From 413c69243702ea334eb1a331f91a2b9e97a2ccb9 Mon Sep 17 00:00:00 2001 From: MasterElzoi Date: Mon, 4 May 2026 02:38:41 +0100 Subject: [PATCH 01/14] Pushed most of reviewed content --- .../Command-structure-overhaul.md | 147 ++++++++++++++++++ 1 file changed, 147 insertions(+) create mode 100644 src/design-proposals/Command-structure-overhaul.md diff --git a/src/design-proposals/Command-structure-overhaul.md b/src/design-proposals/Command-structure-overhaul.md new file mode 100644 index 00000000..f907adc9 --- /dev/null +++ b/src/design-proposals/Command-structure-overhaul.md @@ -0,0 +1,147 @@ +# Short, Properly Capitalized Title + +Your title should convey the basic gist of your proposed changes. It should be short because the text will be linked in the sidebar. + +|Designers|Implemented|GitHub Links| +|-|-|-| +|Your Names Here|:white\_check\_mark: Yes or :warning: Partially or :information\_source: Open PR or :x: No|PR Links or TBD| + +`Designers` + +* Taydeo +* Rainbeon +* Dimesequals9 +* Higwaz +* edited by kouhadyne :] + +`Implemented` is the status of the feature. + +Github links can include multiple PRs, if relevant. + +## Overview + +Restructuring Command members into a new order of succession, and changing their responsibilities. + +## Background + +As it stands, the authority of command over security is somewhat ambiguous, particularly when it comes to the captain. Additionally, the Captain can feel like their authority is meaningless due to how the power structure currently plays out. The intention with this document is to outline changes + +1. To reinforce and clearly establish a structure to the station's Command positions, with Captain now firmly at the top. +2. To create further distinctions between Security, Legal operations, and NanoTrasen protocol. +3. Change roles and role dynamics within the existing Command structure to create a clearer story within the hierarchy of the station. + +## Features to be added + +Security: The Head of Security and as a result, security as a whole is removed from the order of succession and Command structure. Instead they work directly and only under the captain or whoever is highest in the order of succession, if Captain is indisposed. Security's job is to exercise the Captain's will on-board the station. + + + +Magistrate as a role will be removed from the CCVIP structure, and placed into the legal structure, now renamed the "Judicial Officer." Their job will exclusively be formulating and passing sentences, hearing out civil cases, and managing Security's paperwork. The Executive Officer may sentence in the absence of a Judicial Officer, but never when one is present. Judicial Officers can request executions with reasoning. The Captain and XO vote on it; If both vote yes, the execution is approved. If one votes no, the execution is denied. The Judicial Officer would be mind-shielded. + + + +The Head of Personnel is being renamed as the "Executive Officer." They are the next step of legal escalation after the Judicial Officer and second only to the Captain. They are responsible for approving warrants, and giving security access to departments when needed, along with authorizing job changes on board as they did before. They assist in managing Command as a department, and exists as the superior of Command, second to the Captain. As the HoS is removed from the chain-of-command, the XO is NOT responsible for Security-- that is exclusively the Captain's jurisdiction. + + + +The Captain would now hold ultimate punitive authority and is the final step of all escalation on the station, including all legal matters. Nobody within or outside the Command structure outranks the Captain of the station. Captain is also the exclusive superior of the Security department, with the HoS, therefore the Security department, acting according to the Captain's will. + + + +Chefs, Botanists, Bartenders and Janitors now answer to the Quartermaster. Cargo will now be renamed to Logistics, with the Quartermaster being referred to as the Head of Logistics/HoL. Additionally, two new roles will be added. One named the "Mess Officer", who will work under the QM, but above the hospitality roles. Second is a waiter role, which will coordinate with other hospitality roles. + + + +Clowns, Mines, Musicians, (Reporters)\* and Assistants answer to all of Command. As the HoS is NOT within the Command structure, they do not answer to the HoS. + + + +\*if they are not removed by time of changes. + + + +The new order of succession: CAP -> XO -> RD -> QM -> CMO -> CE. Refer to the chart below for chains of command. + + + +The NT Rep will still enforce SoP, but will retain 0 legal authority. Instead the NT Rep will also have the job of ensuring the Captain, by proxy the rest of Command, are serving Central Command's interests. If the captain ever got to a point where they deviated too far from Central Command's interests, they can call a "vote of no confidence." If this occurs, all of the command members in the order of succession, would vote on whether or not the captain is fit to continue their duties. A majority vote would be required to deem the Captain unfit for work. If so, the Captain is to be permanently jailed, pending investigation at Central Command. + + + +Similarly, the CMO can declare the Captain medically unfit for work. In this instance, the same process above would be applied, however the NT Rep would be allowed to vote in this instance. If the 'Medically Unfit' vote passes, they are to be demoted and stripped of all Command accesses and privileges. + + +A new communication radio channel would need to be added. Which would include: Judicial Officer, Executive Officer, Lawyers, Captain, NT Rep, Internal Affairs Agent, named the "Legal" channel. + + + +SoP to define the roles of the Judiciary Officer, XO, and Captain, along with updating SoP to remove HoS from the chain of succession and placing Captain as their sole authority. Along with placing XO as head of command, below Captain. + + + +## Game Design Rationale + +Consider