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game.py
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218 lines (172 loc) · 6.21 KB
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#!/usr/bin/python
from random import choice
# Panda Engine imports
from panda3d.core import (
CardMaker,
NodePath,
DirectionalLight,
PointLight,
VBase4)
from direct.task.Task import Task
# Game imports
from player import Player
from builder import Builder
from dude import Dude
from hud import Hud
#----------------------------------------------------------------------#
class Game():
def __init__(self, _parent=None):
self.parent = _parent
# Containers
self.game_objects = {}
self.game_doors = {}
self.game_objects_np = render.attachNewNode("Game_Objects")
self.game_doors_np = render.attachNewNode("Player_Doors")
self.game_doors_np.setPos(0, 0, 0)
self.game_counter_node = None
self.game_collector_nodes = []
self.redDudesCount = 0
self.blueDudesCount = 0
# Physics world
self.physics_world = None
self.builder = Builder(self)
# level lights
self.directLight = None
# Dude class
self.dude = None
self.spawnPoints = self.builder.spawnPoints
# HUD
self.hud = Hud()
# Lightshow
self.elapsed = 0.0
def start(self, levelID, winCondition=25):
self.winCondition = winCondition
self.loadLevel("assets/level{}".format(levelID))
self.loadLights()
# player
self.loadPlayer("default")
self.loadDude()
# Timer
taskMgr.add(self.update, "Game_Update_Task", 0)
self.hud.show()
# start the Lightshow
taskMgr.add(self.discoLightTask, "the lightshow")
def stop(self):
self.player.stop()
self.dude.stop()
self.builder.cleanup()
self.physics_world = None
render.clearLight()
self.directLight = None
self.hud.hide()
taskMgr.remove("the lightshow")
def update(self, task):
if self.game_counter_node is None:
return
ghost = self.game_counter_node.node()
for node in ghost.getOverlappingNodes():
if "red" in node.name:
self.redDudesCount += 1
self.physics_world.removeRigidBody(self.dude.dudes[node.name].node())
self.dude.dudes[node.name].removeNode()
self.hud.update(self.redDudesCount, self.blueDudesCount)
del self.dude.dudes[node.name]
break
elif "blue" in node.name:
self.blueDudesCount += 1
self.physics_world.removeRigidBody(self.dude.dudes[node.name].node())
self.dude.dudes[node.name].removeNode()
self.hud.update(self.redDudesCount, self.blueDudesCount)
del self.dude.dudes[node.name]
break
if self.redDudesCount > self.blueDudesCount:
base.messenger.send("lostGame")
return Task.done
elif self.blueDudesCount >= self.winCondition:
base.messenger.send("wonGame")
return Task.done
for collectorGhostNP in self.game_collector_nodes:
collectorGhost = collectorGhostNP.node()
for node in collectorGhost.getOverlappingNodes():
if "red" in node.name:
self.physics_world.removeRigidBody(self.dude.dudes[node.name].node())
self.dude.dudes[node.name].removeNode()
self.hud.update(self.redDudesCount, self.blueDudesCount)
del self.dude.dudes[node.name]
return Task.cont
def setPhysicsWorld(self, _physicsworld):
self.physics_world = _physicsworld
#### LOADERS ####
def loadLevel(self, _filename):
self.builder.parseEggFile(_filename)
def loadLights(self):
# Set a simple light
dlight = DirectionalLight('DirectLight')
dlnp = render.attachNewNode(dlight)
dlnp.setHpr(-30, 0, 0)
render.setLight(dlnp)
self.directLight = dlnp
self.discoLights = []
p1 = PointLight("PointLight1")
p1.setColor(VBase4(1, 0, 0, 1))
p1.setAttenuation((0.08, 0, 0.05))
p1np = render.attachNewNode(p1)
p1np.setPos(0, -5, 0)
render.setLight(p1np)
self.discoLights.append(p1)
p2 = PointLight("PointLight2")
p2.setColor(VBase4(0, 1, 0, 1))
p2.setAttenuation((0.08, 0, 0.05))
p2np = render.attachNewNode(p2)
p2np.setPos(5, -5, 0)
render.setLight(p2np)
self.discoLights.append(p2)
p3 = PointLight("PointLight3")
p3.setColor(VBase4(0, 0, 1, 1))
p3.setAttenuation((0.08, 0, 0.05))
p3np = render.attachNewNode(p3)
p3np.setPos(-5, -5, 0)
render.setLight(p3np)
self.discoLights.append(p3)
p4 = PointLight("PointLight4")
p4.setColor(VBase4(0, 0, 1, 1))
p4.setAttenuation((0.08, 0, 0.05))
p4np = render.attachNewNode(p4)
p4np.setPos(-5, -5, 5)
render.setLight(p4np)
self.discoLights.append(p4)
p5 = PointLight("PointLight1")
p5.setColor(VBase4(0, 0, 1, 1))
p5.setAttenuation((0.08, 0, 0.05))
p5np = render.attachNewNode(p5)
p5np.setPos(0, -5, 5)
render.setLight(p5np)
self.discoLights.append(p5)
p6 = PointLight("PointLight1")
p6.setColor(VBase4(0, 0, 1, 1))
p6.setAttenuation((0.08, 0, 0.05))
p6np = render.attachNewNode(p6)
p6np.setPos(5, -5, 5)
render.setLight(p6np)
self.discoLights.append(p6)
def discoLightTask(self, task):
self.elapsed += globalClock.getDt()
if self.elapsed > 0.75:
for light in self.discoLights:
newcolor = choice(
[VBase4(0, 0, 1, 1),
VBase4(0, 1, 0, 1),
VBase4(1, 0, 0, 1),
VBase4(0, 1, 1, 1),
VBase4(1, 0, 1, 1),
VBase4(1, 1, 0, 1),]
)
light.setColor(newcolor)
self.elapsed = 0.0
return task.cont
def loadPlayer(self, _name):
self.player = Player(self)
self.player.start()
def loadDude(self):
self.dude = Dude(self)
self.dude.start()