This is a short presentation I gave at MelbJS that summarises gest.js: http://hadimichael.github.io/gestjs-presentation/
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Air2048 Tile Game http://bennettfeely.com/air2048/ - thanks to @bennettfeely
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The University of Connecticut are using gest.js on a large-screen lobby display http://grad.uconn.edu/lobbydisplay/winter/ - thanks to @joelsalisbury
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Stop the Elves - Christmas game http://stoptheelves.thirststudios.com/ - thanks again to @LochieAxo
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Gesture game http://thirst-staging.com/experiments/gest/ - thanks to @LochieAxo
Are you using gest.js? Please get in touch @hadi_michael
A simple gest.js demo that displays the gesture direction on screen: https://hadi.io/gest.js/demos/simple/index.html
Using gest.js to control Nathan Searles' SlidesJS: https://hadi.io/gest.js/demos/slidesjs/index.html
You will need to include the 'gest.js' library using something like:
<script type="text/javascript" src="gest.min.js"></script>
You can start gest.js by calling:
gest.start();
Use the .options.subscribeWithCallback(...)
function to listen for gestures:
gest.options.subscribeWithCallback(function(gesture) {
//handle gesture .direction .up .down .left .right .error
});
This method is recommended because it will automatically handle cross-browser event handling.
You can register an event listener on the document
for gest
using:
document.addEventListener('gest', function(gesture) {
//handle gesture .direction .up .down .left .right .error
}, false);
On every event, you will be passed a gesture
object that contains:
.direction
the recognised gesture in words as a string.up
boolean, true if the recognised gesture is up.down
boolean, true if the recognised gesture is down.left
boolean, true if the recognised gesture is left.right
boolean, true if the recognised gesture is right.error
an error object with....code
a code as an int.message
and a message as a string
You can stop gest.js at any time by calling:
gest.stop();
You can specify the degree of colour change that should be used to determine whether or not a pixel has changed. The specified value should range from 0-100, with 100 implying that the slightest change should be enough. You can specify sensitivity using: gest.options.sensitivity(85);
To improve recognition in bright lighting conditions, you can enable HSV skin filtering using: gest.options.skinFilter(true);
In order to view the video stream and enable console.log(…)
messages, you will need to toggle debugging using: gest.options.debug(true);
- Firefox support (woohoo!)
- Error handling, all the way back to the stone-age (IE7)
- Better event handling
- Ability for the developer to define sensitivity
- A new
.options.subscribeWithCallback(...)
function - On screen messages is now DEPRECATED. I decided that this is something that the front-end developer should build - it shouldn't be part of the library. If you really want it back, check demo/simple.
- Locking is now DEPRECATED. It wasn't an elegant enough solution. It might come back in future releases...
- bespoke.js plugin (this is pretty much done, I just need to package it up)
- Fine tune skin filtering values
- Include a ready flag... might do this, not sure yet.
- Bring back the ready message: "The force is strong with you, go forth and gesture."
gest.js is an extension of work started by William Wu https://github.com/willy-vvu.
Copyright (c) 2013, Hadi Michael (http://hadi.io)
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