From 617d47a8e52dfe45bb9a3601ad0829b68cfd1842 Mon Sep 17 00:00:00 2001 From: Masterelzoi <58088854+Masterelzoi@users.noreply.github.com> Date: Wed, 22 Apr 2026 03:38:36 +0000 Subject: [PATCH 1/9] command item reformatting --- src/design/Command Item Overhaul.md | 74 +++++++++++++++++++++++++++++ src/design/template.md | 53 --------------------- 2 files changed, 74 insertions(+), 53 deletions(-) create mode 100644 src/design/Command Item Overhaul.md delete mode 100644 src/design/template.md diff --git a/src/design/Command Item Overhaul.md b/src/design/Command Item Overhaul.md new file mode 100644 index 00000000..04aac447 --- /dev/null +++ b/src/design/Command Item Overhaul.md @@ -0,0 +1,74 @@ +# Command Item Overhaul + + +| Designers | Implemented | GitHub Links | +|---|---|---| +| MasterElzoi | :x: No | TBD | + +`Designers` + +Assisted in brainstorming ideas +- Delta_ +- Kouhadyne (editor of this doc as well teehee) +- Flux (sinister) +- Higwaz +- thatonemoon +- Trixxedheart +- Dimesequals9 +- (if I missed you please DM me on discord so i can add) + +`Implemented` Not implemented. + + +## Overview + +Adds/removes many Command items to incentivize leadership and disincentivize job+ activities. + +## Background + +Command members often find themselves being Job+. A large part of this is that Command items do not incentivize leadership in any way. The hypospray is Doctor+, as it is simply an improved syringe. The WT55 is Secoff plus, it is the highest DPS gun crew has access to. The RD suit is a science suit that lets you do artifacts without risks, etc. Additionally, command can find themselves lacking any items (<- replace; in-game reinforcement) to incentivize a management role. This doc outlines things to be added/removed to give to Command roles, and incentivize them to lead their department. While these changes could easily go into individual PR's, it is reformatting a lot about Command so i think a design doc is justified. + +## Features to be added + +All Command members: RMC-style megaphone. This item would be mapped into Command lockers. It simply makes Command members text bigger when held, allowing staff to more clearly see what command members are saying. + +CMO: "Medical overseer tablet." This item is contingent on others existing, but it would replace the hypospray. This would allow for three things. It would be a handheld crewmon (which the cmo already has access to). It would also link to the Chemical Dispenser, an item where chems are stored, which can be set to dispense chemicals, replacing jug meta. It functions by opening a UI, selecting a chem from the list of deposited chems, then clicking a container on the dispenser to dispense the chemical (to allow for borg use). The CMO's new device can remotely see how much chems are in stock. You can link the device to the chemical dispenser with a multitool or network configurator. Additionally the CMO gets the "Holoband projector". This allows you to triage patients. Medhuds (for crew) instead of seeing healthbar status, would see patient priority assigned by the CMO. High priority, low priority, cryo, surgery, morgue, infected. You would set via radial wheel, click on a person with a small do-after to assign the status. The holoband projector would also include the option to remove their status once treated on the radial wheel. + +Science: Research tablet: The Research Director can flag research to be researched as it becomes available, this notifies scientist that the RD wishes this particular research to be unlocked. Research tablet can remotely access things to be researched. Scientists can choose other researches regardless of what is marked, but the mark always shows while it is available. Reduce RD hardsuit explosion resist to 25% + +Engineering: A handheld Atmos monitoring console alongside their power handheld monitoring console. Kill advanced magboots. Kill CE roundstart advanced tools. Chief engineer designation tablet. Functions similarly to a Wanted PC, instead using station beacons as selectable options. It says a message on the comms such as "CE has designated (X beacon) area for repairs. Engineers are to report to the area." + +Cargo: mostly fine. Resource monitoring console, linked to silos (already approved PR upon inspection), however this could be included as a second tab on the digiboard. + +Security: wt55 would be removed. Head of Security mask (replaces swat mask), toggleable megaphone, which makes the HoS's text bigger than other peoples allowing it to be identified easier, functions like the handheld ones mentioned above. It also has a unique whistle sound effect to help rally secoffs. The HoS is given a security overseer tablet. This would have a device that allows you to announce things to sec on sec comms only with a loud notification sound, and have a portable wanted list console. + +Service: Service techfab to be added. It is only in the HoP's office, to allow more central coordination of service. + +Captain. Portable announcement console. Literally just an announcement console in tablet form. + +## Game Design Rationale + +As previously stated, Command players do not have the tools, nor incentive to Command their respective departments. As such command often relegate themselves to job plus, because we give them the tools to do so. These new items are intended to flip this over, making them no more efficient at their job than a normal worker, but giving them many tools to direct and command their respective departments. The items here are centered around giving command more vectors to communicate with their departments. Giving out information to them forces interaction, and potential conflict when the information or orders given aren't to the crews liking. This also sets a more defined power structure, aiming to separate command and their staff more in terms of who should be running things. The bigger text along with more communication methods, aims to imply to normal staff that NT gives them these tools because they value the heads of staff more, even when command is making a wrong call. It additionally enforces the idea that NT would not send their staff to the frontlines to do such dangerous things in sci or sec or engi, and instead wishes their lesser important normal staff to do so. + +## Roundflow & Player interaction + +Consider addressing: +- It comes into play pretty much instantly for command members. These tools are designed to be used throughout the round. Command members won't have fancy toys to do job+ activities anymore, all they are left with is their management tools. Players should be using these tools to actually be command. Its important to mechanically hammer home to players what a command personnel's job is, which i believe these items will do. They are centered around communication, which enforces the idea that your job is to communicate to your staff. The features are designed in a way that it's pretty hard to interact with them in an incorrect manner. Any incorrect use would mostly just surmount to IC incompetence, which is another good vector for conflict. + +## Administrative & Server Rule Impact (if applicable) + +- Adding more vectors for announcements always has the issue of potential misuse, at least not to a degree that isn't already in the game + + +# Technical Considerations + +- Unlikely to be any performance impacts +- Several UI's would need to be implemented. +- A radial wheel input to designate patient status for the holoband projector. +- A UI for monitoring the chemical dispenser also. This would be the UI of the chemical dispenser. +- A custom UI for sec only announcements from the security overseer tablet +- A UI for CE's beacon repair tablet. This should look like a station map, with a list of beacons on the right, when a beacon is clicked on it is marked for repairs. +- A UI containing a list of researches so the RD can designate priorities. +- A UI for the chemical dispenser itself to show what chemicals can be output +- Renaming the current chemical dispenser to the "chemical mixer" +- Add a network configurator to the CMO locker. \ No newline at end of file diff --git a/src/design/template.md b/src/design/template.md deleted file mode 100644 index 571655af..00000000 --- a/src/design/template.md +++ /dev/null @@ -1,53 +0,0 @@ -# Short, Properly Capitalized Title - -Your title should convey the basic jist of your proposed changes. It should be short because the text will be linked in the sidebar. - -| Designers | Implemented | GitHub Links | -|---|---|---| -| Your Names Here | :white_check_mark: Yes or :warning: Partially or :information_source: Open PR or :x: No | PR Links or TBD | - -`Designers` should be the names that you use on GitHub and/or Discord. This is optional but strongly recommended, since: - -- This acknowledges credit where it is due -- People who are confused about the written intent can use this information to contact the authors - -`Implemented` is the status of the feature. - -Github links can include multiple PRs, if relevant. - -## Overview - -A very short, maybe three sentence summary of what this proposal is about. A high level "overview" or "what this adds". - -## Background - -Summarize any information that is needed to contextualize the proposed changes, e.g. the current state of the game. - -Also link any relevant discussions on Discord, GitHub, or HackMD that are relevant to the proposal. - -## Features to be added - -Give a description of what game mechanics you would like to add or change. This should be a general overview, with enough details on critical design points that someone can directly implement the feature from this design document. Exact numbers for game balance however are not necessary, as these can be adjusted later either during development or after it has been implemented, but mention *what* will have to be balanced and what needs to be considered when doing so. - -## Game Design Rationale - -Consider addressing: -- How does the feature align with our [Core Design Principles](../design/design-principles.md) and game philosphy? - -## Roundflow & Player interaction - -Consider addressing: -- At what point in the round does the feature come into play? Does it happen every round? How does it affect the round pace? -- How do you wish for players to interact with your feature and how should they not interact with it? How is this mechanically enforced? - -## Administrative & Server Rule Impact (if applicable) - -- Does this feature introduce any new rule enforcement challenges or additional workload for admins? -- Could this feature increase the likelihood of griefing, rule-breaking, or player disputes? -- How are the rules enforced mechanically by way the feature will be implemented? - -# Technical Considerations - -- Are there any anticipated performance impacts? -- Does the feature require new systems, UI elements, or refactors of existing ones? -- For required UI elements, give a short description or a mockup of how they should look like (for example a radial menu, actions & alerts, navmaps, or other window types) \ No newline at end of file From 338eed5045f729d95a82c3df0862869e9a629387 Mon Sep 17 00:00:00 2001 From: Masterelzoi <58088854+Masterelzoi@users.noreply.github.com> Date: Wed, 22 Apr 2026 03:43:24 +0000 Subject: [PATCH 2/9] update typo --- src/design/Command Item Overhaul.