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socket.go
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package eio
import (
"errors"
"fmt"
"github.com/funcards/engine.io-parser/v4"
"github.com/olebedev/emitter"
"go.uber.org/atomic"
"go.uber.org/zap"
"io"
"net/url"
"sync"
"time"
)
var _ Socket = (*socket)(nil)
const HandshakeJSON = "{\"sid\": \"%s\", \"upgrades\": [], \"pingInterval\": %d, \"pingTimeout\": %d}"
type State byte
const (
Opening State = iota
Open
Closing
Closed
)
type Socket interface {
io.Closer
Emitter
SID() string
State() State
Query() url.Values
Headers() map[string]string
Send(packet eiop.Packet)
}
type socket struct {
Emitter
cfg Config
ws WebSocket
stop chan struct{}
sid string
state *atomic.Uint32
log *zap.Logger
mu sync.Mutex
pingFuture *time.Timer
pingTimeoutFuture *time.Timer
}
func NewSocket(cfg Config, ws WebSocket, logger *zap.Logger) *socket {
s := &socket{
Emitter: NewEmitter(),
sid: NewSID(),
state: atomic.NewUint32(uint32(Opening)),
stop: make(chan struct{}, 1),
cfg: cfg,
ws: ws,
log: logger,
}
s.Emitter.Use("*", func(event *emitter.Event) {
event.Args = append([]any{s}, event.Args...)
})
s.open()
return s
}
func (s *socket) SID() string {
return s.sid
}
func (s *socket) State() State {
return State(s.state.Load())
}
func (s *socket) Query() url.Values {
return s.ws.Query()
}
func (s *socket) Headers() map[string]string {
return s.ws.Headers()
}
func (s *socket) Send(packet eiop.Packet) {
s.sendPacket(packet)
}
func (s *socket) Close() error {
if s.State() == Open {
s.state.Store(uint32(Closing))
close(s.stop)
s.stopTimers()
return s.ws.Close()
}
return nil
}
func (s *socket) open() {
s.state.Store(uint32(Open))
go s.run()
data := fmt.Sprintf(HandshakeJSON, s.sid, s.cfg.PingInterval.Milliseconds(), s.cfg.PingTimeout.Milliseconds())
packet := eiop.OpenPacket(data)
s.sendPacket(packet)
if s.cfg.InitialPacket != nil {
s.sendPacket(*s.cfg.InitialPacket)
}
s.schedulePing()
s.Fire(TopicOpen)
}
func (s *socket) run() {
onError := s.ws.Once(TopicError)
onClose := s.ws.Once(TopicClose)
onPacket := s.ws.On(TopicPacket)
defer func(ws WebSocket) {
ws.Off(TopicPacket, onPacket)
ws.Off(TopicClose, onClose)
ws.Off(TopicError, onError)
}(s.ws)
for {
select {
case <-s.stop:
return
case event := <-onClose:
s.onClose(event.String(0), event.String(1))
return
case event := <-onError:
s.onError(event.String(0), event.Args[1].(error))
return
case event := <-onPacket:
s.onPacket(event.Args[0].(eiop.Packet))
}
}
}
func (s *socket) onError(msg string, err error) {
s.onClose(msg, err.Error())
}
func (s *socket) onClose(reason, description string) {
if s.State() != Closed {
_ = s.Close()
s.state.Store(uint32(Closed))
s.log.Debug("eio.Socket closed", zap.String("reason", reason), zap.String("description", description))
s.Fire(TopicClose, reason, description)
}
}
func (s *socket) onPacket(packet eiop.Packet) {
if s.State() != Open {
return
}
s.resetPingTimeout(s.cfg.PingTimeout + s.cfg.PingInterval)
s.Fire(TopicPacket, packet)
switch packet.Type {
case eiop.Ping:
s.log.Error("received ping")
s.onError("eio.socket received ping", errors.New("received ping from websocket"))
case eiop.Pong:
s.log.Debug("received pong")
s.schedulePing()
s.Fire(TopicHeartbeat)
case eiop.Error:
s.onError("parse error", errors.New("received packet is not valid"))
case eiop.Message:
s.Fire(TopicData, packet.Data)
}
}
func (s *socket) sendPacket(packet eiop.Packet) {
s.log.Debug("eio.socket send packet", zap.Any("packet", packet))
switch s.State() {
case Closing, Closed:
return
}
s.ws.Write(packet)
}
func (s *socket) pingInterval() {
s.log.Debug("eio.Socket ping interval", zap.String("sid", s.sid))
s.sendPacket(eiop.PingPacket())
s.resetPingTimeout(s.cfg.PingTimeout)
}
func (s *socket) pingTimeout() {
s.log.Debug("eio.Socket ping timeout", zap.String("sid", s.sid))
s.onError("ping timeout", errors.New("ping timeout, pong not received"))
}
func (s *socket) schedulePing() {
s.log.Debug("eio.Socket schedule ping", zap.String("sid", s.sid))
s.mu.Lock()
defer s.mu.Unlock()
if s.pingFuture == nil {
s.pingFuture = time.AfterFunc(s.cfg.PingInterval, s.pingInterval)
} else {
s.pingFuture.Reset(s.cfg.PingInterval)
}
}
func (s *socket) resetPingTimeout(timeout time.Duration) {
s.mu.Lock()
defer s.mu.Unlock()
if s.pingTimeoutFuture == nil {
s.pingTimeoutFuture = time.AfterFunc(timeout, s.pingTimeout)
} else {
s.pingTimeoutFuture.Reset(timeout)
}
}
func (s *socket) stopTimers() {
s.mu.Lock()
defer s.mu.Unlock()
if s.pingFuture != nil {
if !s.pingFuture.Stop() {
<-s.pingFuture.C
}
}
if s.pingTimeoutFuture != nil {
if !s.pingTimeoutFuture.Stop() {
<-s.pingTimeoutFuture.C
}
}
}