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chore(main): release 4.0.0 (#24)
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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CHANGELOG.md

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# Changelog
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## [4.0.0](https://github.com/happy-turtle/oit-unity/compare/v3.0.1...v4.0.0) (2023-12-30)
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### ⚠ BREAKING CHANGES
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* :fire: remove deprecated image effect implementation ([#23](https://github.com/happy-turtle/oit-unity/issues/23))
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### Features
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* UniversalRP Scene View ([#22](https://github.com/happy-turtle/oit-unity/issues/22)) ([6fb79a9](https://github.com/happy-turtle/oit-unity/commit/6fb79a906a67ca9f5323488241df82cabc4cfdb0))
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### Code Refactoring
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* :fire: remove deprecated image effect implementation ([#23](https://github.com/happy-turtle/oit-unity/issues/23)) ([0d4459c](https://github.com/happy-turtle/oit-unity/commit/0d4459c94866c500f2bd6a64d600ce9738569635))
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## [3.0.1](https://github.com/happy-turtle/oit-unity/compare/3.0.0...v3.0.1) (2023-09-28)
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package.json

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{
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"name": "org.happy-turtle.order-independent-transparency",
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"version": "3.0.1",
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"version": "4.0.0",
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"unity": "2021.2",
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"displayName": "Order-independent Transparency",
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"description": "This is an implementation of order-independent transparency for the Built-In Pipeline. It uses Per-Pixel Linked Lists, implemented with RWStructuredBuffers. This is a feature requiring Shader Model 5.0 with ComputeBuffers, see the Unity Manual for supported platforms.",

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