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test.py
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67 lines (53 loc) · 945 Bytes
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# Test PYGAME AND PYOPENGL
import pygame
from pygame.locals import *
from OpenGL.GL import *
from OpenGL.GLU import *
vertices = (
(1, -1, -1),
(1, 1, -1),
(-1, 1, -1),
(-1, -1, -1),
(1, -1, 1),
(1, 1, 1),
(-1, -1, 1),
(-1, 1, 1)
)
edges = (
(0, 1),
(0, 3),
(0, 4),
(2, 1),
(2, 3),
(2, 7),
(6, 3),
(6, 7),
(6, 4),
(5, 1),
(5, 4),
(5, 7)
)
def Cube():
glBegin(GL_LINES)
for edge in edges:
for vertex in edge:
glVertex3fv(vertices[vertex])
glEnd()
def main():
pygame.init()
display = (800, 600)
pygame.display.set_mode(display, DOUBLEBUF | OPENGL)
gluPerspective(45, (display[0] / display[1]), 0.1, 50.0)
glTranslate(0.0, 0.0, -10)
glRotate(0, 0, 0, 0)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
glRotatef(0,0,0,0)
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
Cube()
pygame.display.flip()
pygame.time.wait(10)
main()