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/design/Command Item Overhaul.md b/src/design/Command Item Overhaul.md index 04aac447..f6caa48e 100644 --- a/src/design/Command Item Overhaul.md +++ b/src/design/Command Item Overhaul.md @@ -26,7 +26,7 @@ Adds/removes many Command items to incentivize leadership and disincentivize job ## Background -Command members often find themselves being Job+. A large part of this is that Command items do not incentivize leadership in any way. The hypospray is Doctor+, as it is simply an improved syringe. The WT55 is Secoff plus, it is the highest DPS gun crew has access to. The RD suit is a science suit that lets you do artifacts without risks, etc. Additionally, command can find themselves lacking any items (<- replace; in-game reinforcement) to incentivize a management role. This doc outlines things to be added/removed to give to Command roles, and incentivize them to lead their department. While these changes could easily go into individual PR's, it is reformatting a lot about Command so i think a design doc is justified. +Command members often find themselves being Job+. A large part of this is that Command items do not incentivize leadership in any way. The hypospray is Doctor+, as it is simply an improved syringe. The WT55 is Secoff plus, it is the highest DPS gun crew has access to. The RD suit is a science suit that lets you do artifacts without risks, etc. Additionally, command can find themselves lacking any items or tools to incentivize a management role. This doc outlines things to be added/removed to give to Command roles, and incentivize them to lead their department. While these changes could easily go into individual PR's, it is reformatting a lot about Command so i think a design doc is justified. ## Features to be added From fc52eb1faf4769dbce1ac44a8b442991dddb6169 Mon Sep 17 00:00:00 2001 From: Masterelzoi <58088854+Masterelzoi@users.noreply.github.com> Date: Wed, 22 Apr 2026 03:45:24 +0000 Subject: [PATCH 3/9] More typo fixing --- src/design/Command Item Overhaul.md | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/design/Command Item Overhaul.md b/src/design/Command Item Overhaul.md index f6caa48e..ad83676e 100644 --- a/src/design/Command Item Overhaul.md +++ b/src/design/Command Item Overhaul.md @@ -52,8 +52,7 @@ As previously stated, Command players do not have the tools, nor incentive to Co ## Roundflow & Player interaction -Consider addressing: -- It comes into play pretty much instantly for command members. These tools are designed to be used throughout the round. Command members won't have fancy toys to do job+ activities anymore, all they are left with is their management tools. Players should be using these tools to actually be command. Its important to mechanically hammer home to players what a command personnel's job is, which i believe these items will do. They are centered around communication, which enforces the idea that your job is to communicate to your staff. The features are designed in a way that it's pretty hard to interact with them in an incorrect manner. Any incorrect use would mostly just surmount to IC incompetence, which is another good vector for conflict. +It comes into play pretty much instantly for command members. These tools are designed to be used throughout the round. Command members won't have fancy toys to do job+ activities anymore, all they are left with is their management tools. Players should be using these tools to actually be command. Its important to mechanically hammer home to players what a command personnel's job is, which i believe these items will do. They are centered around communication, which enforces the idea that your job is to communicate to your staff. The features are designed in a way that it's pretty hard to interact with them in an incorrect manner. Any incorrect use would mostly just surmount to IC incompetence, which is another good vector for conflict. ## Administrative & Server Rule Impact (if applicable) From d7112a1eedcc43151b5c55edd9c2ed92c2dc41b7 Mon Sep 17 00:00:00 2001 From: Masterelzoi <58088854+Masterelzoi@users.noreply.github.com> Date: Wed, 22 Apr 2026 03:47:02 +0000 Subject: [PATCH 4/9] Format corrections --- src/design/Command Item Overhaul.md | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/src/design/Command Item Overhaul.md b/src/design/Command Item Overhaul.md index ad83676e..45fdc35d 100644 --- a/src/design/Command Item Overhaul.md +++ b/src/design/Command Item Overhaul.md @@ -31,19 +31,19 @@ Command members often find themselves being Job+. A large part of this is that C ## Features to be added All Command members: RMC-style megaphone. This item would be mapped into Command lockers. It simply makes Command members text bigger when held, allowing staff to more clearly see what command members are saying. - +------------------------------------------------------------------------------------------------------------------------------------------ CMO: "Medical overseer tablet." This item is contingent on others existing, but it would replace the hypospray. This would allow for three things. It would be a handheld crewmon (which the cmo already has access to). It would also link to the Chemical Dispenser, an item where chems are stored, which can be set to dispense chemicals, replacing jug meta. It functions by opening a UI, selecting a chem from the list of deposited chems, then clicking a container on the dispenser to dispense the chemical (to allow for borg use). The CMO's new device can remotely see how much chems are in stock. You can link the device to the chemical dispenser with a multitool or network configurator. Additionally the CMO gets the "Holoband projector". This allows you to triage patients. Medhuds (for crew) instead of seeing healthbar status, would see patient priority assigned by the CMO. High priority, low priority, cryo, surgery, morgue, infected. You would set via radial wheel, click on a person with a small do-after to assign the status. The holoband projector would also include the option to remove their status once treated on the radial wheel. - +------------------------------------------------------------------------------------------------------------------------------------------ Science: Research tablet: The Research Director can flag research to be researched as it becomes available, this notifies scientist that the RD wishes this particular research to be unlocked. Research tablet can remotely access things to be researched. Scientists can choose other researches regardless of what is marked, but the mark always shows while it is available. Reduce RD hardsuit explosion resist to 25% - +------------------------------------------------------------------------------------------------------------------------------------------ Engineering: A handheld Atmos monitoring console alongside their power handheld monitoring console. Kill advanced magboots. Kill CE roundstart advanced tools. Chief engineer designation tablet. Functions similarly to a Wanted PC, instead using station beacons as selectable options. It says a message on the comms such as "CE has designated (X beacon) area for repairs. Engineers are to report to the area." - +------------------------------------------------------------------------------------------------------------------------------------------ Cargo: mostly fine. Resource monitoring console, linked to silos (already approved PR upon inspection), however this could be included as a second tab on the digiboard. - +------------------------------------------------------------------------------------------------------------------------------------------ Security: wt55 would be removed. Head of Security mask (replaces swat mask), toggleable megaphone, which makes the HoS's text bigger than other peoples allowing it to be identified easier, functions like the handheld ones mentioned above. It also has a unique whistle sound effect to help rally secoffs. The HoS is given a security overseer tablet. This would have a device that allows you to announce things to sec on sec comms only with a loud notification sound, and have a portable wanted list console. - +------------------------------------------------------------------------------------------------------------------------------------------ Service: Service techfab to be added. It is only in the HoP's office, to allow more central coordination of service. - +------------------------------------------------------------------------------------------------------------------------------------------ Captain. Portable announcement console. Literally just an announcement console in tablet form. ## Game Design Rationale From d8e1f2949ebb6aeb35570dc74526a29fe63ac386 Mon Sep 17 00:00:00 2001 From: Masterelzoi <58088854+Masterelzoi@users.noreply.github.com> Date: Wed, 22 Apr 2026 03:49:43 +0000 Subject: [PATCH 5/9] More reformatting --- src/design/Command Item Overhaul.md | 30 ++++++++++++++--------------- 1 file changed, 15 insertions(+), 15 deletions(-) diff --git a/src/design/Command Item Overhaul.md b/src/design/Command Item Overhaul.md index 45fdc35d..2dd6456d 100644 --- a/src/design/Command Item Overhaul.md +++ b/src/design/Command Item Overhaul.md @@ -30,21 +30,21 @@ Command members often find themselves being Job+. A large part of this is that C ## Features to be added -All Command members: RMC-style megaphone. This item would be mapped into Command lockers. It simply makes Command members text bigger when held, allowing staff to more clearly see what command members are saying. ------------------------------------------------------------------------------------------------------------------------------------------- -CMO: "Medical overseer tablet." This item is contingent on others existing, but it would replace the hypospray. This would allow for three things. It would be a handheld crewmon (which the cmo already has access to). It would also link to the Chemical Dispenser, an item where chems are stored, which can be set to dispense chemicals, replacing jug meta. It functions by opening a UI, selecting a chem from the list of deposited chems, then clicking a container on the dispenser to dispense the chemical (to allow for borg use). The CMO's new device can remotely see how much chems are in stock. You can link the device to the chemical dispenser with a multitool or network configurator. Additionally the CMO gets the "Holoband projector". This allows you to triage patients. Medhuds (for crew) instead of seeing healthbar status, would see patient priority assigned by the CMO. High priority, low priority, cryo, surgery, morgue, infected. You would set via radial wheel, click on a person with a small do-after to assign the status. The holoband projector would also include the option to remove their status once treated on the radial wheel. ------------------------------------------------------------------------------------------------------------------------------------------- -Science: Research tablet: The Research Director can flag research to be researched as it becomes available, this notifies scientist that the RD wishes this particular research to be unlocked. Research tablet can remotely access things to be researched. Scientists can choose other researches regardless of what is marked, but the mark always shows while it is available. Reduce RD hardsuit explosion resist to 25% ------------------------------------------------------------------------------------------------------------------------------------------- -Engineering: A handheld Atmos monitoring console alongside their power handheld monitoring console. Kill advanced magboots. Kill CE roundstart advanced tools. Chief engineer designation tablet. Functions similarly to a Wanted PC, instead using station beacons as selectable options. It says a message on the comms such as "CE has designated (X beacon) area for repairs. Engineers are to report to the area." ------------------------------------------------------------------------------------------------------------------------------------------- -Cargo: mostly fine. Resource monitoring console, linked to silos (already approved PR upon inspection), however this could be included as a second tab on the digiboard. ------------------------------------------------------------------------------------------------------------------------------------------- -Security: wt55 would be removed. Head of Security mask (replaces swat mask), toggleable megaphone, which makes the HoS's text bigger than other peoples allowing it to be identified easier, functions like the handheld ones mentioned above. It also has a unique whistle sound effect to help rally secoffs. The HoS is given a security overseer tablet. This would have a device that allows you to announce things to sec on sec comms only with a loud notification sound, and have a portable wanted list console. ------------------------------------------------------------------------------------------------------------------------------------------- -Service: Service techfab to be added. It is only in the HoP's office, to allow more central coordination of service. ------------------------------------------------------------------------------------------------------------------------------------------- -Captain. Portable announcement console. Literally just an announcement console in tablet form. +- All Command members: RMC-style megaphone. This item would be mapped into Command lockers. It simply makes Command members text bigger when held, allowing staff to more clearly see what command members are saying. +_________________________________________________________________________________________________________________________________________ +- CMO: "Medical overseer tablet." This item is contingent on others existing, but it would replace the hypospray. This would allow for three things. It would be a handheld crewmon (which the cmo already has access to). It would also link to the Chemical Dispenser, an item where chems are stored, which can be set to dispense chemicals, replacing jug meta. It functions by opening a UI, selecting a chem from the list of deposited chems, then clicking a container on the dispenser to dispense the chemical (to allow for borg use). The CMO's new device can remotely see how much chems are in stock. You can link the device to the chemical dispenser with a multitool or network configurator. Additionally the CMO gets the "Holoband projector". This allows you to triage patients. Medhuds (for crew) instead of seeing healthbar status, would see patient priority assigned by the CMO. High priority, low priority, cryo, surgery, morgue, infected. You would set via radial wheel, click on a person with a small do-after to assign the status. The holoband projector would also include the option to remove their status once treated on the radial wheel. +_________________________________________________________________________________________________________________________________________ +- Science: Research tablet: The Research Director can flag research to be researched as it becomes available, this notifies scientist that the RD wishes this particular research to be unlocked. Research tablet can remotely access things to be researched. Scientists can choose other researches regardless of what is marked, but the mark always shows while it is available. Reduce RD hardsuit explosion resist to 25% +_________________________________________________________________________________________________________________________________________ +- Engineering: A handheld Atmos monitoring console alongside their power handheld monitoring console. Kill advanced magboots. Kill CE roundstart advanced tools. Chief engineer designation tablet. Functions similarly to a Wanted PC, instead using station beacons as selectable options. It says a message on the comms such as "CE has designated (X beacon) area for repairs. Engineers are to report to the area." +_________________________________________________________________________________________________________________________________________ +- Cargo: mostly fine. Resource monitoring console, linked to silos (already approved PR upon inspection), however this could be included as a second tab on the digiboard. +_________________________________________________________________________________________________________________________________________ +- Security: wt55 would be removed. Head of Security mask (replaces swat mask), toggleable megaphone, which makes the HoS's text bigger than other peoples allowing it to be identified easier, functions like the handheld ones mentioned above. It also has a unique whistle sound effect to help rally secoffs. The HoS is given a security overseer tablet. This would have a device that allows you to announce things to sec on sec comms only with a loud notification sound, and have a portable wanted list console. +_________________________________________________________________________________________________________________________________________ +- Service: Service techfab to be added. It is only in the HoP's office, to allow more central coordination of service. +_________________________________________________________________________________________________________________________________________ +- Captain. Portable announcement console. Literally just an announcement console in tablet form. ## Game Design Rationale From f21154c833b8157bcb7cd0ed7cc06c4d3cba1052 Mon Sep 17 00:00:00 2001 From: Masterelzoi <58088854+Masterelzoi@users.noreply.github.com> Date: Wed, 22 Apr 2026 23:39:32 +0000 Subject: [PATCH 6/9] Removed chem item and fixxed template file --- .../Command Item Overhaul.md | 4 +- src/design/template.md | 53 +++++++++++++++++++ 2 files changed, 55 insertions(+), 2 deletions(-) rename src/{design => design-proposals}/Command Item Overhaul.md (87%) create mode 100644 src/design/template.md diff --git a/src/design/Command Item Overhaul.md b/src/design-proposals/Command Item Overhaul.md similarity index 87% rename from src/design/Command Item Overhaul.md rename to src/design-proposals/Command Item Overhaul.md index 2dd6456d..3db330f3 100644 --- a/src/design/Command Item Overhaul.md +++ b/src/design-proposals/Command Item Overhaul.md @@ -32,7 +32,7 @@ Command members often find themselves being Job+. A large part of this is that C - All Command members: RMC-style megaphone. This item would be mapped into Command lockers. It simply makes Command members text bigger when held, allowing staff to more clearly see what command members are saying. _________________________________________________________________________________________________________________________________________ -- CMO: "Medical overseer tablet." This item is contingent on others existing, but it would replace the hypospray. This would allow for three things. It would be a handheld crewmon (which the cmo already has access to). It would also link to the Chemical Dispenser, an item where chems are stored, which can be set to dispense chemicals, replacing jug meta. It functions by opening a UI, selecting a chem from the list of deposited chems, then clicking a container on the dispenser to dispense the chemical (to allow for borg use). The CMO's new device can remotely see how much chems are in stock. You can link the device to the chemical dispenser with a multitool or network configurator. Additionally the CMO gets the "Holoband projector". This allows you to triage patients. Medhuds (for crew) instead of seeing healthbar status, would see patient priority assigned by the CMO. High priority, low priority, cryo, surgery, morgue, infected. You would set via radial wheel, click on a person with a small do-after to assign the status. The holoband projector would also include the option to remove their status once treated on the radial wheel. +- CMO: "Medical overseer tablet." This item is contingent on others existing, but it would replace the hypospray. This would allow for three things. It would be a handheld crewmon (which the cmo already has access to). Additionally the CMO gets the "Holoband projector". This allows you to triage patients. Medhuds (for crew) instead of seeing healthbar status, would see patient priority assigned by the CMO. High priority, low priority, cryo, surgery, morgue, infected. You would set via radial wheel, click on a person with a small do-after to assign the status. The holoband projector would also include the option to remove their status once treated on the radial wheel. Remove the syringe gun. _________________________________________________________________________________________________________________________________________ - Science: Research tablet: The Research Director can flag research to be researched as it becomes available, this notifies scientist that the RD wishes this particular research to be unlocked. Research tablet can remotely access things to be researched. Scientists can choose other researches regardless of what is marked, but the mark always shows while it is available. Reduce RD hardsuit explosion resist to 25% _________________________________________________________________________________________________________________________________________ @@ -70,4 +70,4 @@ It comes into play pretty much instantly for command members. These tools are de - A UI containing a list of researches so the RD can designate priorities. - A UI for the chemical dispenser itself to show what chemicals can be output - Renaming the current chemical dispenser to the "chemical mixer" -- Add a network configurator to the CMO locker. \ No newline at end of file +- Reformatting some traitor steal objectives \ No newline at end of file diff --git a/src/design/template.md b/src/design/template.md new file mode 100644 index 00000000..571655af --- /dev/null +++ b/src/design/template.md @@ -0,0 +1,53 @@ +# Short, Properly Capitalized Title + +Your title should convey the basic jist of your proposed changes. It should be short because the text will be linked in the sidebar. + +| Designers | Implemented | GitHub Links | +|---|---|---| +| Your Names Here | :white_check_mark: Yes or :warning: Partially or :information_source: Open PR or :x: No | PR Links or TBD | + +`Designers` should be the names that you use on GitHub and/or Discord. This is optional but strongly recommended, since: + +- This acknowledges credit where it is due +- People who are confused about the written intent can use this information to contact the authors + +`Implemented` is the status of the feature. + +Github links can include multiple PRs, if relevant. + +## Overview + +A very short, maybe three sentence summary of what this proposal is about. A high level "overview" or "what this adds". + +## Background + +Summarize any information that is needed to contextualize the proposed changes, e.g. the current state of the game. + +Also link any relevant discussions on Discord, GitHub, or HackMD that are relevant to the proposal. + +## Features to be added + +Give a description of what game mechanics you would like to add or change. This should be a general overview, with enough details on critical design points that someone can directly implement the feature from this design document. Exact numbers for game balance however are not necessary, as these can be adjusted later either during development or after it has been implemented, but mention *what* will have to be balanced and what needs to be considered when doing so. + +## Game Design Rationale + +Consider addressing: +- How does the feature align with our [Core Design Principles](../design/design-principles.md) and game philosphy? + +## Roundflow & Player interaction + +Consider addressing: +- At what point in the round does the feature come into play? Does it happen