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There was partial repl support added by a contributor last year, but there may have been a regression. Thanks to @MichaelXt we now have a godot-in-the-loop test suite, so we can try to get that working again and then finish what's missing.
I've been using a fork of a plugin by jitspoe to add an in-game debug console which works similarly to source/creation engine games. Would it be out of scope to suggest a similar API where custom "commands" can be created? Or maybe "aliases", which can act as shortcuts to longer commands - e.g. instead of typing $/root/MyNode.my_function() i could type myfunction
Godot version
4.3.stable
VS Code version
1.93.1
Godot Tools VS Code extension version
2.3.0
System information
Windows 11
Problem statement
While debugging, VS Code allows you to type commands into the console, which currently (in my testing) does nothing.
Proposed solution
Godot 4.4 will be getting a REPL, so I would like for VS Code's console to have similar functionality!
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