addressing: + +* How does the feature align with our [Core Design Principles](../design/design-principles.md) and game philosophy? +* tay asked real niceys +Tthe chain of command as of current is pretty ambiguous. There are too many vague approximations of authority, and too many instances of authority being redundant, i.e.; cap being able to sentence, or the Magistrate having full punitive authority without a real-use case for it, outside of super rare trials, along with the HoP's technical second in command, etc. These are all defined in unclear writing, but is not supported by gameplay or the structure of Command. Additionally, the Captain is in a position where their authority can feel stripped by proxy. It's important there is a clear distinction of who is in charge, and who isn't. This reformatting will allow for a more clear definition of hierarchy, and allow clearer escalations regarding issues that may arise on the station. It also gives lawyers a more clearly defined role, and pushes the HoP into a more authoritative position, which is befitting of second-in-command on board. + + + +In addition, Funky already has a movement towards a story about classism, the corruption of those in power, and worker solidarity. Actually making a pyramid structure in which who has power has a name and face only strengthens those ideas, and helps guide themes towards those issues. It's putting the unwritten into practice, essentially. + + + +For the Legal changes, it creates a more hands-on and interactive legal system, which gives players more freedom to roleplay within the restructured legal world. Allotting more time for conflict within the power dynamics now present, in-depth exploration of Space Law and the inherent unbalance with said laws. It gives every role involved in the Legal restructure more time to actually put these themes into practice, to let people engage with these ideas, as well as giving more freedom to all players involved to actually focus on an interaction with the law systems, without any one role being overburdened within their responsibilities to their departments. + + + +For the Security changes; the HoS being in the Command structure made little sense, both lore-wise and mechanically. The Security department at large consistently engages with the whole of station personnel, and their role within the Command structure was questionable, considering their place as enforcers of Space Law is outside of the Command hierarchy. Having them exist as a separate entity within the station repositions them as a police brutality machine <- CHANGE, and thus further places Captain at the top of the pyramid, while also establishing that the Security team does not serve the whole of the station, only a select few. The establishment of the Legal department also shifts the law requirements of sentencing and adherence to the law off of Security-- which opens up more time in-round to roleplay, to focus on their priorities within Security. As well as easing up the responsibility that Security currently has to overall legal proceedings. + + + +For the HoP, now XO; the HoP existing as now 'true' second-of-command, moving them away from the least centralized department and pushing them into a more structured department. Previously, the HoP as the head of Service-- which was a very unstructured and loosely defined department as a whole-- undermined the fact that the HoP was second-in-command to the station, and thus the inheritor of the Captain position. Reorienting the HoP/XO towards this new department now reaffirms their authority as secondary to the Captain, and will create further disparity with the importance and power that Command wields. It also reinforces the Captain's importance, and the established dynamics of Command being 'more important' than common crew. It layers the power imbalances, and pushes authority and structure away from general crew and more heavily weighted towards those that NanoTrasen has selected to run their station. + + + +For Service; Botany, Chefs, and Bartenders didn't have any true centralization, as the HoP was already divided in terms of responsibility. This reformat now restructures the Service department by organizing them and creating a more sensible hierarchy within Cargo/Logistics, with the Mess Officer now as their organizer, with the Quartermaster as their overall supervisor. They already worked with Cargo/Logistics for restocking and bounties, and their job is still within the purview of 'providing goods for the station'. The Mess Officer exists to manage the on-station, janitor under qm is a byproduct, but one that thematically fits. This enforces the themes stated above, as it now places all crew within a hierarchy, which was not clear prior to this. + + + +For Clowns, Mines, Musicians, (Reporters)\* and Assistants; Their jobs are present and exist within all facets of the station, thus their placement as adhering to all levels of the hierarchy. Considering their jobs are 'entertainment' to the station, it fits that they are at the lowest rung of the corporate ladder. As NanoTrasen is unlikely to place the well-being and happiness of general crew above their functionality and role as laborers. (It's also funny as fuck that the one person who the Clown doesn't have to obey is the HoS.) + + + +For the Judicial Officer and Magistrate Reassigning; The Magistrate as a role was already a limited-use position. Trials, which were rarely pursued because of Security's bloated responsibilities, as well as judicial rulings. With the new Legal department (read above), this actually places the dynamic of a Magistrate as one with realized legal authority within their own hierarchy, as well as giving them an actual defined role and when to practice it, outside of the Central Command structure. + + + +For CCVIPs; Them previously holding legal authority undermined the Captain's authority, and pushed them too far into the position of Command. This is a misalignment with their intentioned roles, which was to be an overseer and not a