Description
Go version
go 1.23 / go1.24-fc968d4 / go1.24-165bf24
Output of go env
in your module/workspace:
GO111MODULE=''
GOARCH='arm64'
GOBIN=''
GOCACHE='/Users/coxley/Library/Caches/go-build'
GOENV='/Users/coxley/Library/Application Support/go/env'
GOEXE=''
GOEXPERIMENT=''
GOFLAGS=''
GOHOSTARCH='arm64'
GOHOSTOS='darwin'
GOINSECURE=''
GOMODCACHE='/Users/coxley/.go/pkg/mod'
GOOS='darwin'
GOPATH='/Users/coxley/.go'
GOPROXY='https://proxy.golang.org,direct'
GOROOT='/opt/homebrew/Cellar/go/1.23.1/libexec'
GOSUMDB='off'
GOTMPDIR=''
GOTOOLCHAIN='local'
GOTOOLDIR='/opt/homebrew/Cellar/go/1.23.1/libexec/pkg/tool/darwin_arm64'
GOVCS=''
GOVERSION='go1.23.1'
GODEBUG=''
GOTELEMETRY='local'
GOTELEMETRYDIR='/Users/coxley/Library/Application Support/go/telemetry'
GCCGO='gccgo'
GOARM64='v8.0'
AR='ar'
CC='cc'
CXX='c++'
CGO_ENABLED='1'
GOMOD='/var/folders/3s/w_9thc5x5zj6d5vyf_9j9xw00000gn/T/tmp.vEBTr6BuI7/go.mod'
GOWORK=''
CGO_CFLAGS='-O2 -g'
CGO_CPPFLAGS=''
CGO_CXXFLAGS='-O2 -g'
CGO_FFLAGS='-O2 -g'
CGO_LDFLAGS='-O2 -g'
PKG_CONFIG='pkg-config'
GOGCCFLAGS='-fPIC -arch arm64 -pthread -fno-caret-diagnostics -Qunused-arguments -fmessage-length=0 -ffile-prefix-map=/var/folders/3s/w_9thc5x5zj6d5vyf_9j9xw00000gn/T/go-build3137110682=/tmp/go-build -gno-record-gcc-switches -fno-common'
What did you do?
Runnable benchmark: https://go.dev/play/p/1J9H8AL2aGM
Created two types:
type Slice[T any] []T
type Collection[T any] struct {
underlying Slice[T]
}
This simulates an actual use-case I have: an AVL tree being embedded in a graph data structure. Iterating from a higher-order type should be as performant as iterating from the foundational one.
When moving away from callback-style iteration (avl.Each(func(key int64, val *Edge) { /* ... */ })
) to idiomatic iterators, I noticed a non-trivial performance regression. Granted, some of this iteration is in a tight-loop so maybe it isn't affecting every program, but after digging I noticed that higher-order iterators' func literals escape to the heap while the lowest-order one's do not.
The benchmark link above demonstrates. I'm not sure if this is #66469, #69015, or simply related. But the first issue didn't get any traction which was before the 1.23 release.
What did you see happen?
- A basic
iter.Seq
style iterator performs 0 allocations. - Another
iter.Seq
style iterator on that dispatches to the other incurs allocations — 6 in the go.dev/play example.
What did you expect to see?
Equivalent performance of both.
The only current option is to duplicate iteration logic instead of composing iterators.
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