h>
#include <Hedgehog/MirageCore/RenderData/hhMeshData.h>
#include <Hedgehog/MirageCore/RenderData/hhMeshIndexData.h>
#include <Hedgehog/MirageCore/RenderData/hhModelData.h>
#include <Hedgehog/MirageCore/RenderData/hhMorphModelData.h>
#include <Hedgehog/MirageCore/RenderData/hhNodeGroupModelData.h>
#include <Hedgehog/MirageCore/RenderData/hhPixelShaderCodeData.h>
#include <Hedgehog/MirageCore/RenderData/hhPixelShaderData.h>
#include <Hedgehog/MirageCore/RenderData/hhShaderListData.h>
#include <Hedgehog/MirageCore/RenderData/hhTerrainModelData.h>
#include <Hedgehog/MirageCore/RenderData/hhTexsetData.h>
#include <Hedgehog/MirageCore/RenderData/hhTextureData.h>
#include <Hedgehog/MirageCore/RenderData/hhVertexShaderCodeData.h>
#include <Hedgehog/MirageCore/RenderData/hhVertexShaderData.h>
#include <Hedgehog/Sparkle/hhParticleMaterial.h>
#include <Hedgehog/Universe/Engine/hhMessageActor.h>
#include <Hedgehog/Universe/Engine/hhMessageProcess.h>
#include <Hedgehog/Universe/Engine/hhStateMachineBase.h>
#include <Hedgehog/Universe/Engine/hhStateMachineMessageReceiver.h>
#include <Hedgehog/Universe/Engine/hhUpdateInfo.h>
#include <Hedgehog/Universe/Engine/hhUpdateUnit.h>
#include <Hedgehog/Universe/Thread/hhParallelJob.h>
#include <CSD/Manager/csdmBase.h>
#include <CSD/Manager/csdmMotionPattern.h>
#include <CSD/Manager/csdmNode.h>
#include <CSD/Manager/csdmNodeObserver.h>
#include <CSD/Manager/csdmObserverBase.h>
#include <CSD/Manager/csdmProject.h>
#include <CSD/Manager/csdmRCObject.h>
#include <CSD/Manager/csdmRCObjectImp.h>
#include <CSD/Manager/csdmRCPtr.h>
#include <CSD/Manager/csdmRCPtrAbs.h>
#include <CSD/Manager/csdmResourceBase.h>
#include <CSD/Manager/csdmScene.h>
#include <CSD/Manager/csdmSceneObserver.h>
#include <CSD/Manager/csdmSubjectBase.h>
#include <CSD/Platform/csdTexList.h>
#include <SWA/Globals.h>
#include <SWA/Achievement/AchievementID.h>
#include <SWA/Achievement/AchievementManager.h>
#include <SWA/Achievement/AchievementTest.h>
#include <SWA/Boss/EggDragoon/Object/BossEggDragoonDrillMissile.h>
#include <SWA/Camera/Camera.h>
#include <SWA/Camera/CameraController.h>
#include <SWA/CharacterUtility/CharacterProxy.h>
#include <SWA/CSD/CsdDatabaseWrapper.h>
#include <SWA/CSD/CsdProject.h>
#include <SWA/CSD/CsdTexListMirage.h>
#include <SWA/CSD/GameObjectCSD.h>
#include <SWA/ExtraStage/Tails/Enemy/Boss/ExStageBoss.h>
#include <SWA/ExtraStage/Tails/Enemy/Boss/State/StateBase.h>
#include <SWA/ExtraStage/Tails/Enemy/Boss/State/StateBattle.h>
#include <SWA/ExtraStage/Tails/Player/ExPlayerTails.h>
#include <SWA/HUD/GeneralWindow/GeneralWindow.h>
#include <SWA/HUD/Loading/Loading.h>
#include <SWA/HUD/Pause/HudPause.h>
#include <SWA/HUD/SaveIcon/SaveIcon.h>
#include <SWA/HUD/Sonic/HudSonicStage.h>
#include <SWA/Inspire/InspireMovieOverlay.h>
#include <SWA/Inspire/InspireMovieOverlayInfo.h>
#include <SWA/Inspire/InspireOpacityAnimationInfo.h>
#include <SWA/Inspire/InspireScene.h>
#include <SWA/Inspire/InspireSceneData.h>
#include <SWA/Inspire/InspireSceneInfo.h>
#include <SWA/Inspire/InspireTextureAnimationInfo.h>
#include <SWA/Inspire/InspireTextureOverlay.h>
#include <SWA/Inspire/InspireTextureOverlayInfo.h>
#include <SWA/Menu/MenuWindowBase.h>
#include <SWA/Message/MsgRequestHelp.h>
#include <SWA/Movie/MovieDisplayer.h>
#include <SWA/Movie/MovieManager.h>
#include <SWA/Object/Common/DashPanel/ObjDashPanel.h>
#include <SWA/Object/SonicStage/EU/RollingBarrel/ObjRollingBarrel.h>
#include <SWA/Player/Character/EvilSonic/EvilSonic.h>
#include <SWA/Player/Character/EvilSonic/EvilSonicContext.h>
#include <SWA/Player/Character/EvilSonic/Hud/EvilHudGuide.h>
#include <SWA/Sequence/Unit/SequenceUnitBase.h>
#include <SWA/Sequence/Unit/SequenceUnitPlayMovie.h>
#include <SWA/Sequence/Utility/SequencePlayMovieWrapper.h>
#include <SWA/Sound/Sound.h>
#include <SWA/Sound/SoundBGMActSonic.h>
#include <SWA/Sound/SoundBGMBase.h>
#include <SWA/System/Application.h>
#include <SWA/System/ApplicationD3D9.h>
#include <SWA/System/ApplicationDocument.h>
#include <SWA/System/ApplicationXenon.h>
#include <SWA/System/Game.h>
#include <SWA/System/GameDocument.h>
#include <SWA/System/GameObject.h>
#include <SWA/System/GameParameter.h>
#include <SWA/System/GammaController.h>
#include <SWA/System/InputState.h>
#include <SWA/System/MatrixNodeTransform.h>
#include <SWA/System/PadState.h>
#include <SWA/System/World.h>
#include <SWA/System/GameMode/GameMode.h>
#include <SWA/System/GameMode/GameModeStage.h>
#include <SWA/System/GameMode/GameModeStageMovie.h>
#include <SWA/System/GameMode/GameModeStageTitle.h>
#include <SWA/System/GameMode/Title/TitleMenu.h>
#include <SWA/System/GameMode/Title/TitleStateBase.h>
#include <SWA/System/GameMode/Title/TitleStateIntro.h>
#include <SWA/System/GameMode/Title/TitleStateMenu.h>
#include <SWA/System/GameMode/Title/TitleStateWorldMap.h>
#include <SWA/System/GameMode/WorldMap/WorldMapCamera.h>
#include <SWA/System/GameMode/WorldMap/WorldMapCursor.h>