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ff3info.txt
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4407 lines (4110 loc) · 202 KB
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FF3 ROM INFO
------------
LDA \$[C-F][0-9, A-F][0-9, A-F][0-9, A-F][0-9, A-F][0-9, A-F],[AXY, axy]
LDA \[\$[0-9, A-F][0-9, A-F]\],Y
NOTE: All pointers are to be considered relative (added to the constant in the description) unless
otherwise noted.
Types of Pointers
-----------------
PTR Short (2 byte) relative pointer (add to constant)
LPTR Long (3 byte) relative pointer (add to constant)
APTR Long (3 byte) absolute pointer (no need to add)
Positioned Text
---------------
Position is a word--calculate from (xx, yy), where xx and yy are 8-pixel 2-bitplane tiles, with
the formula ((yy * $20) + xx) * 2 + $7889
Raw Location HiROM Location Key Description
-------------------------------------------------------------------------------
00C47F-00C48E (C0C27F-C0C28E) GFX Something to do with the battle backgrounds
00D03A- (C0CE3A- ) GFX Offsets of Map Character Sprite Parts (2x3, 2 bytes each)
00D2F2- (C0D0F2- ) GFX Pointers to Map Character Graphics (2 bytes each)
00D43C- (C0D23C- ) GFX Bank pointers and Number of Bytes to Copy for Map Character Gfx (2 bytes each)
00E1A0-00E29F (C0DFA0-C0E09F) DTE DTE Table
02D02B- (C2CE2B- ) GFX Battle Character Palette Assignments (1 byte each)
02D21A-02D233 (C2D01A-C2D033) MONST Pointers to Monster Formation Size Templates (13 elements) (+020200/+C20000)
02D234-02D2F3 (C2D034-C2D0F3) MONST Monster Formation Size Templates
035E1C-035E39 (C35C1C-C35C39) BLTZ Blitz Specification Characters (14 elements, 2 bytes each [character, rotation])
037100- (C36F00- ) PAL Menu Portrait Palette assignment (1 byte each)
03711B- (C36F1B- ) PTR Pointers to Menu Portrait Graphics (2 bytes each)
03C20C-03C217 (C3C00C-C3C017) PTR Pointers to Shop Titles (+030200/+C30000)
03C4FC-03C525 (C3C2FC-C3C325) PTXT Shop Title Positioned Text (5 items, variable length)
040200-040541 (C40000-C40341) PTR Map Event Trigger Pointers (+040200/+C40000)
040542-041BFD (C40342-C419FD) TRG Map Event Triggers (5 bytes each) (src x, src y, pointer to event code)
041BFE-041C0F (C419FE-C41A0F) --- UNUSED SPACE (18 bytes)
041C10-041F51 (C41A10-C41D51) PTR NPC Data Pointers (+041C10/+C41A10)
041F52-046C6B (C41D51-C46A6B) NPC NPC Data
046C6C-046CBF (C46A6C-C46ABF) --- UNUSED SPACE (84 bytes)
046CC0-047ABF (C46AC0-C478BF) MAGIC Magic Data (256 items, 14 bytes each)
047AC0-047C3F (C478C0-C47A3F) TXT2 Character Names (64 items, 6 bytes each)
047C40-047C9F (C47A40-C47A9F) CHR Blitz Specifications (8 elements, 12 bytes each)
047CC0-04813F (C47AC0-C47F3F) SHOP Shop Specifications (128 items, 9 bytes each [1 title byte, 8 items])
048140-0481A7 (C47F40-C47FA7) MONST Ragnarok Metamorphosis Packages (26 items, 4 bytes each)
0489C0-0491BF (C487C0-C48FBF) FONT Fixed-Width Font Graphics Data (8x8x2, 8 bytes each, range 0x80-0xFF)
0491C0-04923F (C48FC0-C4903F) FONT Variable-Width Font Character Cell Widths (00-7F)
0492C0-049AFF (C490C0-C498FF) FONT Variable-Width Font Graphics Data (16x11x1, 22 bytes each, range 0x20-0x7F)
05090E-05090F (C5070E-C5070F) DATA Length of Main SPC Code Loop
050910-0520C6 (C50710-C51EC6) SPC Main SPC Code Loop (Copied to SPC locations $0200-$19B6)
0A0200-0CE7FF (CA0000-CCE5FF) EVNT Event Code
0CE800-0CE801 (CCE600-CCE601) DATA Index of the pointer in which the bank byte needs to be incremented
0CE802-0D01FF (CCE602-CCFFFF) PTR Pointers to Dialogue (+0D0200/+CD0000)
0D0200-0EF2FF (CD0000-CEF0FF) TXT1 Dialogue (3326 items, variable length)
0EF300-0EF7FF (CEF100-CEF5FF) TXT1 Location Names (448 items [73 actual], variable length)
0EFD60-0EFD87 (CEFB60-CEFB87) PTR Pointers to Rare Item Descriptions (+0EFEB0/+CEFCB0)
0EFD88-0EFD9F (CEFB88-CEFB9F) --- UNUSED SPACE
0EFDA0-0EFEA3 (CEFBA0-CEFCA3) TXT2 Rare Item Names (20 elements, 13 bytes each)
0EFEA4-0EFEAF (CEFCA4-CEFCAF) --- UNUSED SPACE
0EFEB0-0F01FF (CEFCB0-CEFFFF) TXT2 Rare Item Descriptions (20 elements, variable length)
0F0200-0F31FF (CF0000-CF2FFF) MONST Monster Stats (384 elements, 32 bytes each)
0F3200-0F37FF (CF3000-CF35FF) MONST Monster Items Stolen and Dropped (384 elements, 4 bytes each)
0F3B40-0F3E3F (CF3940-CF3C3F) TXT2 Esper Descritions (27 items, variable length)
0F3E40-0F3E9F (CF3C40-CF3C9F) TXT2 SwordTech Names (8 items, 12 bytes each)
0F5200-0F55FF (CF5000-CF53FF) MONST Monster Formations used in Event Scripts (256 elements, 4 bytes each)
0F5B00-0F63FF (CF5900-CF61FF) MONST Monster Formation Auxiliary Data (576 elements, 4 bytes each)
0F6400-0F85BF (CF6200-CF83BF) MONST Monster Formation Data (576 elements, 15 bytes each)
0F85C0-0F85FF (CF83C0-CF83FF) --- UNUSED SPACE (64 bytes)
0FC250-0FD14F (CFC050-CFCF4F) TXT2 Enemy Names (384 items, 10 bytes each)
0FD150-0FD2CF (CFCF50-CFD0CF) --- UNUSED SPACE (384 bytes)
0FD2D0-0FE1CF (CFD0D0-CFDFCF) TXT2 Enemy Attack Names (384 items, 10 bytes each)
0FE1E0-0FE3DF (CFDFE0-CFE1DF) PTR Pointers to Battle Dialogue (Bank 2) (+0F0200/+CF0000)
0FE3E0-0FF64F (CFE1E0-CFF44F) TXT2 Battle Dialogue (Bank 2) (256 items, variable length)
0FFE00-0FFEFF (CFFC00-CFFCFF) TXT2 Blitz Descriptions (8 items, variable length)
0FFF00-0FFFFF (CFFD00-CFFDFF) TXT2 SwordTech Descriptions (8 items, variable length)
1000AE-100146 (CFFEAE-CFFF46) TXT2 Short Esper Bonus Descriptions (17 elements, 9 characters each)
100147-10019D (CFFF47-CFFF9D) --- UNUSED SPACE (87 bytes)
10019E-1001AD (CFFF9E-CFFFAD) PTR Pointers to Blitz Descriptions (+0FFE00/+CFFC00)
1001AE-1001BD (CFFFAE-CFFFBD) PTR Pointers to SwordTech Descriptions (+0FFF00/+CFFD00)
1001BE-1001FF (CFFFBE-CFFFFF) --- UNUSED SPACE (66 bytes)
109A00-109A73 (D09800-D09873) PTR Pointers to Battle Event Scripts (+100200/+D00000) (58 elements)
10D200-10D3FF (D0D000-D0D1FF) PTR Pointers to Battle Dialogue (Bank 1) (+100200/+D00000)
10D400-10FEFF (D0D200-D0FCFF) TXT2 Battle Dialogue (Bank 1) (256 items, variable length)
11F200-11F99F (D1F000-D1F79F) TXT2 Battle Messages (256 items, variable length)
11F9A0-11FB9F (D1F7A0-D1F99F) PTR Pointers to Battle Messages (+110200/+D10000)
127100-1271FF (D26F00-D26FFF) TXT2 Weapon/Armor Types (32 items, 7 bytes each)
127200-12797F (D27000-D2777F) MONST Monster Visual Specifications (384 elements, 5 bytes each)
127A20-12AA1F (D27820-D2A81F) PAL Monster Palettes (768 palettes, 8 colors each)
12AA20-12AA21 (D2A820-D2A821) PTR Pointer to 8-High Monster Composition Data
12AA22-12AA23 (D2A822-D2A823) PTR Pointer to 16-High Monster Composition Data
12AA24-12AE23 (D2A824-D2AC23) MONST Monster 8-High Composition Data (128 elements, 8 bytes each)
12AE24-12B423 (D2AC24-D2B223) MONST Monster 16-High Composition Data (48 elements, 32 bytes each)
12B424-12B4FF (D2B224-D2B2FF) --- UNUSED SPACE (220 bytes)
12B500-12C1FF (D2B300-D2BFFF) TXT2 Item Names (256 items, 13 bytes each)
12EE00-12EEFF (D2EC00-D2ECFF) PAL World of Balance Palettes (8 palettes, 16 colors each)
12EF00-12EFFF (D2ED00-D2EDFF) PAL World of Ruin Palettes (8 palettes, 16 colors each)
12F000-12F01F (D2EE00-D2EE1F) PAL Setzer's Airship Palette (16 colors)
12F100-12F11F (D2EF00-D2EF1F) PAL Darryl's Airship Palette (16 colors)
150200- (D50000- ) GFX Character and Townsperson Sprite Graphics (4bp)
185200-186FFF (D85000-D86DFF) ITEM Item Data (256 items, 30 bytes each)
187000-187127 (D86E00-D86F27) ESPER Esper Data (27 items, 11 bytes each)
187128-1871FF (D86F28-D86FFF) --- UNUSED SPACE (128 bytes)
18CBA0-18D09F (D8C9A0-D8CE9F) TXT2 Spell Descriptions (64 items, variable length)
18D0A0-18D17F (D8CEA0-D8CF7F) TXT2 Battle Command Names (32 items, 7 bytes each)
18D180-18D1FF (D8CF80-D8CFFF) PTR Pointers to Spell Descriptions (+18CBA0/+D8C9A0)
19AA00-19CF0F (D9A800-D9CD0F) MAP Location Tile Properties
19CF10-19CF8F (D9CD10-D9CD8F) PTR Pointers to Location Tile Properties (+19AA00/+D9A800)
19CF90-19D3AF (D9CD90-D9D1AF) LPTR Pointers to Location Map Data (352 items) (+19D3B0/+D9D1B0)
19D3B0-1E01FF (D9D1B0-DDFFFF) MAP Location Map Data
1E0200- (DE0000- ) MAP Location Tile Formation
1FBC00-1FBCFF (DFBA00-DFBAFF) LPTR Pointers to Location Tile Formation (+1E0200/+DE0000) (128 items)
1FBD00-1FC101 (DFBB00-DFBF01) PTR Pointers to Entrance Triggers (+1FBD00/+DFBB00)
1FC102-1FDBFF (DFBF02-DFD9FF) TRG Entrance Triggers (6 bytes each)
1FDC00-1FDCFF (DFDA00-DFDAFF) LPTR Town Tile Graphics Pointers (+1FDD00/+DFDB00) (128 items)
1FDD00-25F5FF (DFDB00-E5F3FF) GFX Town Tile Graphics
21C6C0-21E6BF (E1C4C0-E1E4BF) GFX Battle Background Top Graphics: Building
268200-2685FF (E68000-E683FF) PAL Map Character and Townperson Sprite Palettes (16 colors each)
268600-26897F (E68400-E6877F) PTR Pointers to Location Names (+0EF300/+CEF100)
26F6A0-26F701 (E6F4A0-E6F501) CHR HP modification constants by level (98 elements)
26F702-26F763 (E6F502-E6F563) CHR MP modification constants by level (98 elements)
26F767-26F80E (E6F567-E6F60E) TXT2 Black Magic Spell Names (24 items, 7 bytes each)
26F80F-26F8A1 (E6F60F-E6F6A1) TXT2 Effect Magic Spell Names (21 items, 7 bytes each)
26F8A2-26F8E0 (E6F6A2-E6F6E0) TXT2 White Magic Spell Names (9 items, 7 bytes each)
26F8E1-26F9B8 (E6F6E1-E6F7B8) TXT2 Esper Names (27 items, 8 bytes each)
26F9B9-26F9EA (E6F7B9-E6F7EA) TXT2 Skean Attack Names (5 items, 10 bytes each)
26F9EB-26FA30 (E6F7EB-E6F830) --- UNUSED SPACE (70 bytes)
26FA31-26FA80 (E6F831-E6F880) TXT2 Blitz Names (8 items, 10 bytes each)
26FA81-26FB70 (E6F881-E6F970) TXT2 Mog's Dance Attacks (24 items, 10 bytes each)
26FB71-26FBAC (E6F971-E6F9AC) TXT2 Setzer's Slot Attacks (6 items, 10 bytes each)
26FBAD-26FBFC (E6F9AD-E6F9FC) TXT2 Magitek Armor Attacks (8 items, 10 bytes each)
26FBFD-26FCEC (E6F9FD-E6FAEC) TXT2 Lore Names (24 items, 10 bytes each)
26FCED-26FFEE (E6FAED-E6FDEE) TXT2 Enemy Attacks (77 items, 10 bytes each)
26FFEF-270066 (E6FDEF-E6FE66) TXT2 Desperation Attacks (12 items, 10 bytes each)
270067-27008E (E6FE67-E6FE8E) TXT2 Miscellaneous Attacks (Lagomorph, Interceptor, etc.) (4 items, 10 bytes each)
27008F-27019C (E6FE8F-E6FF9C) TXT2 Esper Attacks (27 items, 10 bytes each)
27019D-2701FC (E6FF9D-E6FFFC) TXT2 Mog's Dance Names (8 items, 12 bytes each)
2701FD-2701FF (E6FFFD-E6FFFF) --- UNUSED SPACE (3 bytes)
270350- (E70150- ) PAL Bottom Battle Background Palettes (16 colors each)
271850-271A47 (E71650-E71847) LPTR Pointers to Top Battle Backgrounds (168 elements, 75 used)
297200- (E97000- ) GFX Monster Graphics
2D0200-2D057F (ED0000-ED037F) GFX Menu Window 1 Graphics
2D0580-2D08FF (ED0380-ED06FF) GFX Menu Window 2 Graphics
2D0900-2D0C7F (ED0700-ED0A7F) GFX Menu Window 3 Graphics
2D0C80-2D0FFF (ED0A80-ED0DFF) GFX Menu Window 4 Graphics
2D1000-2D137F (ED0E00-ED037F) GFX Menu Window 5 Graphics
2D1380-2D16FF (ED1180-ED06FF) GFX Menu Window 6 Graphics
2D1700-2D1A7F (ED1500-ED0A7F) GFX Menu Window 7 Graphics
2D1A80-2D1DFF (ED1880-ED0DFF) GFX Menu Window 8 Graphics
2D1E00-2D1E1F (ED1C00-ED1C1F) PAL Menu Window 1 Palette (16 colors each)
2D1E20-2D1E3F (ED1C20-ED1C3F) PAL Menu Window 2 Palette (16 colors each)
2D1E40-2D1E5F (ED1C40-ED1C5F) PAL Menu Window 3 Palette (16 colors each)
2D1E60-2D1E7F (ED1C60-ED1C7F) PAL Menu Window 4 Palette (16 colors each)
2D1E80-2D1E9F (ED1C80-ED1C9F) PAL Menu Window 5 Palette (16 colors each)
2D1EA0-2D1EBF (ED1CA0-ED1CBF) PAL Menu Window 6 Palette (16 colors each)
2D1EC0-2D1EDF (ED1CC0-ED1CDF) PAL Menu Window 7 Palette (16 colors each)
2D1EE0-2D1EFF (ED1CE0-ED1CEF) PAL Menu Window 8 Palette (16 colors each)
2D1F00-2D5A5F (ED1D00-ED585F) GFX Character Portraits
2D5A60-2D5CBF (ED5860-ED5ABF) PAL Menu Portrait Palettes (16 colors each)
2D5CC0- (ED5AC0- ) GFX Hand Cursor Graphics
2D64C0-2D64C7 (ED62C0-ED62C7) PAL Battle Standard (White) Text Palette (4 colors)
2D64C8-2D64CF (ED62C8-ED62CF) PAL Battle Disabled (Grey) Text Palette (4 colors)
2D64D0-2D64D7 (ED62D0-ED62D7) PAL Battle Active (Yellow) Text Palette (4 colors)
2D64D8-2D64DF (ED62D8-ED62DF) PAL Battle Blue Text Palette (4 colors)
2D64E0-2D64E7 (ED62E0-ED62E7) PAL Empty Palette (4 colors)
2D64E8-2D64EF (ED62E8-ED62EF) PAL Battle Guage (Grey) Text Palette (4 colors)
2D64F0-2D64F7 (ED62F0-ED62F7) PAL Battle Green Text Palette (4 colors)
2D64F8-2D64FF (ED62F8-ED62FF) PAL Battle Red Text Palette (4 colors)
2D6500-2D65FF (ED6300-ED63FF) PAL Battle/Menu Character Sprite Palettes (8 palettes, 16 colors each)
2D6600-2D799F (ED6400-ED779F) TXT2 Item Descriptions (256 elements, variable length)
2D79A0-2D7C6F (ED77A0-ED7A6F) TXT2 Lore Descriptions (24 elements, variable length)
2D7C70-2D7C9F (ED7A70-ED7A9F) PTR Pointers to Lore Descriptions (24 elements)
2D7CA0-2D7E9F (ED7AA0-ED7C9F) PTR Pointers to Item Descriptions (256 elements)
2D7EA0-2D841F (ED7CA0-ED821F) CHR Character Initial Statistics (64 elements, 22 bytes each)
2D8420-2D84F3 (ED8220-ED82F3) CHR Experience Needed for Level Up ()
2D9100-2DC67E (ED8F00-EDC47E) LOC Location Properties (416 elements, 33 bytes each)
2DC67F (EDC47F) --- UNUSED SPACE (1 byte)
2DC680-2DCC7F (EDC480-EDCA7F) PAL Location Map Palettes (48 elements, 16 colors each)
2E0000-2E01CF (EDFE00-EDFFCF) TXT2 Long Esper Bonus Descriptions (variable length)
2E01CF-2E01FF (EDFFD0-EDFFFF) PTR Pointers to Long Esper Bonus Descriptions
2E4A42-2E4A51 (EE4842-EE4851) DATA Sprites used for various positions of map character
2E9D14-2E9F13 (EE9B14-EE9D13) MAP World of Balance Tile Properties
2E9F14-2EA113 (EE9D14-EE9F13) MAP World of Ruin Tile Properties
2ED634-2F134E (EED434-EF114E) MAP World of Balance Map Data (compressed)
2F134F-2F344F (EF114F-EF324F) GFX World of Balance Tile Graphics (compressed)
2F4C46-2F6C55 (EF4A46-EF6A55) GFX World of Ruin Tile Graphics (compressed)
2F6C56-2F9F16 (EF6A56-EF9D16) MAP World of Ruin Map Data (compressed)
2FE69B-2FEAB2 (EFE49B-EFE8B2) MAP World of Balance Miniature Map (compressed)
2FEAB3-2FEF25 (EFE8B3-EFED25) MAP World of Ruin Miniature Map (compressed)
World Map Related Pointers:
Raw Loc. HiROM Loc. Contents Decomp. Size Description
-------------------------------------------------------------------
2EB400 (EEB200) $EEB290 8192 B
2EB403 (EEB203) $EEB290 8192 B
2EB406 (EEB206) $EEB290 8192 B
2EB409 (EEB209) $EEC295 4096 B
2EB40C (EEB20C) $EEC702 6144 B Setzer's Airship Graphics
2EB40F (EEB20F) $EED434 65536 B World of Balance Map Data
2EB412 (EEB212) $EF114F 9344 B World of Balance Tile Graphics
2EB415 (EEB215) $EF3250 16327 B
2EB418 (EEB218) $EF4846
2EB41B (EEB21B) $EF4846
2EB41E (EEB21E) $EF4A46 9344 B World of Ruin Tile Graphics
2EB421 (EEB221) $EF6A56 65536 B World of Ruin Map Data
2EB424 (EEB224) $EF6A56 65536 B World of Ruin Map Data
2EB427 (EEB227) $EF9D17 16384 B
2EB42A (EEB22A) $EFB631 9344 B
2EB42D (EEB22D) $EFC624 6144 B Chocobo Graphics
2EB430 (EEB230) $EFC624 6144 B Chocobo Graphics
2EB433 (EEB233) $EFCE77
2EB436 (EEB236) $EFCE77
2EB439 (EEB239) $EFCE97
2EB43C (EEB23C) $EFCE97
2EB43F (EEB23F) $EFCEB7 2048 B Airship Shadow Graphics
2EB442 (EEB242) $EFCEB7 2048 B Airship Shadow Graphics
2EB445 (EEB245) $EFCFB9 6144 B Misc. World Graphics (Figaro Castle, smoke, flying morphed Terra, ship)
2EB448 (EEB248) $EFDC4C 6144 B Chocobo Graphics
2EB44B (EEB24B) $EFE49B 2048 B World of Balance Miniature Map
2EB44E (EEB24E) $EFE8B3 2048 B World of Ruin Miniature Map
2EB451 (EEB251) $EFED26 6144 B Daryl's Airship Graphics
2EB454 (EEB254) $EFFAC8
----
Notable Locations in RAM
$000520-$000540 Current Location Data
$000559 Screen scroll status (0: scroll, 1: don't scroll)
$00056E Last selected choice in a multiple choice dialogue (zero-based indexing)
$001616-$00163A Character 0 stats
$001860-$001862 Current GP
$001869-$001968 Current items in inventory
$001969-$001A68 Number of those items in inventory
$001A69-$001B38 Espers current held by party
$001E80-$001F5F Event conditionality bits
----
Structures and other Described Data
Menu Window Graphics ($0380 bytes):
$0000-$01FF Window Client Area (4 tiles x 4 tiles, 8 pixels each)
$0200-$021F Border, Top-Left corner
$0220-$023F Border, Top, first piece
$0240-$025F Border, Top, second piece
$0260-$027F Border, Top-Right corner
$0280-$029F Border, Left, first piece
$02A0-$02BF Border, Right, first piece
$02C0-$02DF Border, Left, second piece
$02E0-$02FF Border, Right, second piece
$0300-$031F Border, Bottom-Left corner
$0320-$033F Border, Bottom, first piece
$0340-$035F Border, Bottom, second piece
$0360-$037F Border, Bottom-Right
Something:
C2D034 (0): 0000 0808 0001 0808 0010 0808 0011 0808
C2D044 (1): 0000 0808 0001 0808 0010 0404 8010 0404 0011 0404 8011 0404
C2D05C (2): 0000 0C08 0010 0C08
C2D064 (3): 0000 0810 0001 0810
C2D06C (4): 0000 0C08 0010 0808 0011 0808
C2D078 (5): 0000 0810 0001 0808 0011 0808
C2D084 (6): 0000 1010
C2D088 (7): 0000 0C0C 8001 040C 0018 0404 8018 0404 0019 0404 8019 0404
C2D0A0 (8): 0000 0808 0010 0808 0001 0408 0011 0408
C2D0B0 (9): 0000 0C0C
C2D0B4 (A): 0000 080C 0001 0408 0011 0408 0018 0404 8018 0404
C2D0C8 (B): 0000 0408 8000 0408 0001 0408 0011 0408 0010 0808
C2D0DC (C): 0000 0808 0001 0808 0010 0408 8010 0408 0011 0408 8011 0408
NPC Data:
$0004 Horizontal (X) position
$0005 Vertical (Y) position
$0006 Graphic set
$0007:0-3 Graphic index
:4 Walk behind character
:5 Walk on top of character
:6 Character is a chocobo
:7 Character is Magitek armor
$0008:0-1 Direction facing (0: up, 1: right, 2: down, 3: left)
Monster Formation:
$0000:4-7 ?
$0001 Enemies Present (--xxxxxx)
$0002 Enemy 1 ID
$0003 Enemy 2 ID
$0004 Enemy 3 ID
$0005 Enemy 4 ID
$0006 Enemy 5 ID
$0007 Enemy 6 ID
$0008 Enemy 1 Position (8 bits, xxxxyyyy)
$0009 Enemy 2 Position (8 bits, xxxxyyyy)
$000A Enemy 3 Position (8 bits, xxxxyyyy)
$000B Enemy 4 Position (8 bits, xxxxyyyy)
$000C Enemy 5 Position (8 bits, xxxxyyyy)
$000D Enemy 6 Position (8 bits, xxxxyyyy)
$000E Enemies that are Bosses (--xxxxxx)
Monster Formation Auxiliary Data:
$0000:0-3 Appearance effects
:4 Disable normal attacks
:5 Disable back attacks
:6 Disable pincer attacks
:7 Disable side attacks
$0001:1 Disable fanfare
:2 ??
:7 Enable event script
$0002 Battle event script
$0003:0 ??
:1 ??
:2 Show attack-type windows
:3-5 Battle music
:6 ??
:7 Continue current music
Monster Data:
$0000 Strength
$0001 Speed
$0002 Hit % Rate
$0003 Evade % Rate
$0004 Mag. Block % Rate
$0005 Defense
$0006 Magic Defense
$0007 Magic Power
$0008-$0009 HP
$000A-$000B MP
$000C-$000D Experience Points
$000E-$000F Gold
$0010 Level
$0011:0-4 Ragnarok metamorphosis specs.
:5-7 Miss ratio for metamorphosis
$0012:0 Dies if MP becomes 0
:2 Hide enemy's name
:7 Undead
$0013:3 Can't run
:4 Can't scan
$0014 ?
$0015 ?
$0016 ?
$0017 Elements that absorb HP
$0018 Elements that have no effect
$0019 Elements the enemy is weak against
$001A Attack Type
$001B Condition Effects 1
$001C Condition Effects 2
$001D Condition Effects 3
$001E Condition Effects 4
$001F:0-5 Special Attack
:6 Special attack causes no damage
Monster Graphics Specifications:
$0000-$0001 Pointer to graphic data
$0002 ?
$0003 Palette index
$0004 Size template
Location Entrance Trigger:
$0000 Source X coordinate of trigger
$0001 Source Y coordinate of trigger
$0002-$0003 Destination index
(this & 0x0800): Show name of location at top of screen
(this & 0x1000): Character faces right when entering
(this & 0x2000): Character faces down when entering
(this & 0x3000): Character faces left when entering
$0004 Destination X coordinate
$0005 Destination Y coordinate
Location Event Trigger:
$0000 Source X coordinate of trigger
$0001 Source Y coordinate of trigger
$0002-$0004 Pointer to event code (+0A0200/+CA0000)
Location Properties:
$0000 Name of Location
$0001 Layers to animate
$0004 Tile Properties (mult. by 2)
$0005:7 0=no attacks, 1=attacks
$0007-$000A Tile Graphic Sets (32 bits, 7 each: ----aaaaaaabbbbbbbcccccccddddddd, mult. by 2)
$000B-$000C Tile Formations (16 bits, 7 each: aaaaaaabbbbbbb--, mult. by 2)
$000D-$0010 Map Data (32 bits, 10 each: --aaaaaaaaaabbbbbbbbbbcccccccccc, mult. by 2)
$0012 BG0 Left Shift Amount
$0013 BG0 Upward Shift Amount
$0014 BG2 Left Shift Amount
$0015 BG2 Upward Shift Amount
$0019 Palette Index
$001C Song Index
$001E Map Width
$001F Map Height
$0020 Layer Priorities
Esper Data:
$0000 Spell 1 learn rate
$0001 Spell 1
$0002 Spell 2 learn rate
$0003 Spell 2
$0004 Spell 3 learn rate
$0005 Spell 3
$0006 Spell 4 learn rate
$0007 Spell 4
$0008 Spell 5 learn rate
$0009 Spell 5
$000A Bonus at level up
Magic Data:
$0000 Targetting
$0001 Elemental Properties
$0002 Spell Effect
$0003 Where used/Damage type
$0004 Spell Effect 2
$0005 MP Cost
$0006 Power
$0007 ?
$0008 Success Rate
$0009 Special Effect
$000A Condition Effects 1
$000B Condition Effects 2
$000C Condition Effects 3
$000D Condition Effects 4
Where Used/Damage Type:
01: Useable on the field 10:
02: 20:
04: 40: Character sacrifices self after casting
08: 80: Affect MP
Spell Effect 2:
01: Restore HP or MP 10:
02: Absorb HP or MP 20:
04: Remove Status Conditions 40:
08: Induce Status Conditions 80: Power represents 1/16ths of value affected
Slashed values are LOW nibble/HIGH nibble.
Item: Tools Weapon Armor/Shield/Hat Relic Item
--------------------------------------------------------------------------------------------------------------------
$0000 Type (0) Type (1) Type (2, 3, 4) Type (5) Type (6)
$0001-$0002 -- Equippable Chars. Equippable Chars. Equippable Chars. --
$0003 -- -- Spell Learn Rate Spell Learn Rate --
$0004 -- -- Spell Learned Spell Learned --
$0005 -- Field Effects Field Effects Field Effects --
$0006 -- Cond. 1 Protection Cond. 1 Protection Cond. 1 Protection --
$0007 -- Cond. 2 Protection Cond. 2 Protection Cond. 2 Protection --
$0008 -- Cond. 3 when Equip Cond. 3 when Equip Cond. 3 when Equip --
$0009 -- Status Effects 1 Status Effects 1 Status Effects 1 --
$000A -- Battle Effects 1 Battle Effects 1 Battle Effects 1 --
$000B -- Status Effects 2 Status Effects 2 Status Effects 2 --
$000C -- Battle Effects 2 Battle Effects 2 Battle Effects 2 --
$000D -- Battle Effects 3 Battle Effects 3 Battle Effects 3 --
$000E Targetting Targetting Targetting Targetting Targetting
$000F -- Elem. Properties Elem. 50% Dmg. Elem. 50% Dmg. --
$0010 -- Vigor+/Speed+ Vigor+/Speed+ Vigor+/Speed+ --
$0011 -- Stamina+/Mag.Pwr.+ Stamina+/Mag.Pwr.+ Stamina+/Mag.Pwr.+ --
$0012 Attack When Used Attack when Used Attack when Used Attack when Used --
$0013 Weapon Properties Item Properties
$0014 Attack Strength Battle Power Defense Power Defense Power HP/MP Affected
$0015 Hit Rate Hit Rate Magic Defense Magic Defense Cond. 1 when Used
$0016 -- -- Elem. Absorb HP Elem. Absorb HP Cond. 2 when Used
$0017 -- -- Elem. No Effect Elem. No Effect Cond. 3 when Used
$0018 -- -- Elem. Weak Point Elem. Weak Point Cond. 4 when Used
$0019 -- -- Cond. 2 when Equip Cond. 2 when Equip --
$001A -- Evade%/MBlock% Evade%/MBlock% Evade%/MBlock% --
$001B -- ???/Spec.Atk. Special Action
$001C-$001D Price Price Price Price Price
Item Type:
00: Tool 04: Hat | 10: Can be thrown
01: Weapon 05: Relic | 20: Usable as an item in battle
02: Armor 06: Item | 40: Usable on the field (Items only)
03: Shield
Targetting:
01: Affects single ally or enemy 10: Auto-accept default selection
02: Affects enemies or allies only 20: Multiple selection possible
04: Affects all allies and enemies 40: Enemy selected by default
08: Affects all allies or all enemies 80: Random selection among all enemies and allies
Item Properties:
01: 10: Restores MP
02: 20: Removes Status Conditions
04: 40: Causes damage
08: Restores HP 80: Manipulates 1/16ths of actual value affected
Item Special Action:
01: Summon random esper
02: Super Ball attack
03: Remove character from battle
04: Elixir/Megalixir
05: Remove all characters from battle
06: Attracts Gau when encountered on the Veldt
FF: No special action
Special Attack:
0: None 8:
1: Steal Item 9: Dice
2: Attack increases as HP increases A: Attack increases as HP decreases
3: Kill (with X) B: Wind attack
4: Cause 2x damage to humans C: Recover HP
5: Drain HP D: Kill
6: Drain MP E: Uses MP to inflict mortal blow
7: Attack with MP F: Uses (more) MP to inflict mortal blow
Field Effects:
01: Reduce enemy attacks 10:
02: Prevent enemy attacks 20: Characters walk 2x speed
04: 40:
08: 80: Character gains 1 HP per step
Status Effects 1:
01: Raise Attack Damage 10: Raise HP by 12.5%
02: Raise Magic Damage 20: Raise MP by 25%
04: Raise HP by 25% 40: Raise MP by 50%
08: Raise HP by 50% 80: Raise MP by 12.5%
Status Effects 2:
01: Increase Steal Rate 10: 100% Hit Rate
02: 20: Halve MP Consumption
04: 40: Reduce MP Consumption to 1
08: 80: Raise Vigor
Condition Effects 1:
01: Dark 10: Vanish
02: Zombie 20: Imp
04: Poison 40: Petrify
08: Enable Magitek Commands 80: Death
Condition Effects 2:
01: Condemned 10: Berserk
02: Kneeling 20: Confusion
04: Blink 40: HP Drain
08: Silence 80: Sleep
Condition Effects 3:
01: Dance, but Float for Equip 10: Stop
02: Regen 20: Shell
04: Slow 40: Safe
08: Haste 80: Reflect
Condition Effects 4:
01: Rage 10: Casting Spell
02: Frozen 20: Removed from Battle
04: Protection from Death 40: Randomly defended by Interceptor
08: Morph into Esper 80: Float
Battle Effects 1:
01: 10: Sketch->Control
02: 20: Slot->GP Rain
04: Fight->Jump 40: Steal->Capture
08: Magic->X-Magic 80: Jump continuously
Battle Effects 2:
01: Fight->X-Fight 10: Can equip a weapon in each hand
02: Randomly Counter Attacks 20: Wearer can equip heavy armor
04: Increases chance of evading attack 40: Wearer protects those with low HP
08: Attack with two hands 80:
Battle Effects 3:
01: Casts Shell when HP is low 10: Doubles Gold received
02: Casts Safe when HP is low 20:
04: Casts Rflect when HP is low 40:
08: Doubles Experience received 80: Makes body cold
Weapon Properties:
01: 10:
02: SwdTech 20: Same damage from back row
04: 40: 2-Hand
08: 80: Runic
Percentage Modifiers:
00: No change 06: -10%
01: +10% 07: -20%
02: +20% 08: -30%
03: +30% 09: -40%
04: +40% 0A: -50%
05: +50%
Status Value Modifiers:
00: No change 08: No change
01: +1 09: -1
02: +2 0A: -2
03: +3 0B: -3
04: +4 0C: -4
05: +5 0D: -5
06: +6 0E: -6
07: +7 0F: -7
Elemental Properties:
01: Fire 10: Wind
02: Ice 20: Pearl/Holy
04: Lightning 40: Earth
08: Poison 80: Water
----
Shop Title Identifiers
Low nybble High nybble
0: (Blank) | 0: Items cost normal price
1: Weapon | 1: Items cost twice normal price
2: Armor | 2: Items cost 1.5X normal price
3: Item | 3: Items cost half price when Edgar or Sabin is in party
4: Relics
5: Vendor
----
Map Tile Properties
Sample: Grass from WoB (0x0044)
0000000001000100
|||||||||||||||+- 0: 0--Chocobo can travel on tile, 1--Chocobo cannot travel on tile
||||||||||||||+-- 1: 0--Airship can land, 1--Airship cannot land
|||||||||||||+--- 2 \ Size of shadow cast by airship
||||||||||||+---- 3 / 00-smallest, 01-small, 10-large, 11-largest
|||||||||||+----- 4: 0--Can walk on/off tile, 1--Cannot walk on/off tile
||||||||||+------ 5: 0--Character is opaque, 1--Bottom of character is transparent
|||||||||+------- 6: 0--Deactivate enemy encounters, 1--Activate enemy encounters
||||||||+-------- 7:
|||||||+--------- 8 \
||||||+---------- 9 } Battle Background Image (see below)
|||||+----------- 10 /
||||+------------ 11:
|||+------------- 12:
||+-------------- 13:
|+--------------- 14:
+---------------- 15:
----
Locations
000 World of Balance
001 World of Ruin
002 Serpent Trench
003 --
004 --
005 --
006 Setzer's Airship (black background)
007 Setzer's Airship--Rooms
008 --
009 Scenario Selection Screen
00A Setzer's Airship, flying through the sky
00B Darryl's Airship, with Darryl at the helm
00C Setzer's Airship--Casino Room (no exits)
00D Setzer's Airship, party standing on deck
00E Chocobo Stable (World of Balance)
00F Houses in South Figaro
010 Chocobo Stable (World of Ruin)
011 Airship (World of Ruin, Bahamut magicite received)
012 Narshe (WoB)-Mountaintop cliff (from intro)
013 Narshe (WoB) (from intro--some places are inaccessible)
014 Narshe (WoB) (normal)
015 Narshe-Mountains between Narshe and the caves above Narshe
016 Narshe-Mountaintop maze above Narshe
017 Narshe-Mountaintop cliff (normal)
018 Narshe-Weapon Shop
019 Narshe-Armor Shop
01A Narshe-Item Shop
01B Narshe-Relic Shop
01C Narshe-Inn
01D Narshe-Cafe
01E Narshe-Elder's House
01F Chocobo Stable
020 Narshe (WoR)
021 Narshe (WoR)-Mountains between Narshe and the caves above Narshe
022 Narshe (WoR)-Mountaintop maze above Narshe (Ice Dragon)
023 Narshe (WoR)-Mountaintop cliff
024 Narshe Caves (Mag Roader?)
025 Underneath Narshe
026 Moogle's Cave
027 Narshe-Mountain Path to Maze
028 Narshe Caves (no enemies)
029 Narhse Caves (beginning)
02A
02B
02C Underneath Narshe (doesn't work)
02D
02E
02F South Figaro (doesn't work)
030
031
032 Underneath Narshe
033
034
035
036
037 Figaro Castle
038
039 Figaro Castle-various rooms
03A
03B "
03C
03D Figaro Castle-various basement rooms
03E
03F
040
041
042
043
044 Cave to South Figaro (World of Ruin)
045 Cave to South Figaro (World of Balance)
046
047
048
049
04A South Figaro (World of Ruin)
04B South Figaro (World of Balance)
04C
04D
04E
04F
050
051 South Figaro-Large House
052
053 South Figaro-Large House, basement
054 South Figaro-Duncan's House, basement
055
056 South Figaro-Duncan's House
057
058 South Figaro-Inn
059
05A
05B
05C
05D
05E Nikeah (?)-Some rooms (as well as Cid's house on the Solitary Island)
05F
060 Mt. Kolts
061 Mt. Kolts with Fog
062 Mt. Kolts-last area (where Vargas is)
063
064 Mt. Kolts-Inner caves
065
066
067
068
069 Classroom-Advanced Battle Tactics
06A Classroom-Battle Tactics
06B Classroom-Environmental Science
06C
06D Returners' Hideout
06E
06F Returners' Hideout-Inn
070
071 Lete River
072 Lete River-Inner Caves
073 Crazy Old Man's House
074 Albrook-Shops
075 Imperial Camp
076
077
078 Doma Castle-from poison scene?
079 Doma Castle-World of Balance
07A
07B Doma Castle-inner rooms
07C
07D Doma Castle-dimmed with enemies (from Cyan's dream)
07E Doma Castle-dimmed rooms with enemies (from Cyan's dream)
07F Duncan's House--World of Ruin
080
081
082
083 Crazy Old Man's House--World of Ruin
084 Phantom Forest--Entrance
085 Phantom Forest--Recovery Spring
086 Phantom Forest--Exit
087 Phantom Forest--to train platform
088
089 Phantom Train Platform--Train left, Cyan sad
08A
08B
08C
08D
08E Phantom Train
08F
090 Phantom Train--Switch car, from Cyan's dream
091 Phantom Train--Seating car
092 Phantom Train--Engine room
093 Phantom Train--Dining car
094
095 Phantom Train--Seating car 2
096
097 Phantom Train--Rroom car 1
098 Phantom Train--Car with ghost
099 Phantom Train--Save point
09A
09B Baren Falls--Cave
09C Baren Falls--Cliff
09D Mobliz--World of Balance
09E Mobliz--World of Ruin
09F Riverbank where Gau finds the party
0A0 Mobliz--Inn
0A1 Mobliz--Arsenal
0A2 Mobliz--Relics
0A3 Mobliz--Armor Shop
0A4 Mobliz--Item Shop
0A5 Mobliz--Wounded Soldier's House
0A6 Baren Falls--Entrance
0A7 Mt. Crescent
0A8 River leading to Serpent Trench
0A9 Nikeah--World of Balance
0AA Riverbank with Clyde and Baram
0AB
0AC
0AD
0AE
0AF Serpent Trench--Caves
0B0 Mt. Zozo--Outside
0B1 Mt. Zozo--Outside, cliff with treasure chest
0B2 Mt. Zozo--Outside, cliff connecting dragon room to Cyan's room
0B3 Mt. Zozo--First inner chamber
0B4
0B5 Mt. Zozo--Cliff outside Cyan's room
0B6
0B7
0B8
0B9 Colloseum Builder's House--World of Balance
0BA
0BB Nikeah--Port
0BC Kohlingen--World of Balance
0BD Kohlingen--World of Ruin
0BE
0BF Kohlingen--Inn
0C0 Kohlingen--?
0C1 Kohlingen--Arsenal
0C2 Kohlingen--General Store
0C3
0C4
0C5
0C6 Jidoor--World of Balance
0C7
0C8 Jidoor--Auction House
0C9 Jidoor--Item Shop
0CA Jidoor--Relics
0CB Jidoor--Armor Shop
0CC Jidoor--Weapon Shop
0CD
0CE Jidoor--Inn
0CF Jidoor--Owzer's House (dimmed, enemies)
0D0 Jidoor--Owzer's House (dimmed, no enemies)
0D1 Jidoor--Owzer's House
0D2
0D3
0D4
0D5
0D6
0D7 Airship flying scene
0D8 Gestahl, Madonna, and Maduin outside Esperville
0D9 Esperville
0DA Esper Cave
0DB Esperville Houses
0DC
0DD Zozo
0DE
0DF
0E0
0E1 Zozo--Buildings
0E2 "
0E3
0E4
0E5
0E6
0E7 Opera House--Stage, dancing
0E8
0E9 Opera House--Stage, fighting
0EA
0EB Opera House--Rafters
0EC Opera House--Castle Scene
0ED
0EE
0EF Opera House--Rafters (alone)
0F0
0F1
0F2 Vector
0F3 Vector--Imperial Castle
0F4 Vector--Imperial Castle, roof
0F5 Vector--Inn
0F6 Vector--Weapon Shop
0F7 Vector--Cafe
0F8 Vector--Armor Shop
0F9 Vector--?
0FA Vector--Imperial Castle, inside
0FB
0FC
0FD Vector--on fire
0FE
0FF
100
101
102
103
104
105
106 Magitek Factory--Inside
107 Magitek Factory--Inside, 2nd
108 Magitek Factory--Chamber where Shiva and Ifrit are found
109
10A Magitek Factory--Elevator with Cid
10B
10C
10D
10E
10F
110
111
112 Magitek Research Facility--Tube Room
113
114 The place Zone Eater sucks you into
115
116 Gogo's Room
117
118
119 Umaro's Lair
11A
11B
11C Maranda--World of Balance
11D Doma (after liberation?)
11E
11F Kefka's Domain
120 (?)--Inn
121 (?)--Weapon Shop
122 (?)--Armor Shop
123
124
125 Kefka's Domain
126 Kefka's Domain
127 Kefka's Domain
128 "
129 Daryll's Tomb
12A Daryll's Tomb--Basement 1
12B Daryll's Tomb--Basement 2
12C Daryll's Tomb--Basement 3
12D Daryll's Tomb--Long Staircase
12E
12F Kefka's Domain
130
131 Tzen--World of Ruin, predestruction
132 Tzen--World of Ruin, postdestruction
133 Jidoor (WoR)--Item Shop
134 Jidoor (WoR)--Inn
135 Jidoor (WoR)--Weapon Shop
136 Jidoor (WoR)--Armor Shop
137
138 Jidoor (WoR)--Relics
139 Phoenix Cave--Small Lava Room
13A Phoenix Cave--Foggy Lava Room
13B Phoenix Cave--Top Level
13C
13D
13E Phoenix Cave--Entrance
13F Mountain Cliff from Cyan's dream
140 Mines from Cyan's dream
141 Switch car from Cyan's dream
142 Seating car from Cyan's dream
143 Albrook--World of Balance
144 Albrook--World of Ruin
145 Albrook--Inn