every round? How does it affect the round pace? +- How do you wish for players to interact with your feature and how should they not interact with it? How is this mechanically enforced? + +## Administrative & Server Rule Impact (if applicable) + +- Does this feature introduce any new rule enforcement challenges or additional workload for admins? +- Could this feature increase the likelihood of griefing, rule-breaking, or player disputes? +- How are the rules enforced mechanically by way the feature will be implemented? + +# Technical Considerations + +- Are there any anticipated performance impacts? +- Does the feature require new systems, UI elements, or refactors of existing ones? +- For required UI elements, give a short description or a mockup of how they should look like (for example a radial menu, actions & alerts, navmaps, or other window types) \ No newline at end of file From 37ccc41d40978c77efee5c4fab4e332f33efc675 Mon Sep 17 00:00:00 2001 From: Masterelzoi <58088854+Masterelzoi@users.noreply.github.com> Date: Wed, 22 Apr 2026 23:46:03 +0000 Subject: [PATCH 7/9] Formatting and typing fixes --- src/design-proposals/Command Item Overhaul.md | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/src/design-proposals/Command Item Overhaul.md b/src/design-proposals/Command Item Overhaul.md index 3db330f3..b3d081fe 100644 --- a/src/design-proposals/Command Item Overhaul.md +++ b/src/design-proposals/Command Item Overhaul.md @@ -32,7 +32,7 @@ Command members often find themselves being Job+. A large part of this is that C - All Command members: RMC-style megaphone. This item would be mapped into Command lockers. It simply makes Command members text bigger when held, allowing staff to more clearly see what command members are saying. _________________________________________________________________________________________________________________________________________ -- CMO: "Medical overseer tablet." This item is contingent on others existing, but it would replace the hypospray. This would allow for three things. It would be a handheld crewmon (which the cmo already has access to). Additionally the CMO gets the "Holoband projector". This allows you to triage patients. Medhuds (for crew) instead of seeing healthbar status, would see patient priority assigned by the CMO. High priority, low priority, cryo, surgery, morgue, infected. You would set via radial wheel, click on a person with a small do-after to assign the status. The holoband projector would also include the option to remove their status once treated on the radial wheel. Remove the syringe gun. +- CMO: "Medical overseer tablet." This item is contingent on others existing, but it would replace the hypospray. This would allow for two things. It would be a handheld crewmon (which the cmo already has access to). Additionally it functions as the "Holoband projector". This allows you to triage patients. Medhuds (for crew) instead of seeing healthbar status, would see patient priority assigned by the CMO. High priority, low priority, cryo, surgery, morgue, infected. You would set via radial wheel, click on a person with a small do-after to assign the status. The holoband projector would also include the option to remove their status once treated on the radial wheel. Remove the syringe gun. (nukie agent visor left unchanged) _________________________________________________________________________________________________________________________________________ - Science: Research tablet: The Research Director can flag research to be researched as it becomes available, this notifies scientist that the RD wishes this particular research to be unlocked. Research tablet can remotely access things to be researched. Scientists can choose other researches regardless of what is marked, but the mark always shows while it is available. Reduce RD hardsuit explosion resist to 25% _________________________________________________________________________________________________________________________________________ @@ -64,10 +64,8 @@ It comes into play pretty much instantly for command members. These tools are de - Unlikely to be any performance impacts - Several UI's would need to be implemented. - A radial wheel input to designate patient status for the holoband projector. -- A UI for monitoring the chemical dispenser also. This would be the UI of the chemical dispenser. - A custom UI for sec only announcements from the security overseer tablet - A UI for CE's beacon repair tablet. This should look like a station map, with a list of beacons on the right, when a beacon is clicked on it is marked for repairs. - A UI containing a list of researches so the RD can designate priorities. -- A UI for the chemical dispenser itself to show what chemicals can be output -- Renaming the current chemical dispenser to the "chemical mixer" -- Reformatting some traitor steal objectives \ No newline at end of file +- Reformatting some traitor steal objectives +- Spriting for the new items \ No newline at end of file From 7df0e2098eea51b58802b3468a7145889d687ffc Mon Sep 17 00:00:00 2001 From: Masterelzoi <58088854+Masterelzoi@users.noreply.github.com> Date: Wed, 22 Apr 2026 23:53:16 +0000 Subject: [PATCH 8/9] grammer fixes --- src/design-proposals/Command Item Overhaul.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/design-proposals/Command Item Overhaul.md b/src/design-proposals/Command Item Overhaul.md index b3d081fe..b3dea174 100644 --- a/src/design-proposals/Command Item Overhaul.md +++ b/src/design-proposals/Command Item Overhaul.md @@ -40,7 +40,7 @@ ________________________________________________________________________________ _________________________________________________________________________________________________________________________________________ - Cargo: mostly fine. Resource monitoring console, linked to silos (already approved PR upon inspection), however this could be included as a second tab on the digiboard. _________________________________________________________________________________________________________________________________________ -- Security: wt55 would be removed. Head of Security mask (replaces swat mask), toggleable megaphone, which makes the HoS's text bigger than other peoples allowing it to be identified easier, functions like the handheld ones mentioned above. It also has a unique whistle sound effect to help rally secoffs. The HoS is given a security overseer tablet. This would have a device that allows you to announce things to sec on sec comms only with a loud notification sound, and have a portable wanted list console. +- Security: wt55 would be removed. Head of Security mask (replaces swat mask) includes a toggleable megaphone, which makes the HoS's text bigger than other peoples allowing it to be identified easier, functions like the handheld ones mentioned above. It also has a unique whistle sound effect to help rally secoffs. The HoS is given a security overseer tablet. This would have a device that allows you to announce things to sec on sec comms only with a loud notification sound, and have a portable wanted list console. _________________________________________________________________________________________________________________________________________ - Service: Service techfab to be added. It is only in the HoP's office, to allow more central coordination of service. _________________________________________________________________________________________________________________________________________ From 693366aee3886e3f10aa0a9b49458dac7cbed72c Mon Sep 17 00:00:00 2001 From: Masterelzoi <58088854+Masterelzoi@users.noreply.github.com> Date: Sat, 25 Apr 2026 07:17:46 +0000 Subject: [PATCH 9/9] Feedback changes for holoband projector --- src/design-proposals/Command Item Overhaul.md | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/src/design-proposals/Command Item Overhaul.md b/src/design-proposals/Command Item Overhaul.md index b3dea174..f4a38233 100644 --- a/src/design-proposals/Command Item Overhaul.md +++ b/src/design-proposals/Command Item Overhaul.md @@ -32,7 +32,7 @@ Command members often find themselves being Job+. A large part of this is that C - All Command members: RMC-style megaphone. This item would be mapped into Command lockers. It simply makes Command members text bigger when held, allowing staff to more clearly see what command members are saying. _________________________________________________________________________________________________________________________________________ -- CMO: "Medical overseer tablet." This item is contingent on others existing, but it would replace the hypospray. This would allow for two things. It would be a handheld crewmon (which the cmo already has access to). Additionally it functions as the "Holoband projector". This allows you to triage patients. Medhuds (for crew) instead of seeing healthbar status, would see patient priority assigned by the CMO. High priority, low priority, cryo, surgery, morgue, infected. You would set via radial wheel, click on a person with a small do-after to assign the status. The holoband projector would also include the option to remove their status once treated on the radial wheel. Remove the syringe gun. (nukie agent visor left unchanged) +- CMO: "Medical overseer tablet." This item is contingent on others existing, but it would replace the hypospray. This would allow for two things. It would be a handheld crewmon (which the cmo already has access to). Additionally it functions as the "Holoband projector". This allows you to triage patients. Medhuds (for crew) instead of seeing healthbar status, would see patient priority assigned by the CMO. High priority, low priority, cryo, surgery, morgue, infected. It functions as a medical scanner with an increased scanning speed. On the patient, it allows for a dropdown menu on the scanned status to triage them (similar to wanted level dropdown). The holoband projector would also include the option to remove their status once treated on the medhud. Remove the syringe gun. (nukie agent visor left unchanged) _________________________________________________________________________________________________________________________________________ - Science: Research tablet: The Research Director can flag research to be researched as it becomes available, this notifies scientist that the RD wishes this particular research to be unlocked. Research tablet can remotely access things to be researched. Scientists can choose other researches regardless of what is marked, but the mark always shows while it is available. Reduce RD hardsuit explosion resist to 25% _________________________________________________________________________________________________________________________________________ @@ -63,9 +63,10 @@ It comes into play pretty much instantly for command members. These tools are de - Unlikely to be any performance impacts - Several UI's would need to be implemented. -- A radial wheel input to designate patient status for the holoband projector. +- A custom UI element for the dropdown menu on the medical scan for the holoband projector. - A custom UI for sec only announcements from the security overseer tablet - A UI for CE's beacon repair tablet. This should look like a station map, with a list of beacons on the right, when a beacon is clicked on it is marked for repairs. - A UI containing a list of researches so the RD can designate priorities. - Reformatting some traitor steal objectives -- Spriting for the new items \ No newline at end of file +- Spriting for the new items +- Triage icons for relevant medical conditions and a overhaul for the medhud functionality with said icons \ No newline at end of file