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I think it'd be important to display this in a way that's not easy to miss, since it goes against user expectations and changing scenes is something almost every Godot project needs to do.
Your Godot version:
4.3-stable
Issue description:
The latest documentation on how to use the high level multiplayer feature recommends using
get_tree().change_scene_to_file()
to change scenes in a multiplayer game.This often results in synchronization issues, leading to a number of bug reports like the following: godotengine/godot#68407
A workaround is explained in detailed here https://godotengine.org/article/multiplayer-in-godot-4-0-scene-replication/#selecting-levels
I think it'd be important to display this in a way that's not easy to miss, since it goes against user expectations and changing scenes is something almost every Godot project needs to do.
URL to the documentation page:
https://docs.godotengine.org/en/stable/tutorials/networking/high_level_multiplayer.html#example-lobby-implementation
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