practicing Command member. There is a distinction to be made between Corporate oversight versus actually employed Command members. Allowing them to solely focus on SoP now presents the opportunity for CCVIPs to work with Command as equals, versus a third sinister hierarchy. + + + +## Roundflow \& Player interaction + + + + + +This feature is a complete overhaul to the structure of rounds in terms of Command dynamics and crew interactions. It changes the pace to a slower, less rushed round in terms of interactions and job happenings within the new Legal department and Service/Logistics department. Everything becomes a more methodical process from the top down. This pushes more responsibility onto Command members, so their roles and interactions with other characters are more appropriate for the dynamics at play. + + + + + +## Administrative \& Server Rule Impact (if applicable) + +* Captain and XO will be held to a higher standard of 'Play your character', and out-of-character incompetency. +* dimes go here plz -kou + +# Technical Considerations + +* Rewritten SoP for all new/redefined roles in the guidebook. +* New or altered job spawns for Judicial Officer and Waiter. +* UI Changes for late-joining and crew manifests to include Legal as a department which includes the XO/Lawyer/Judicial Officer, and moving Service to Cargo/Logistics. +* Certain areas may need to be mapped for prisoner processing with the judiciary officer (optional but wise) + From 2ee93c9b1ad9dd2f2bfdca3ed15e528b113585eb Mon Sep 17 00:00:00 2001 From: MasterElzoi <262367911+masterelzoi@users.noreply.github.com> Date: Mon, 4 May 2026 02:46:03 +0100 Subject: [PATCH 02/14] content --- src/design-proposals/Command-structure-overhaul.md | 9 ++------- 1 file changed, 2 insertions(+), 7 deletions(-) diff --git a/src/design-proposals/Command-structure-overhaul.md b/src/design-proposals/Command-structure-overhaul.md index f907adc9..23fb78a0 100644 --- a/src/design-proposals/Command-structure-overhaul.md +++ b/src/design-proposals/Command-structure-overhaul.md @@ -12,11 +12,9 @@ Your title should convey the basic gist of your proposed changes. It should be s * Rainbeon * Dimesequals9 * Higwaz +* Delta_ * edited by kouhadyne :] -`Implemented` is the status of the feature. - -Github links can include multiple PRs, if relevant. ## Overview @@ -83,9 +81,7 @@ SoP to define the roles of the Judiciary Officer, XO, and Captain, along with up Consider addressing: -* How does the feature align with our [Core Design Principles](../design/design-principles.md) and game philosophy? -* tay asked real niceys -Tthe chain of command as of current is pretty ambiguous. There are too many vague approximations of authority, and too many instances of authority being redundant, i.e.; cap being able to sentence, or the Magistrate having full punitive authority without a real-use case for it, outside of super rare trials, along with the HoP's technical second in command, etc. These are all defined in unclear writing, but is not supported by gameplay or the structure of Command. Additionally, the Captain is in a position where their authority can feel stripped by proxy. It's important there is a clear distinction of who is in charge, and who isn't. This reformatting will allow for a more clear definition of hierarchy, and allow clearer escalations regarding issues that may arise on the station. It also gives lawyers a more clearly defined role, and pushes the HoP into a more authoritative position, which is befitting of second-in-command on board. +The chain of command as of current is pretty ambiguous. There are too many vague approximations of authority, and too many instances of authority being redundant, i.e.; cap being able to sentence, or the Magistrate having full punitive authority without a real-use case for it, outside of super rare trials, along with the HoP's technical second in command, etc. These are all defined in unclear writing, but is not supported by gameplay or the structure of Command. Additionally, the Captain is in a position where their authority can feel stripped by proxy. It's important there is a clear distinction of who is in charge, and who isn't. This reformatting will allow for a more clear definition of hierarchy, and allow clearer escalations regarding issues that may arise on the station. It also gives lawyers a more clearly defined role, and pushes the HoP into a more authoritative position, which is befitting of second-in-command on board. @@ -136,7 +132,6 @@ This feature is a complete overhaul to the structure of rounds in terms of Comma ## Administrative \& Server Rule Impact (if applicable) * Captain and XO will be held to a higher standard of 'Play your character', and out-of-character incompetency. -* dimes go here plz -kou # Technical Considerations From 0dc69440e263320436a762e9b871681c065626ea Mon Sep 17 00:00:00 2001 From: MasterElzoi <262367911+masterelzoi@users.noreply.github.com> Date: Mon, 4 May 2026 02:47:27 +0100 Subject: [PATCH 03/14] --- .../Command-structure-overhaul.md | 19 ++++++++++++------- 1 file changed, 12 insertions(+), 7 deletions(-) diff --git a/src/design-proposals/Command-structure-overhaul.md b/src/design-proposals/Command-structure-overhaul.md index 23fb78a0..7ed68a4d 100644 --- a/src/design-proposals/Command-structure-overhaul.md +++ b/src/design-proposals/Command-structure-overhaul.md @@ -4,16 +4,21 @@ Your title should convey the basic gist of your proposed changes. It should be s |Designers|Implemented|GitHub Links| |-|-|-| -|Your Names Here|:white\_check\_mark: Yes or :warning: Partially or :information\_source: Open PR or :x: No|PR Links or TBD| +|Taydeo +Rainbeon +Dimesequals9 +Higwaz +Delta_ +edited by kouhadyne|:x:|TBD| `Designers` -* Taydeo -* Rainbeon -* Dimesequals9 -* Higwaz -* Delta_ -* edited by kouhadyne :] +Taydeo +Rainbeon +Dimesequals9 +Higwaz +Delta_ +edited by kouhadyne :] ## Overview From 0ca6f0f0fb00c4dd706d1a51eb391e73213aa561 Mon Sep 17 00:00:00 2001 From: MasterElzoi <262367911+masterelzoi@users.noreply.github.com> Date: Mon, 4 May 2026 02:48:19 +0100 Subject: [PATCH 04/14] reformatting --- src/design-proposals/Command-structure-overhaul.md | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/src/design-proposals/Command-structure-overhaul.md b/src/design-proposals/Command-structure-overhaul.md index 7ed68a4d..2e6ab3bf 100644 --- a/src/design-proposals/Command-structure-overhaul.md +++ b/src/design-proposals/Command-structure-overhaul.md @@ -4,11 +4,7 @@ Your title should convey the basic gist of your proposed changes. It should be s |Designers|Implemented|GitHub Links| |-|-|-| -|Taydeo -Rainbeon -Dimesequals9 -Higwaz -Delta_ +|Taydeo, Rainbeon, Dimesequals9, Higwazm, Delta_ edited by kouhadyne|:x:|TBD| `Designers` From e8a12e0513756963b41a8ee3c2d7c23b9c32e7dc Mon Sep 17 00:00:00 2001 From: MasterElzoi <262367911+masterelzoi@users.noreply.github.com> Date: Mon, 4 May 2026 02:49:11 +0100 Subject: [PATCH 05/14] more reformatting --- src/design-proposals/Command-structure-overhaul.md | 9 +-------- 1 file changed, 1 insertion(+), 8 deletions(-) diff --git a/src/design-proposals/Command-structure-overhaul.md b/src/design-proposals/Command-structure-overhaul.md index 2e6ab3bf..23cf7274 100644 --- a/src/design-proposals/Command-structure-overhaul.md +++ b/src/design-proposals/Command-structure-overhaul.md @@ -4,17 +4,10 @@ Your title should convey the basic gist of your proposed changes. It should be s |Designers|Implemented|GitHub Links| |-|-|-| -|Taydeo, Rainbeon, Dimesequals9, Higwazm, Delta_ -edited by kouhadyne|:x:|TBD| +|Taydeo, Rainbeon, Dimesequals9, Higwazm, Delta_, edited by kouhadyne|:x:|TBD| `Designers` -Taydeo -Rainbeon -Dimesequals9 -Higwaz -Delta_ -edited by kouhadyne :] ## Overview From 324284c7540f1addb7b47b9b0fd9b057681237f2 Mon Sep 17 00:00:00 2001 From: MasterElzoi <262367911+masterelzoi@users.noreply.github.com> Date: Mon, 4 May 2026 02:50:28 +0100 Subject: [PATCH 06/14] even more reformatting --- .../Command-structure-overhaul.md | 20 +++++++++---------- 1 file changed, 9 insertions(+), 11 deletions(-) diff --git a/src/design-proposals/Command-structure-overhaul.md b/src/design-proposals/Command-structure-overhaul.md index 23cf7274..f4fef4e6 100644 --- a/src/design-proposals/Command-structure-overhaul.md +++ b/src/design-proposals/Command-structure-overhaul.md @@ -73,41 +73,39 @@ SoP to define the roles of the Judiciary Officer, XO, and Captain, along with up ## Game Design Rationale -Consider addressing: +- The chain of command as of current is pretty ambiguous. There are too many vague approximations of authority, and too many instances of authority being redundant, i.e.; cap being able to sentence, or the Magistrate having full punitive authority without a real-use case for it, outside of super rare trials, along with the HoP's technical second in command, etc. These are all defined in unclear writing, but is not supported by gameplay or the structure of Command. Additionally, the Captain is in a position where their authority can feel stripped by proxy. It's important there is a clear distinction of who is in charge, and who isn't. This reformatting will allow for a more clear definition of hierarchy, and allow clearer escalations regarding issues that may arise on the station. It also gives lawyers a more clearly defined role, and pushes the HoP into a more authoritative position, which is befitting of second-in-command on board. -The chain of command as of current is pretty ambiguous. There are too many vague approximations of authority, and too many instances of authority being redundant, i.e.; cap being able to sentence, or the Magistrate having full punitive authority without a real-use case for it, outside of super rare trials, along with the HoP's technical second in command, etc. These are all defined in unclear writing, but is not supported by gameplay or the structure of Command. Additionally, the Captain is in a position where their authority can feel stripped by proxy. It's important there is a clear distinction of who is in charge, and who isn't. This reformatting will allow for a more clear definition of hierarchy, and allow clearer escalations regarding issues that may arise on the station. It also gives lawyers a more clearly defined role, and pushes the HoP into a more authoritative position, which is befitting of second-in-command on board. +- In addition, Funky already has a movement towards a story about classism, the corruption of those in power, and worker solidarity. Actually making a pyramid structure in which who has power has a name and face only strengthens those ideas, and helps guide themes towards those issues. It's putting the unwritten into practice, essentially. -In addition, Funky already has a movement towards a story about classism, the corruption of those in power, and worker solidarity. Actually making a pyramid structure in which who has power has a name and face only strengthens those ideas, and helps guide themes towards those issues. It's putting the unwritten into practice, essentially. +- For the Legal changes, it creates a more hands-on and interactive legal system, which gives players more freedom to roleplay within the restructured legal world. Allotting more time for conflict within the power dynamics now present, in-depth exploration of Space Law and the inherent unbalance with said laws. It gives every role involved in the Legal restructure more time to actually put these themes into practice, to let people engage with these ideas, as well as giving more freedom to all players involved to actually focus on an interaction with the law systems, without any one role being overburdened within their responsibilities to their departments. -For the Legal changes, it creates a more hands-on and interactive legal system, which gives players more freedom to roleplay within the restructured legal world. Allotting more time for conflict within the power dynamics now present, in-depth exploration of Space Law and the inherent unbalance with said laws. It gives every role involved in the Legal restructure more time to actually put these themes into practice, to let people engage with these ideas, as well as giving more freedom to all players involved to actually focus on an interaction with the law systems, without any one role being overburdened within their responsibilities to their departments. +- For the Security changes; the HoS being in the Command structure made little sense, both lore-wise and mechanically. The Security department at large consistently engages with the whole of station personnel, and their role within the Command structure was questionable, considering their place as enforcers of Space Law is outside of the Command hierarchy. Having them exist as a separate entity within the station repositions them as a police brutality machine <- CHANGE, and thus further places Captain at the top of the pyramid, while also establishing that the Security team does not serve the whole of the station, only a select few. The establishment of the Legal department also shifts the law requirements of sentencing and adherence to the law off of Security-- which opens up more time in-round to roleplay, to focus on their priorities within Security. As well as easing up the responsibility that Security currently has to overall legal proceedings. -For the Security changes; the HoS being in the Command structure made little sense, both lore-wise and mechanically. The Security department at large consistently engages with the whole of station personnel, and their role within the Command structure was questionable, considering their place as enforcers of Space Law is outside of the Command hierarchy. Having them exist as a separate entity within the station repositions them as a police brutality machine <- CHANGE, and thus further places Captain at the top of the pyramid, while also establishing that the Security team does not serve the whole of the station, only a select few. The establishment of the Legal department also shifts the law requirements of sentencing and adherence to the law off of Security-- which opens up more time in-round to roleplay, to focus on their priorities within Security. As well as easing up the responsibility that Security currently has to overall legal proceedings. +- For the HoP, now XO; the HoP existing as now 'true' second-of-command, moving them away from the least centralized department and pushing them into a more structured department. Previously, the HoP as the head of Service-- which was a very unstructured and loosely defined department as a whole-- undermined the fact that the HoP was second-in-command to the station, and thus the inheritor of the Captain position. Reorienting the HoP/XO towards this new department now reaffirms their authority as secondary to the Captain, and will create further disparity with the importance and power that Command wields. It also reinforces the Captain's importance, and the established dynamics of Command being 'more important' than common crew. It layers the power imbalances, and pushes authority and structure away from general crew and more heavily weighted towards those that NanoTrasen has selected to run their station. -For the HoP, now XO; the HoP existing as now 'true' second-of-command, moving them away from the least centralized department and pushing them into a more structured department. Previously, the HoP as the head of Service-- which was a very unstructured and loosely defined department as a whole-- undermined the fact that the HoP was second-in-command to the station, and thus the inheritor of the Captain position. Reorienting the HoP/XO towards this new department now reaffirms their authority as secondary to the Captain, and will create further disparity with the importance and power that Command wields. It also reinforces the Captain's importance, and the established dynamics of Command being 'more important' than common crew. It layers the power imbalances, and pushes authority and structure away from general crew and more heavily weighted towards those that NanoTrasen has selected to run their station. +- For Service; Botany, Chefs, and Bartenders didn't have any true centralization, as the HoP was already divided in terms of responsibility. This reformat now restructures the Service department by organizing them and creating a more sensible hierarchy within Cargo/Logistics, with the Mess Officer now as their organizer, with the Quartermaster as their overall supervisor. They already worked with Cargo/Logistics for restocking and bounties, and their job is still within the purview of 'providing goods for the station'. The Mess Officer exists to manage the on-station, janitor under qm is a byproduct, but one that thematically fits. This enforces the themes stated above, as it now places all crew within a hierarchy, which was not clear prior to this. -For Service; Botany, Chefs, and Bartenders didn't have any true centralization, as the HoP was already divided in terms of responsibility. This reformat now restructures the Service department by organizing them and creating a more sensible hierarchy within Cargo/Logistics, with the Mess Officer now as their organizer, with the Quartermaster as their overall supervisor. They already worked with Cargo/Logistics for restocking and bounties, and their job is still within the purview of 'providing goods for the station'. The Mess Officer exists to manage the on-station, janitor under qm is a byproduct, but one that thematically fits. This enforces the themes stated above, as it now places all crew within a hierarchy, which was not clear prior to this. +- For Clowns, Mines, Musicians, (Reporters)\* and Assistants; Their jobs are present and exist within all facets of the station, thus their placement as adhering to all levels of the hierarchy. Considering their jobs are 'entertainment' to the station, it fits that they are at the lowest rung of the corporate ladder. As NanoTrasen is unlikely to place the well-being and happiness of general crew above their functionality and role as laborers. (It's also funny as fuck that the one person