Releases: hajimehoshi/ebiten
Releases · hajimehoshi/ebiten
v1.4.0-rc1
- Support mobile platforms
- Android
- iOS
- Multiple touches
- Protection against OpenGL context lost
- New examples
- Some bug fixes
v1.3.0
- Fixed some bugs.
v1.3.0-rc1
- Added new platforms
- Windows
- Linux
- Graphics
- Added CompositeMode to change composite mode (e.g. masking or additive drawing)
- Audio
- Moved from exp/audio to audio: No more experimental package!
- Changed APIs (almost fixed)
- Added audio/vorbis to decode Ogg/Vorbis stream
- Added audio/wav to decode Wav stream
- Others
- Made most of functions concurrent-safe
- Bug fix
v1.2.0
- Fixed some bugs.
v1.2.0-rc1
- Added support for gamepads on desktops and browsers
- Added support for touch events on browsers
- Added new functions for image rendering:
- Image.ReplacePixels
- GeoM.Rotate
- ColorM.RotateHue
- Added some experimental packages:
- exp/audio: Play music and sound
- exp/gamepad: Useful functions to configure gamepads
- These packages are experimental and we don't guarantee backward compatibility.
- Deprecated some APIs:
- TranslateGeo (Use GeoM's Translate instead)
- ScaleGeo (Use GoeM's Scale instead)
- RotateGeo (Use GoeM's Rotate instead)
- TranslateColor (Use ColorM's Translate instead)
- ScaleColor (Use ColorM's Scale instead)
- RotateHue (Use ColorM's RotateHue instead)
- Fixed some bugs
- Performance optimization
v1.1.0
- Fixed some bugs.
v1.1.0-rc1
- Support for web browsers: Ebiten now includes support for web browsers with GopherJS.
- Some API has changed:
- ImagePart is deprecated. Use ImageParts interface instead.
- ColorM.Element and GeoM.Element's recievers changed from structs to pointers.
- A lot of keyboard keys have been added. KeyMax and MouseButtonMax were removed.
- The game is stopped when the window is not active.
v1.0.0
Nothing has changed from v1.0.0-rc1.