Can potions become an equip-able item (like Path of Exile)? #864
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Can potions become an equip-able item (like Path of Exile) in the current Flare engine? If the Flare engine can have the option for potions to become an equip-able item (like Path of Exile or kinda with Baldur's Gate) then that could limit potion spam where say only 3 to 6 (a limited amount of potion slots) can be drank at the same time with cool downs per each potion type there could be a limited burst of drinking one of each potion type equipped before waiting for cool downs. The equipped potion types could and mixed and matched on the 'potion belt' / potion equip-able areas / 3-6 ~potion slots. Also say a stack of ~10 of each kind could be in order so drinking many potions can still happen but also to keep things reasonable and avoid infinite potions / free resources. Can potions be made only usable if equipped and still consumable? Like how they currently work but can only be activated / 'drank' if they are equipped first? |
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Replies: 1 comment 3 replies
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Interesting idea. I tried it out and it "just works" for the most part. Here's what I did:
Observations:
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Interesting idea. I tried it out and it "just works" for the most part. Here's what I did:
equipment_slot=256,160,potion
tomenus/inventory.txt
item_type=potion
to the Health Potion item (id=2)requires_item=2
torequires_equipped_item=2,1
in the potion's power definition (powers/base/items/health_potion.txt
)Observations: