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Currently, to set a camera property, e.g. it's pose, the user has to specify the MinimalScene plugin and set the value there. But this in turn disables all default plugins, so the user is forced to specify all the default plugins. It would be nice if the user can just set these properties in <gui><camera> and not have to specify any plugin.
Alternatives considered
none
Implementation suggestion
If the properties in <gui><camera> conflict with those manually set by the user in MinimalScene, the ones in <gui><camera> should be used.
The text was updated successfully, but these errors were encountered:
Is there any way to inherit GUI properties from a common sdf file? I am trying to reduce code duplication in my SDF's worlds, but every one of them needs a lot of duplicated <gui> even though they use similar layouts.
Desired behavior
Currently, to set a camera property, e.g. it's pose, the user has to specify the
MinimalScene
plugin and set the value there. But this in turn disables all default plugins, so the user is forced to specify all the default plugins. It would be nice if the user can just set these properties in<gui><camera>
and not have to specify any plugin.Alternatives considered
none
Implementation suggestion
If the properties in
<gui><camera>
conflict with those manually set by the user inMinimalScene
, the ones in<gui><camera>
should be used.The text was updated successfully, but these errors were encountered: