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[4.4.dev5] Websockets stuck in STATE_CLOSING #100948

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Swarkin opened this issue Dec 30, 2024 · 0 comments · May be fixed by #101760
Open

[4.4.dev5] Websockets stuck in STATE_CLOSING #100948

Swarkin opened this issue Dec 30, 2024 · 0 comments · May be fixed by #101760

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@Swarkin
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Swarkin commented Dec 30, 2024

Tested versions

Starting with 4.4.dev5
Confirmed to work with 4.4.dev4

System information

Godot v4.4.dev5 - Windows 10.0.26100 - Multi-window, 2 monitors - OpenGL 3 (Compatibility) - AMD Radeon RX 6700 XT (Advanced Micro Devices, Inc.; 32.0.12033.1030) - Intel(R) Core(TM) i5-9600K CPU @ 3.70GHz (6 threads)

Issue description

Client WebSocketPeers get stuck on STATE_CLOSING when close() is called.

Steps to reproduce

  • Download MRP with any Godot version >= 4.4.dev5
  • Click on "Client disconnect"
  • Check output

Minimal reproduction project (MRP)

100948.zip

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