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SceneItem.cpp
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#include "SceneItem.hpp"
#include "Scene.hpp"
namespace rogii
{
namespace qt_quick
{
SceneItem::SceneItem(QQuickItem * scene)
: QQuickItem(scene)
, mModelMatrix()
{
setFlag(QQuickItem::ItemHasContents);
if (getScene() != nullptr)
{
mSceneCombinedMatrixChangedConnection = connect(getScene(), &Scene::combinedMatrixChanged,
this, &SceneItem::onSceneCombinedMatrixChanged);
}
}
const QTransform & SceneItem::getModelMatrix() const
{
return mModelMatrix;
}
void SceneItem::setModelMatrix(const QTransform & matrix)
{
mModelMatrix = matrix;
update();
}
const Scene * SceneItem::getScene() const
{
return qobject_cast<Scene *>(parentItem());
}
Scene *SceneItem::getScene()
{
return qobject_cast<Scene *>(parentItem());
}
void SceneItem::setScene(Scene *scene)
{
setParentItem(scene);
disconnect(mSceneCombinedMatrixChangedConnection);
if (getScene() != nullptr)
{
mSceneCombinedMatrixChangedConnection = connect(getScene(), &Scene::combinedMatrixChanged,
this, &SceneItem::onSceneCombinedMatrixChanged);
}
}
void SceneItem::onSceneCombinedMatrixChanged()
{
update();
}
} //~namespace qt_quick
} //~namespace rogii