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| 1 | +{-# LANGUAGE ForeignFunctionInterface, CPP #-} |
| 2 | +-------------------------------------------------------------------------------- |
| 3 | +-- | |
| 4 | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject |
| 5 | +-- Copyright : (c) Sven Panne 2013 |
| 6 | +-- License : BSD3 |
| 7 | +-- |
| 8 | +-- Maintainer : Sven Panne <[email protected]> |
| 9 | +-- Stability : stable |
| 10 | +-- Portability : portable |
| 11 | +-- |
| 12 | +-- All raw functions and tokens from the ARB_shader_storage_buffer_object, see |
| 13 | +-- <http://www.opengl.org/registry/specs/ARB/shader_storage_buffer_object.txt>. |
| 14 | +-- |
| 15 | +-------------------------------------------------------------------------------- |
| 16 | + |
| 17 | +module Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject ( |
| 18 | + -- * Functions |
| 19 | + glShaderStorageBlockBinding, |
| 20 | + |
| 21 | + -- * Tokens |
| 22 | + gl_SHADER_STORAGE_BUFFER, |
| 23 | + gl_SHADER_STORAGE_BUFFER_BINDING, |
| 24 | + gl_SHADER_STORAGE_BUFFER_START, |
| 25 | + gl_SHADER_STORAGE_BUFFER_SIZE, |
| 26 | + gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS, |
| 27 | + gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS, |
| 28 | + gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS, |
| 29 | + gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS, |
| 30 | + gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, |
| 31 | + gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS, |
| 32 | + gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS, |
| 33 | + gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS, |
| 34 | + gl_MAX_SHADER_STORAGE_BLOCK_SIZE, |
| 35 | + gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT, |
| 36 | + gl_SHADER_STORAGE_BARRIER_BIT, |
| 37 | + gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES, |
| 38 | + gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS |
| 39 | +) where |
| 40 | + |
| 41 | +import Foreign.C.Types |
| 42 | +import Graphics.Rendering.OpenGL.Raw.Extensions |
| 43 | +import Graphics.Rendering.OpenGL.Raw.Core31.Types |
| 44 | + |
| 45 | +#include "HsOpenGLRaw.h" |
| 46 | + |
| 47 | +extensionNameString :: String |
| 48 | +extensionNameString = "GL_ARB_shader_storage_buffer_object" |
| 49 | + |
| 50 | +EXTENSION_ENTRY(glShaderStorageBlockBinding, GLuint -> GLuint -> GLuint -> IO()) |
| 51 | + |
| 52 | +gl_SHADER_STORAGE_BUFFER :: GLenum |
| 53 | +gl_SHADER_STORAGE_BUFFER = 0x90D2 |
| 54 | + |
| 55 | +gl_SHADER_STORAGE_BUFFER_BINDING :: GLenum |
| 56 | +gl_SHADER_STORAGE_BUFFER_BINDING = 0x90D3 |
| 57 | + |
| 58 | +gl_SHADER_STORAGE_BUFFER_START :: GLenum |
| 59 | +gl_SHADER_STORAGE_BUFFER_START = 0x90D4 |
| 60 | + |
| 61 | +gl_SHADER_STORAGE_BUFFER_SIZE :: GLenum |
| 62 | +gl_SHADER_STORAGE_BUFFER_SIZE = 0x90D5 |
| 63 | + |
| 64 | +gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS :: GLenum |
| 65 | +gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6 |
| 66 | + |
| 67 | +gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS :: GLenum |
| 68 | +gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7 |
| 69 | + |
| 70 | +gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS :: GLenum |
| 71 | +gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8 |
| 72 | + |
| 73 | +gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS :: GLenum |
| 74 | +gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9 |
| 75 | + |
| 76 | +gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS :: GLenum |
| 77 | +gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA |
| 78 | + |
| 79 | +gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS :: GLenum |
| 80 | +gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB |
| 81 | + |
| 82 | +gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS :: GLenum |
| 83 | +gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC |
| 84 | + |
| 85 | +gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS :: GLenum |
| 86 | +gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD |
| 87 | + |
| 88 | +gl_MAX_SHADER_STORAGE_BLOCK_SIZE :: GLenum |
| 89 | +gl_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE |
| 90 | + |
| 91 | +gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT :: GLenum |
| 92 | +gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF |
| 93 | + |
| 94 | +gl_SHADER_STORAGE_BARRIER_BIT :: GLbitfield |
| 95 | +gl_SHADER_STORAGE_BARRIER_BIT = 0x00002000 |
| 96 | + |
| 97 | +gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES :: GLenum |
| 98 | +gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39 |
| 99 | + |
| 100 | +gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS :: GLenum |
| 101 | +gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39 |
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