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access violation when reading name #2
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Thank you for the bug report! (And sorry for the crash.) I will look at it on the weekend at the latest. |
Thanks for your reply! I encountered this issue when clicking the properties of an actor deeply like a player state (I forget which type of actor it is), but I remember the issue property type is an |
Interesting, we do check if a TWeakObjectPtr is stale before drawing it.
Maybe it got destroyed while DrawPropertyValue happened? If that's possible I would have to restructure the code a bit, because currently only the raw object pointer gets passed down without the "weak" part. |
I fix it simply by when construting the |
Error occurs at
NameEntry->IsWide()
where the Name value showsIllegal name (block index out of range)_3
I guess the errs might be
Ptr
orStructPtr
is invalid in the bellowing code.The text was updated successfully, but these errors were encountered: