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Changed motion blur to use a dedicated uniform struct. Removed `_webg…

greeble-devcreated motion-blur-component • 8b1c77b • 
12 hours ago

Fixed test failing on WebGL - MSAA and MotionBlur can't be combined.

greeble-devpushed 1 commit to issue-16929-skinned-mesh-crash-v2 • 85d1a00…37b5a8d • 
14 hours ago

Fixed misleading deprecation advice. Fixed formatting in comment.

greeble-devpushed 1 commit to childof-deprecation • e43b28c…b2b36fc • 
17 hours ago

moved Debug from derive to impl_ptr in bevy_ptr (bevyengine#18042)

greeble-devcreated childof-deprecation • e43b28c • 
17 hours ago

moved Debug from derive to impl_ptr in bevy_ptr (bevyengine#18042)

greeble-devpushed 3 commits to main • 058497e…e43b28c • 
17 hours ago

Refactored specialize system parameters into a shared `SpecializePara…

greeble-devpushed 1 commit to issue-16929-skinned-mesh-crash-v2 • 02a52fb…85d1a00 • 
18 hours ago

Tweaked example visuals, mainly to distinguish the meshes from each o…

greeble-devpushed 1 commit to issue-16929-skinned-mesh-crash-v2 • 0e4e9c1…02a52fb • 
18 hours ago

Fixed docs warning ("extract_morphs is private").

greeble-devpushed 2 commits to issue-16929-skinned-mesh-crash-v2 • a2fc0c2…0e4e9c1 • 
yesterday

Change Commands::get_entity to return Result and remove panic fro…

greeble-devpushed 19 commits to main • df5e3a7…058497e • 
yesterday

Fixed CI fail following bevyengine#17905 changes to ChildOf.

greeble-devpushed 1 commit to issue-16929-skinned-mesh-crash-v2 • 9f71ec6…a2fc0c2 • 
yesterday

Merge branch 'bevyengine:main' into issue-16929-skinned-mesh-crash-v2

greeble-devpushed 20 commits to issue-16929-skinned-mesh-crash-v2 • 77ec862…9f71ec6 • 
yesterday

- Fixed bevyengine#16929 by making skin_uniforms the source of trut…

greeble-devpushed 3 commits to issue-16929-skinned-mesh-crash-v2 • f2b8c76…77ec862 • 
yesterday

Added a test that triggers bevy/bevyengine#16929.

greeble-devpushed 1 commit to issue-16929-skinned-mesh-crash-v2 • df5e3a7…f2b8c76 • 
3 days ago

Load each glTF skin at most once. (bevyengine#18026)

greeble-devcreated issue-16929-skinned-mesh-crash-v2 • df5e3a7 • 
3 days ago

Load each glTF skin at most once. (bevyengine#18026)

greeble-devpushed 42 commits to main • c818c92…df5e3a7 • 
3 days ago

Add option to animate materials in many_cubes (bevyengine#17927)

greeble-devpushed 38 commits to main • 15b795d…c818c92 • 
9 days ago

Use unchecked shaders for better performance (bevyengine#17767)

greeble-devpushed 41 commits to main • 232824c…15b795d • 
16 days ago

Removed benchmarks.

greeble-devpushed 1 commit to easing-docs • 1b8d617…1432021 • 
18 days ago

Fixed clippy.

greeble-devpushed 1 commit to easing-docs • 0d28a71…1b8d617 • 
18 days ago

Added benchmark.

greeble-devpushed 2 commits to easing-docs • 232824c…0d28a71 • 
18 days ago

Fix meshlets when bindless disabled. (bevyengine#17770)

greeble-devcreated easing-docs • 232824c • 
18 days ago

Fix meshlets when bindless disabled. (bevyengine#17770)

greeble-devpushed 20 commits to main • f2a65c2…232824c • 
18 days ago

How about we exercise all the modes?

greeble-devpushed 5 commits to issue-16929-skinned-mesh-crash • 385b942…961e1c0 • 
22 days ago

Added a test example that reproduces bevyengine#16929.

greeble-devcreated issue-16929-skinned-mesh-crash • 385b942 • 
22 days ago

Schedule build pass (bevyengine#11094)

greeble-devpushed 48 commits to main • e57f732…f2a65c2 • 
22 days ago

Added failing test for Dir3::fast_renormalize explosions.

greeble-devcreated fast-renormalize-clamp • 4314738 • 
26 days ago

Testing Rot2 denormalization.

greeble-devcreated rot2-denormalize • 54eb07a • 
26 days ago

Smarter testbeds (bevyengine#17573)

greeble-devpushed 14 commits to main • b039bf6…e57f732 • 
27 days ago

implement UniqueEntityVec (bevyengine#17549)

greeble-devpushed 35 commits to main • 04990fc…b039bf6 • 
on Jan 28

Move spin to bevy_platform_support out of other crates (bevyengin…

greeble-devpushed 38 commits to main • edb34cd…04990fc • 
on Jan 23