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default_bus_layout.tres
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default_bus_layout.tres
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[gd_resource type="AudioBusLayout" load_steps=6 format=2]
[sub_resource type="AudioEffectHighPassFilter" id=1]
resource_name = "HighPassFilter"
cutoff_hz = 3000.0
resonance = 0.25
[sub_resource type="AudioEffectLowPassFilter" id=2]
resource_name = "LowPassFilter"
[sub_resource type="AudioEffectChorus" id=3]
resource_name = "Chorus"
dry = 0.4
wet = 1.0
voice/1/delay_ms = 50.0
[sub_resource type="AudioEffectPitchShift" id=4]
resource_name = "PitchShift"
pitch_scale = 1.2
[sub_resource type="AudioEffectPhaser" id=5]
resource_name = "Phaser"
rate_hz = 20.0
feedback = 0.6
[resource]
bus/1/name = "SFX"
bus/1/solo = false
bus/1/mute = false
bus/1/bypass_fx = false
bus/1/volume_db = 0.0
bus/1/send = "Master"
bus/2/name = "Footsteps"
bus/2/solo = false
bus/2/mute = false
bus/2/bypass_fx = false
bus/2/volume_db = 2.1515
bus/2/send = "SFX"
bus/2/effect/0/effect = SubResource( 1 )
bus/2/effect/0/enabled = true
bus/3/name = "PlayerDeath"
bus/3/solo = false
bus/3/mute = false
bus/3/bypass_fx = false
bus/3/volume_db = 0.0
bus/3/send = "SFX"
bus/3/effect/0/effect = SubResource( 2 )
bus/3/effect/0/enabled = true
bus/3/effect/1/effect = SubResource( 3 )
bus/3/effect/1/enabled = true
bus/4/name = "Music"
bus/4/solo = false
bus/4/mute = false
bus/4/bypass_fx = false
bus/4/volume_db = 0.0
bus/4/send = "Master"
bus/5/name = "Player Dash"
bus/5/solo = false
bus/5/mute = false
bus/5/bypass_fx = false
bus/5/volume_db = 0.0
bus/5/send = "SFX"
bus/5/effect/0/effect = SubResource( 4 )
bus/5/effect/0/enabled = true
bus/5/effect/1/effect = SubResource( 5 )
bus/5/effect/1/enabled = true