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Description
Godot version
4.0.3.rc1
System information
Windows Vulkan API 1.3.217 - Forward Mobile -AMD Radeon(TM) Vega 8 Graphics
Issue description
bullet.gd
extends Node2D
var player:Player
player.gd
class_name Player
extends Node
func _test():
var bullet = preload('res://bullet.tscn')
When running the bullet.tscn
scene, the following errors will be reported
ERROR: res://bullet.tscn:3 - Parse Error: [ext_resource] referenced nonexistent resource at: res://bullet.gd
at: load (scene/resources/resource_format_text.cpp:490)
ERROR: Failed loading resource: res://bullet.tscn. Make sure resources have been imported by opening the project in the editor at least once.
at: (core/io/resource_loader.cpp:222)
ERROR: Another resource is loaded from path 'res://bullet.tscn' (possible cyclic resource inclusion).
at: (core/io/resource.cpp:75)
The script will be lost after restarting the editor.
See video:
preload_scene_bug.mp4
BUG found from the PR(godotengine/godot-demo-projects#849) of Calinou in #75039
Other related issues:
I can reproduce the problem again from its MRP #74110.
I'm not sure if it's related to this, but there's some discussion in #68661.
Steps to reproduce
Maybe if you open the project, you will lose the bullet script, please make sure that the bullet is attached to the scene.
- Run the bullet scene.
- Restart the editor.
- The bullet.gd will miss.
Minimal reproduction project
Zireael07, Calinou, SeanRamey, Necronomicron, jmarceno and 3 more