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SceneCamera.hpp
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#pragma once
#include <QTransform>
namespace rogii
{
namespace qt_quick
{
class Scene;
class SceneCamera final : public QObject
{
Q_OBJECT
public:
SceneCamera(const Scene & sceneItem);
QTransform getViewMatrix() const;
QTransform getProjectionMatrix() const;
QTransform getViewProjectionMatrix() const;
QTransform getInvertedViewProjectionMatrix() const;
QSize getViewportSize() const;
void setViewMatrix(const QTransform & matrix);
void setProjectionMatrix(const QTransform & matrix);
void setMatrixes(const QTransform & viewMatrix, const QTransform & projectionMatrix);
public:
SceneCamera(const SceneCamera &) = delete;
SceneCamera(SceneCamera &&) = delete;
SceneCamera & operator=(const SceneCamera &) = delete;
SceneCamera & operator=(SceneCamera &&) = delete;
Q_SIGNALS:
void cameraChanged();
private:
void updateDerivativeMatrixes();
private:
const Scene & mScene;
QTransform mViewMatrix;
QTransform mProjectionMatrix;
QTransform mViewProjectionMatrix;
QTransform mInvertedViewProjectionMatrix;
};
} //~namespace qt_quick
} //~namespace rogii