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notes.txt
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TODO:
GamePlay/logic
AI
Control of player entities
Gameplay
Levelling
Input
Keyboard
Mouse
Network (Needed for multiplayer)
TCP, make some kind of base object(s) that can be inherited
which will make the gameobject automatically updated via network
Server and Client solution, not peer to peer. Asynchronous operation.
HUD / GUI
Artwork
Game content creation
2D Art (Textures etc)
3D Art
Graphics Engine
3D format load support
OPTIONS:
Research and use any new cool format.
Convert and use old milkshape3d
Skip: use no programatical spheres or something for faster dev.
RenderBatch (Effect)
Basic 3D rendering pipeline
----------------------------------------------------------------------------------------
Potential paths:
----------------------------------------------------------------------------------------
Quickest and funniest possible (focus on gameplay):
GamePlay:
AI if using Network (multiplayer)
Sound: Skip
HUD/GUI
Minimal implementation
----------- Links, information etc ----------------
Draw Text with slimdx: http://www.aaronblog.us/?p=36