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ThemeEvilForest.cpp
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ThemeEvilForest.cpp
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#include ".\themeevilforest.h"
ThemeEvilForest::ThemeEvilForest(void)
{
}
ThemeEvilForest::~ThemeEvilForest(void)
{
}
//////////////////////////////////////////////////////////////////////////
// Abstract Functions
//////////////////////////////////////////////////////////////////////////
// setup any theme related resources
void ThemeEvilForest::SetupTheme(void)
{
// Desert Theme Specific Settings
m_sThemeName = "Evil Forest";
// still let the base class do default setup
ThemeModel::SetupTheme();
// color modifiers
//m_vFloorColor = CVector3(255, 1, 1);
}
// dont need to override anything below here from default model class
/*
// un-setup any theme related resources
void ThemeEvilForest::DestroyTheme(void)
{
}
*/
/*
// Operations before the scene has been rendered
void ThemeEvilForest::PreRender(void)
{
}
// Operations after the scene has been rendered
void ThemeEvilForest::PostRender(void)
{
}
// Render the floor tile
void ThemeEvilForest::RenderTileFloor(float X, float Y)
{
}
// Render the wall tile
void ThemeEvilForest::RenderTileWall(float X, float Y)
{
}
// Render the void tile
void ThemeEvilForest::RenderTileVoid(float X, float Y)
{
}
// Render the void tile
void ThemeEvilForest::RenderItemTarget(float X, float Y)
{
}
// Render the void tile
void ThemeEvilForest::RenderItemCrate(float X, float Y)
{
}
// Render the void tile
void ThemeEvilForest::RenderItemPlayer(float X, float Y)
{
}
// Render the surrounding scene
void ThemeEvilForest::RenderSurroundingScene(float X, float Y, float Z, float fLevelWidth)
{
}
*/