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Starting with 4.4.dev5 Confirmed to work with 4.4.dev4
Godot v4.4.dev5 - Windows 10.0.26100 - Multi-window, 2 monitors - OpenGL 3 (Compatibility) - AMD Radeon RX 6700 XT (Advanced Micro Devices, Inc.; 32.0.12033.1030) - Intel(R) Core(TM) i5-9600K CPU @ 3.70GHz (6 threads)
Client WebSocketPeers get stuck on STATE_CLOSING when close() is called.
100948.zip
The text was updated successfully, but these errors were encountered:
Faless
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Tested versions
Starting with 4.4.dev5
Confirmed to work with 4.4.dev4
System information
Godot v4.4.dev5 - Windows 10.0.26100 - Multi-window, 2 monitors - OpenGL 3 (Compatibility) - AMD Radeon RX 6700 XT (Advanced Micro Devices, Inc.; 32.0.12033.1030) - Intel(R) Core(TM) i5-9600K CPU @ 3.70GHz (6 threads)
Issue description
Client WebSocketPeers get stuck on STATE_CLOSING when close() is called.
Steps to reproduce
Minimal reproduction project (MRP)
100948.zip
The text was updated successfully, but these errors were encountered: