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Finite State Machine [ FSM ]

A simple 'pythonic' FSM implementation. Decorate your actions with state transition. Create an instance of an FSM using state transition table. Push events into event queue. Process state machine using next generator.

State Transition Table

Decorate your actions with state transitions. Let's say you have a simple two state machine and one event that can between both states.

import fsm

table = fsm.Table()

@table('STATE1', 'doit', 'STATE2')
def action1(*args, **kwargs):
    pass

@table('STATE2', 'doit', 'STATE1')
def action2(*args, **kwargs):
    pass

print(table.dump())

OUTPUT

STATE1 --doit--> STATE2
STATE2 --doit--> STATE1

FSM Instance

Define an instance of your FSM using the state transition table and an initial state. To execute your state machine, you push events to your event queue and process via the next method.

myfsm = fsm.FSM(table, 'STATE1')

myfsm.push('doit')
myfsm.push('doit')

for _ in myfsm.next():
    print(myfsm.state)

OUTPUT

STATE2
STATE1

Since next is a generator, you will need to process via generator syntax. Doing it this way permits events to be pushed at any point into the FSM.

Actions

The action fn is called for each state transition. Sometimes you'll want to pass annotated data through the FSM. The next method provides that with *args, **kwargs. You may push an event with custom **kwargs data which will be merged into the action call **kwargs. Finally, every action called will have an transition_FSM passed in as kwargs as well.

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Simple, pythonic finite state machine

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