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Godot itself has a checking for bone name when importing resources, bone name with ':' and '/' could cause the skeleton node in imported scene broken. ':' and '/' are valid characters for blender bone name, so it would be better exporter filter them out during exporting and saving users effort on changing bones name.
Godot itself has a checking for bone name when importing resources, bone name with ':' and '/' could cause the skeleton node in imported scene broken. ':' and '/' are valid characters for blender bone name, so it would be better exporter filter them out during exporting and saving users effort on changing bones name.
Relevant issue in godot-blender-exporter godotengine/godot-blender-exporter#43
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