who the Clown doesn't have to obey is the HoS.) -For Clowns, Mines, Musicians, (Reporters)\* and Assistants; Their jobs are present and exist within all facets of the station, thus their placement as adhering to all levels of the hierarchy. Considering their jobs are 'entertainment' to the station, it fits that they are at the lowest rung of the corporate ladder. As NanoTrasen is unlikely to place the well-being and happiness of general crew above their functionality and role as laborers. (It's also funny as fuck that the one person who the Clown doesn't have to obey is the HoS.) +- For the Judicial Officer and Magistrate Reassigning; The Magistrate as a role was already a limited-use position. Trials, which were rarely pursued because of Security's bloated responsibilities, as well as judicial rulings. With the new Legal department (read above), this actually places the dynamic of a Magistrate as one with realized legal authority within their own hierarchy, as well as giving them an actual defined role and when to practice it, outside of the Central Command structure. -For the Judicial Officer and Magistrate Reassigning; The Magistrate as a role was already a limited-use position. Trials, which were rarely pursued because of Security's bloated responsibilities, as well as judicial rulings. With the new Legal department (read above), this actually places the dynamic of a Magistrate as one with realized legal authority within their own hierarchy, as well as giving them an actual defined role and when to practice it, outside of the Central Command structure. - -For CCVIPs; Them previously holding legal authority undermined the Captain's authority, and pushed them too far into the position of Command. This is a misalignment with their intentioned roles, which was to be an overseer and not a practicing Command member. There is a distinction to be made between Corporate oversight versus actually employed Command members. Allowing them to solely focus on SoP now presents the opportunity for CCVIPs to work with Command as equals, versus a third sinister hierarchy. +- For CCVIPs; Them previously holding legal authority undermined the Captain's authority, and pushed them too far into the position of Command. This is a misalignment with their intentioned roles, which was to be an overseer and not a practicing Command member. There is a distinction to be made between Corporate oversight versus actually employed Command members. Allowing them to solely focus on SoP now presents the opportunity for CCVIPs to work with Command as equals, versus a third sinister hierarchy. From 9069a3a8aeec1452a760370a8cf7c7801f4735f5 Mon Sep 17 00:00:00 2001 From: MasterElzoi <262367911+masterelzoi@users.noreply.github.com> Date: Mon, 4 May 2026 02:55:18 +0100 Subject: [PATCH 07/14] including graph --- src/design-proposals/Command-structure-overhaul.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/design-proposals/Command-structure-overhaul.md b/src/design-proposals/Command-structure-overhaul.md index f4fef4e6..9aeaa5f6 100644 --- a/src/design-proposals/Command-structure-overhaul.md +++ b/src/design-proposals/Command-structure-overhaul.md @@ -14,6 +14,8 @@ Your title should convey the basic gist of your proposed changes. It should be s Restructuring Command members into a new order of succession, and changing their responsibilities. +![graph format](https://i.imgur.com/eC3MBJv.png) + ## Background As it stands, the authority of command over security is somewhat ambiguous, particularly when it comes to the captain. Additionally, the Captain can feel like their authority is meaningless due to how the power structure currently plays out. The intention with this document is to outline changes From 9612d0da300957ef3b02f07cab71eb82e9818714 Mon Sep 17 00:00:00 2001 From: MasterElzoi <262367911+masterelzoi@users.noreply.github.com> Date: Mon, 4 May 2026 02:57:40 +0100 Subject: [PATCH 08/14] typo fixing --- src/design-proposals/Command-structure-overhaul.md | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/src/design-proposals/Command-structure-overhaul.md b/src/design-proposals/Command-structure-overhaul.md index 9aeaa5f6..22f00338 100644 --- a/src/design-proposals/Command-structure-overhaul.md +++ b/src/design-proposals/Command-structure-overhaul.md @@ -1,10 +1,9 @@ -# Short, Properly Capitalized Title +# Command hierarchy restructuring -Your title should convey the basic gist of your proposed changes. It should be short because the text will be linked in the sidebar. |Designers|Implemented|GitHub Links| |-|-|-| -|Taydeo, Rainbeon, Dimesequals9, Higwazm, Delta_, edited by kouhadyne|:x:|TBD| +|Taydeo, Rainbeon, Dimesequals9, Higwaz, Delta_, edited by kouhadyne|:x:|TBD| `Designers` @@ -26,7 +25,7 @@ As it stands, the authority of command over security is somewhat ambiguous, part ## Features to be added -Security: The Head of Security and as a result, security as a whole is removed from the order of succession and Command structure. Instead they work directly and only under the captain or whoever is highest in the order of succession, if Captain is indisposed. Security's job is to exercise the Captain's will on-board the station. +Security: The Head of Security and as a result, security as a whole is removed from the order of succession and Command structure. Instead they work directly and only under the captain or whoever is highest in the order of succession, if Captain is indisposed. Security's job is to exercise the Captain's will on-board the station and enforce space law. From 606bc69f566a7f921aa8558ffa5318ad4e5e5cd5 Mon Sep 17 00:00:00 2001 From: MasterElzoi <262367911+masterelzoi@users.noreply.github.com> Date: Mon, 4 May 2026 03:02:51 +0100 Subject: [PATCH 09/14] behold more reformatting --- src/design-proposals/Command-structure-overhaul.