Write a documentation page on creating good-looking 3D scenes #5290
Labels
area:manual
Issues and PRs related to the Manual/Tutorials section of the documentation
content:new page
Issues and PRs related to creation of new documentation pages for new or undocumented features
enhancement
See also #5121.
Looking at various social media, I keep seeing a lot of 3D scenes that don't look great and could easily be made to look significantly better with a little more work. For instance, when anisotropic filtering on textures isn't enabled in a desktop game (when it should almost always be in 2021).
In the long term, this relatively "amateur" appearance tends to give a bad image of Godot's 3D capabilities. This image may persist after 4.0 if people don't step up their 3D scene setup skills 🙂
However, I'm worried about this page not being general-purpose enough for the Godot documentation. There's a lot of engine-agnostic resources on creating good-looking 3D scenes, but also a lot of good Unity/Unreal Engine-oriented resources that Godot users may shy away from.
This would be similar to the Performance section we have, except that it'd be focusing on improving visuals instead. Sometimes, there would be performance tradeoffs involved in improving the visuals, but not always.
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