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AppendJustReleasedGamepadButtons
AppendJustReleasedStandardGamepadButtons
812feec
go version
go version go1.23.1 darwin/arm64
Connect a gamepad and see the result of inpututil.AppendJustReleasedGamepadButtons or input.AppendJustReleasedStandardGamepadButtons
inpututil.AppendJustReleasedGamepadButtons
input.AppendJustReleasedStandardGamepadButtons
The result includes just released buttons, which were pressed in the last tick and not pressed in the current tick.
The result included just pressed buttons, which were not pressed in the last tick and pressed in the current tick.
No response
The text was updated successfully, but these errors were encountered:
9127c30
inpututil: bug fix: AppendJustReleasedGamepadButtons and `AppendJus…
c5e47c7
…tReleasedStandardGamepadButtons` returned just-pressed buttons Closes #3147
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Ebitengine Version
812feec
Operating System
Go Version (
go version
)go version go1.23.1 darwin/arm64
What steps will reproduce the problem?
Connect a gamepad and see the result of
inpututil.AppendJustReleasedGamepadButtons
orinput.AppendJustReleasedStandardGamepadButtons
What is the expected result?
The result includes just released buttons, which were pressed in the last tick and not pressed in the current tick.
What happens instead?
The result included just pressed buttons, which were not pressed in the last tick and pressed in the current tick.
Anything else you feel useful to add?
No response
The text was updated successfully, but these errors were encountered: