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preprocess_downsample.h
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preprocess_downsample.h
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/*
* Copyright 2016 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// Preprocesses U and V channel for better results after downsampling.
#ifndef KNUSPERLI_PREPROCESS_DOWNSAMPLE_H_
#define KNUSPERLI_PREPROCESS_DOWNSAMPLE_H_
#include <stdint.h>
#include <vector>
namespace knusperli {
// Preprocesses the u (1) or v (2) channel of the given YUV image (range 0-255).
std::vector<std::vector<float>> PreProcessChannel(
int w, int h, int channel, float sigma, float amount, bool blur,
bool sharpen, const std::vector<std::vector<float>>& image);
// Gamma-compensated chroma subsampling.
// Returns Y, U, V image planes, each with width x height dimensions, but the
// U and V planes are composed of 2x2 blocks with the same values.
std::vector<std::vector<float> > RGBToYUV420(
const std::vector<uint8_t>& rgb_in, const int width, const int height);
} // namespace knusperli
#endif // KNUSPERLI_PREPROCESS_DOWNSAMPLE_H_