3D Tetris (U) |
Hangs on instructions screen |
affine_demo_1 |
✓ |
affine_demo_2 |
✓ |
Blox V1.0 by KR155E (PD) |
Too fast, some missing graphics? |
Blox V1.1 by KR155E (PD) |
✓ (VSU) |
Bound High! (JU) |
Glitchy game screens. Execution goes wrong for demo mode and when dying in game |
Croach, The (PD) |
Nothing happens (waiting for drawing status to change while drawing is disabled?) |
Etch-A-Sketch by Pat Daderko (PD) |
✓ |
Framebuffer Drawing Demo by Pat Daderko (PD) |
Strange band at the top |
Galactic Pinball (JU) |
Sound timings? |
GLOW Demo by KR155E (PD) [a1] |
✓ |
GLOW Demo by KR155E (PD) |
✓ |
Golf (U) |
Bitstring |
Hello, World! Demo V1.0 by Amos Bieler (PD) |
Displays dead data from fb (waiting for display not ready?) |
Hello, World! Demo V1.1 by Amos Bieler (PD) |
Displays dead data from fb (waiting for display not ready?) |
Insmouse No Yakata (J) / Insane Mouse Mansion (J) |
Password screen does not display correctly, bubbles are not working properly |
Jack Bros (J) |
Glitchy/non functional instructions screen (VSU) |
Jack Bros (U) |
Glitchy/non functional instructions screen (VSU) |
Mario Clash (JU) |
No character in game? |
Mario Flying Demo by Frostgiant (PD) |
✓ (Seems to use uninitialized memory as a "black" char) |
Mario's Tennis (JU) [a1] |
no sound? |
Matrix, The by Cooler (PD) |
Glitchy, way too fast |
Nester's Funky Bowling (U) [a1] |
Bitstring, Crashes when throwing the ball |
OBJ Pointer Demo by Dan Bergman (PD) |
✓ |
Panic Bomber (J) |
Sound does not work: wave index is never set. Writes in read-only memory. |
Panic Bomber (U) |
Sound does not work: wave index is never set. Writes in read-only memory. |
pong |
nothing happens (waiting for drawing status to change while drawing is disabled?) |
Reality Boy Demo 1 (PD) |
✓ |
Reality Boy Demo 2 (PD) |
Link |
Red Alarm (J) |
Hangs |
Red Alarm (U) |
Hangs |
Scaling Demo by Parasyte (PD) |
✓ (Does not initialize window param memory properly, use -Djvb.ram.init=0 ) |
SD Gundam Dimension War (J) |
Glitchy graphics/hangs |
Simon by Pat Daderko (PD) |
✓ |
Space Invaders: Virtual Collection (J) |
Glitchy graphics, seems to wait for interrupt |
Space Squash (J) |
Hangs (VSU) |
Super Fighter Demo by KR155E (PD) |
Displays dead data from fb (waiting for display not ready?) |
Teleroboxer (JU) [T+Ger.4b_KR155E] |
✓ |
Teleroboxer (JU) |
✓ |
T&E Virtual Golf (J) |
Unimplemented bitstring cases |
Tic Tac Toe by Pat Daderko (PD) |
Link |
Tron VB by Pat Daderko (PD) |
Link |
VB Rocks! Demo by KR155E (PD) |
Displays dead data from fb (waiting for display not ready?) |
vb_test_2 |
✓ |
VeeBee Cursor Demo by David Williamson (PD) |
Displays dead data from fb (waiting for display not ready?) |
Vertical Force (J) |
Sound is wrong (VSU state doesn't seem to be set properly). |
Vertical Force (U) |
Sound is wrong (VSU state doesn't seem to be set properly). |
Virtual Bowling (J) |
VIP crash (oob read in bg/param ram) |
Virtual Boy Wario Land (JU) |
Nothing happens after instruction & focus screen (timer issue?) |
Virtual-E Cursor Demo (PD) [a1] |
Nothing happens (waiting for display not ready?) |
Virtual-E Cursor Demo (PD) |
Bad rom? |
Virtual Fishing (J) |
✓ |
Virtual Lab (J) |
Falling pieces are not displayed |
Virtual League Baseball (U) [a1] |
Controls are a bit strange, keeps on auto-pausing |
Virtual League Baseball (U) |
illegal op? |
Virtual Pong (PD) |
Nothing happens (waiting for drawing status to change while drawing is disabled?) |
Virtual Pro Yakyuu '95 (J) |
Controls don't always seem to work in menus |
V Tetris (J) |
Crashes if arrow-down is pressed during mode selection |
Waterworld (U) |
Glitchy |