Skip to content

Implement a “Battle Mode” for multiplayer #757

@BuffYoda21

Description

@BuffYoda21

I think it would be super cool to see a setting you could set in the multiplayer, when shared progress is off, that makes it so any traps you collect are set to the players who have a different synch ID. Right now I feel like the traps rarely are much of a problem when you get them but if they were sent to someone else suddenly and unexpectedly it might make things much more interesting. The other thought would be an option to have traps affect all players with the same synch ID. Lastly would be a chaos mode where every single item check you collect sends a trap to players with a different synch ID. Just some ideas.

Metadata

Metadata

Assignees

No one assigned

    Labels

    enhancementNew feature or request

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions