From 2967aa48fae80d9b069a3aa7ef42702f57949b9c Mon Sep 17 00:00:00 2001 From: willow Date: Mon, 11 May 2026 16:19:07 -0400 Subject: [PATCH] gorp --- src/design-proposals/internal-affairs.md | 49 ++++++++++++++++++++++++ 1 file changed, 49 insertions(+) create mode 100644 src/design-proposals/internal-affairs.md diff --git a/src/design-proposals/internal-affairs.md b/src/design-proposals/internal-affairs.md new file mode 100644 index 00000000..020e121a --- /dev/null +++ b/src/design-proposals/internal-affairs.md @@ -0,0 +1,49 @@ +# Central Command Department -> Internal Affairs + + +| Designers | Implemented | GitHub Links | +|------------|---|--------------| +| willowzeta | :x: No | TBD | + +## Overview + +The "Central Command" department on the station should be renamed to "Internal Affairs". +This intended to make the perception of the department better match its function. + +## Background + +According to two player polls held on the Discord server, we found that [Captain players feel that they will face admin punishment if they go against a CC VIP](https://discord.com/channels/1276640157511979008/1297622994222321684/1498356678813548636), +and similarly, [players of heads of staff roles feel like CC VIPs have more power than them](https://discord.com/channels/1276640157511979008/1297622994222321684/1498356751739785226). + +The intended purpose of CC VIPs is to create conflict through enforcement of Standard Operating Procedure, +which is intentionally inefficient and intrusive. + +Instead, these polls suggest that players *aren't* pushing back against CC VIPs, on account of fear of +out-of-character consequences, even though in-character conflict is the intended function of these roles. + +It is currently soft consensus amongst Funky's leadership that this is a result of the branding of "Central Command". +On other forks, "Central Command" is solely the in-character facade of admin intervention. + +As Funky is rarely a player's first point of contact with the SS14 ecosystem, this implicit association with +out-of-character authority is something we can reasonably expect an average player to have. + +Therefore, the average player will see that some characters belong to "Central Command", and infer (consciously or otherwise) +that these characters have special out-of-character protections, when they do not, and in fact, the opposite is generally desired by admins. + +## Features to be added + +The on-station Central Command department, in any place it is mentioned in the game, will be changed to Internal Affairs. +This rebrand should clear up a lot of the confusion with the department's place in the game. + +On the crew manifest, the Internal Affairs section should display under the Command section. + +A new Internal Affairs access should be added, to replace Central Command access on Internal Affairs roles. + +The Nanotrasen Representative will be renamed to Internal Affairs Executive (IAE/IAX), clarifying the relationship between the role and its +subordinates, while also doing away with a very unfortunate acronym. + +Internal Affairs Agents and the Magistrate will retain their current names. + +NTRep/IAE and Magistrate clothing should no longer be primarily green, in order to nullify Central Command associations. + +