Can Flare crafting be upgraded and with many different NPCs with different skill sets and with ~'risky recipes'? #859
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@dorkster Can Flare crafting be upgraded and many different N.P.C.s with different skill sets and with ~'risky recipes'? Does anyone around here have any ideas on how to improve / expand the crafting system to support hundred of recipes with ~thousands of possible ingredient combinations? I am hoping to make Flare able to compete / be on par with crafting expectations of other grand scale R.P.G.s while not being too unrealistic to implement. I got thinking in this comment for a similar vein of thought for how to improve the Flare crafting system: #857 (comment) + https://opengameart.org/forumtopic/can-flare-crafting-be-upgraded-and-with-many-different-npcs-with-different-skill-sets-and Questions:
*Also this 'risky recipe' system gives nigh-infinite replayability/versatility of enjoying content where every trade-skill relevant item can be potentially used to 'gamble' / craft upwards. Almost like in Path of Exile and Diablo II where items can be upgraded via crafting but at a ~large/great costs / lots of re-rolling from 'base' items. |
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Replies: 2 comments 3 replies
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Flare's crafting system is more of a proof-of-concept for the MenuBook API than something designed to be scaled up like you describe. You should look at The three objects you can have in books are text, images, and buttons. Considering each of these need to be placed individually, it's not ideal for large amounts of things. Although, it is possible to for buttons to open other books. So you can achieve the effect of multiple "pages" (see
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Successful Crafting Approach: (It works now!) Via: flareteam/flare-engine#1796 (comment) Craft Dagger Test[button] [event] |
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Successful Crafting Approach: (It works now!) Via: flareteam/flare-engine#1796 (comment)
Craft Dagger Test
[button]
button_pos=248,280
text=Forge Copper Off-Hand Dagger.
requires_currency=100
requires_item=3097:3
script=scripts/AGABAL/Crafting/Blacksmithing/Crafting_Test_Copper_Off-Hand_Dagger.txt
[event]
remove_currency=100
remove_item=3097:3
reward_item=3071