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/design-proposals/Command-structure-overhaul.md b/src/design-proposals/Command-structure-overhaul.md index 22f00338..9cc284ae 100644 --- a/src/design-proposals/Command-structure-overhaul.md +++ b/src/design-proposals/Command-structure-overhaul.md @@ -3,7 +3,7 @@ |Designers|Implemented|GitHub Links| |-|-|-| -|Taydeo, Rainbeon, Dimesequals9, Higwaz, Delta_, edited by kouhadyne|:x:|TBD| +|Taydeo, Rainbeon, Dimesequals9, Higwaz, Delta_, doc edited by kouhadyne|:x:|TBD| `Designers` @@ -17,7 +17,7 @@ Restructuring Command members into a new order of succession, and changing their ## Background -As it stands, the authority of command over security is somewhat ambiguous, particularly when it comes to the captain. Additionally, the Captain can feel like their authority is meaningless due to how the power structure currently plays out. The intention with this document is to outline changes +As it stands, the authority of command over security is somewhat ambiguous, particularly when it comes to the Captain. Additionally, the Captain can feel like their authority is meaningless due to how the power structure currently plays out. The intention with this document is to outline changes to Command and crew, redefining both into what suits Funky's principles moving forward. 1. To reinforce and clearly establish a structure to the station's Command positions, with Captain now firmly at the top. 2. To create further distinctions between Security, Legal operations, and NanoTrasen protocol. From 9c106fd1f172535da56acf59c84cf0fb587e6d19 Mon Sep 17 00:00:00 2001 From: MasterElzoi <262367911+masterelzoi@users.noreply.github.com> Date: Mon, 4 May 2026 03:03:01 +0100 Subject: [PATCH 10/14] behold more reformatting --- src/design-proposals/Command-structure-overhaul.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/design-proposals/Command-structure-overhaul.md b/src/design-proposals/Command-structure-overhaul.md index 9cc284ae..2b52b3a8 100644 --- a/src/design-proposals/Command-structure-overhaul.md +++ b/src/design-proposals/Command-structure-overhaul.md @@ -25,7 +25,7 @@ As it stands, the authority of command over security is somewhat ambiguous, part ## Features to be added -Security: The Head of Security and as a result, security as a whole is removed from the order of succession and Command structure. Instead they work directly and only under the captain or whoever is highest in the order of succession, if Captain is indisposed. Security's job is to exercise the Captain's will on-board the station and enforce space law. +The Head of Security and as a result, security as a whole is removed from the order of succession and Command structure. Instead they work directly and only under the captain or whoever is highest in the order of succession, if Captain is indisposed. Security's job is to exercise the Captain's will on-board the station and enforce space law. @@ -41,11 +41,11 @@ The Captain would now hold ultimate punitive authority and is the final step of -Chefs, Botanists, Bartenders and Janitors now answer to the Quartermaster. Cargo will now be renamed to Logistics, with the Quartermaster being referred to as the Head of Logistics/HoL. Additionally, two new roles will be added. One named the "Mess Officer", who will work under the QM, but above the hospitality roles. Second is a waiter role, which will coordinate with other hospitality roles. +Chefs, Botanists, Bartenders and Janitors now answer to the Quartermaster. Cargo will now be renamed to Logistics. Additionally, two new roles will be added. One named the "Mess Officer", who will work under the QM, but above the hospitality roles. Second is a waiter role, which will coordinate with other hospitality roles to assist in delivering the services of the aformentioned roles. -Clowns, Mines, Musicians, (Reporters)\* and Assistants answer to all of Command. As the HoS is NOT within the Command structure, they do not answer to the HoS. +Clowns, Mines, Musicians, Reporters\* and Assistants answer to all of Command. As the HoS is NOT within the Command structure, they do not answer to the HoS. @@ -57,7 +57,7 @@ The new order of succession: CAP -> XO -> RD -> QM -> CMO -> CE. Refer to the ch -The NT Rep will still enforce SoP, but will retain 0 legal authority. Instead the NT Rep will also have the job of ensuring the Captain, by proxy the rest of Command, are serving Central Command's interests. If the captain ever got to a point where they deviated too far from Central Command's interests, they can call a "vote of no confidence." If this occurs, all of the command members in the order of succession, would vote on whether or not the captain is fit to continue their duties. A majority vote would be required to deem the Captain unfit for work. If so, the Captain is to be permanently jailed, pending investigation at Central Command. +The NT Rep will still enforce SoP, but will retain 0 legal authority. Instead the NT Rep will also have the job of ensuring the Captain, by proxy the rest of Command, are serving Central Command's interests. If the Captain ever got to a point where they deviated too far from Central Command's interests, they can call a "vote of no confidence." If this occurs, all of the command members in the order of succession, would vote on whether or not the Captain is fit to continue their duties. A majority vote would be required to deem the Captain unfit for work. If so, the Captain is to be permanently jailed, pending investigation at Central Command. From 3e2b15d2d0e1b9dc507c558f9996410a0f20975a Mon Sep 17 00:00:00 2001 From: MasterElzoi <262367911+masterelzoi@users.noreply.github.com> Date: Mon, 4 May 2026 03:03:36 +0100 Subject: [PATCH 11/14] god dammit more typos --- src/design-proposals/Command-structure-overhaul.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/design-proposals/Command-structure-overhaul.md b/src/design-proposals/Command-structure-overhaul.md index 2b52b3a8..4aa8f424 100644 --- a/src/design-proposals/Command-structure-overhaul.md +++ b/src/design-proposals/Command-structure-overhaul.md @@ -53,7 +53,7 @@ Clowns, Mines, Musicians, Reporters\* and Assistants answer to all of Command. A -The new order of succession: CAP -> XO -> RD -> QM -> CMO -> CE. Refer to the chart below for chains of command. +The new order of succession: CAP -> XO -> RD -> QM -> CMO -> CE. Refer to the chart above for chains of command. From 9ee97c762ebf0654eb49bc7315c8ed6f2dc504ed Mon Sep 17 00:00:00 2001 From: MasterElzoi <262367911+masterelzoi@users.noreply.github.com> Date: Mon, 4 May 2026 13:52:57 +0100 Subject: [PATCH 12/14] technical considerations update --- src/design-proposals/Command-structure-overhaul.