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Particles will not render the color correctly when using color ramp + color initial ramp #73872

@RPicster

Description

@RPicster

Godot version

4.0.rc4

System information

Win 10

Issue description

When using a combination of these settings, only color_ramp will be used as a recompilation of the shader is not triggered.
image

Deleting the ramp used in color_ramp and reassigning a new ramp will cause a recompilation and everything looks as it should.

Steps to reproduce

  • Create GPUParticle3D node and give it a basic setup
  • Add a color_ramp
  • Add a color_initial_ramp

Minimal reproduction project

Makes no sense, when the project is closed and reopened, the shaders are recompiled.

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