Specify that get_contact_local_normal
is in global space
#10678
Labels
area:class reference
Issues and PRs about the class reference, which should be addressed on the Godot engine repository
topic:physics
Your Godot version: 4.3
Issue description:
In the documentation of the
PhysicsDirectBodyState3D
, could it be possible to specify that the get_contact_local_normal method returns the normal in global space ? I wasted some time thinking "Oh there is local in the name, then it should returns the normal in local space", until I got some problem with the results, and also read the get_contact_local_position doc which specify it is in global coordinateIt could be updated for
PhysicsDirectBodyState2D
too I suppose.URL to the documentation page :
https://docs.godotengine.org/en/stable/classes/class_physicsdirectbodystate3d.html
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