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/design-proposals/Command-structure-overhaul.md b/src/design-proposals/Command-structure-overhaul.md index 4aa8f424..8db42d1c 100644 --- a/src/design-proposals/Command-structure-overhaul.md +++ b/src/design-proposals/Command-structure-overhaul.md @@ -132,4 +132,4 @@ This feature is a complete overhaul to the structure of rounds in terms of Comma * New or altered job spawns for Judicial Officer and Waiter. * UI Changes for late-joining and crew manifests to include Legal as a department which includes the XO/Lawyer/Judicial Officer, and moving Service to Cargo/Logistics. * Certain areas may need to be mapped for prisoner processing with the judiciary officer (optional but wise) - +* Creating a new comms channel for the legal comm channel From 3e0240dd448006e17c28cfbb42bb7bf2e96b03e7 Mon Sep 17 00:00:00 2001 From: MasterElzoi <262367911+masterelzoi@users.noreply.github.com> Date: Mon, 4 May 2026 14:02:18 +0100 Subject: [PATCH 13/14] updated to be more clear --- src/design-proposals/Command-structure-overhaul.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/design-proposals/Command-structure-overhaul.md b/src/design-proposals/Command-structure-overhaul.md index 8db42d1c..f8d8b408 100644 --- a/src/design-proposals/Command-structure-overhaul.md +++ b/src/design-proposals/Command-structure-overhaul.md @@ -37,7 +37,7 @@ The Head of Personnel is being renamed as the "Executive Officer." They are the -The Captain would now hold ultimate punitive authority and is the final step of all escalation on the station, including all legal matters. Nobody within or outside the Command structure outranks the Captain of the station. Captain is also the exclusive superior of the Security department, with the HoS, therefore the Security department, acting according to the Captain's will. +The Captain would now hold ultimate punitive authority and is the final step of all escalation on the station, including all legal matters. Nobody within or outside the Command structure outranks the Captain of the station. Captain is also the exclusive superior of the Security department, with the HoS, therefore the Security department, acting according to the Captain's will. The only people who can overule the captain is central command From 2abd5521b9e18d0439637e336ef5558f4dd2985d Mon Sep 17 00:00:00 2001 From: MasterElzoi <262367911+masterelzoi@users.noreply.github.com> Date: Mon, 4 May 2026 18:04:12 +0100 Subject: [PATCH 14/14] updated names and graph --- src/design-proposals/Command-structure-overhaul.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/design-proposals/Command-structure-overhaul.md b/src/design-proposals/Command-structure-overhaul.md index f8d8b408..da28955e 100644 --- a/src/design-proposals/Command-structure-overhaul.md +++ b/src/design-proposals/Command-structure-overhaul.md @@ -13,7 +13,7 @@ Restructuring Command members into a new order of succession, and changing their responsibilities. -![graph format](https://i.imgur.com/eC3MBJv.png) +![graph format](https://i.imgur.com/JzFswAW.png) ## Background @@ -41,7 +41,7 @@ The Captain would now hold ultimate punitive authority and is the final step of -Chefs, Botanists, Bartenders and Janitors now answer to the Quartermaster. Cargo will now be renamed to Logistics. Additionally, two new roles will be added. One named the "Mess Officer", who will work under the QM, but above the hospitality roles. Second is a waiter role, which will coordinate with other hospitality roles to assist in delivering the services of the aformentioned roles. +Chefs, Botanists, Bartenders and Janitors now answer to the Quartermaster. Cargo will now be renamed to Logistics. Additionally, two new roles will be added. One named the "Hospitality manager", who will work under the QM, but above the hospitality roles. Second is a waiter role, which will coordinate with other hospitality roles to assist in delivering the services of the aformentioned roles. @@ -94,7 +94,7 @@ SoP to define the roles of the Judiciary Officer, XO, and Captain, along with up -- For Service; Botany, Chefs, and Bartenders didn't have any true centralization, as the HoP was already divided in terms of responsibility. This reformat now restructures the Service department by organizing them and creating a more sensible hierarchy within Cargo/Logistics, with the Mess Officer now as their organizer, with the Quartermaster as their overall supervisor. They already worked with Cargo/Logistics for restocking and bounties, and their job is still within the purview of 'providing goods for the station'. The Mess Officer exists to manage the on-station, janitor under qm is a byproduct, but one that thematically fits. This enforces the themes stated above, as it now places all crew within a hierarchy, which was not clear prior to this. +- For Service; Botany, Chefs, and Bartenders didn't have any true centralization, as the HoP was already divided in terms of responsibility. This reformat now restructures the Service department by organizing them and creating a more sensible hierarchy within Cargo/Logistics, with the Hospitality manager now as their organizer, with the Quartermaster as their overall supervisor. They already worked with Cargo/Logistics for restocking and bounties, and their job is still within the purview of 'providing goods for the station'. The Hospitality manager exists to manage the on-station, janitor under qm is a byproduct, but one that thematically fits. This enforces the themes stated above, as it now places all crew within a hierarchy, which was not clear prior to this.