Releases: fishfolk/jumpy
Releases · fishfolk/jumpy
v0.12.2
[0.12.2] - 2024-09-11
Bug Fixes
- UI for leaving online game when disconnected (#1002) by Max Whitehead
- Prevent pausing in online from timing out network, allow game to continue running (#1003) by Max Whitehead
- Fix losing focus on main menu when pressing right/left (#1007) by Max Whitehead
- Fix adding AI in first slot + starting game with AI but no player (#1008) by Max Whitehead
- Remove Map "Edit" button from pause menu until map editor restored (#1009) by Max Whitehead
- Make sure pause menu closes after a menu map change (#1012) by Max Whitehead
- Force git attributes unix line endings (#1013) by Max Whitehead
- Switch to AudioCenter implemented in bones - remove from Jumpy (#1017) by Max Whitehead
- Fixup paths using
NetworkInfo
to useSyncingInfo
+ update boes_framework (#1018) by Max Whitehead - Implement 'remove_all_systems' + update bones_framework (#1019) by Max Whitehead
Features
- Add settings menu to the in game menu (#1000) by Friedel Ziegelmayer
- Update to bones with increase network player limit (#1005) by Friedel Ziegelmayer
- Add bones logging setup, enables logging to file system (#1024) by Max Whitehead
Miscellaneous Tasks
- Update bones renderer (#1006) by Max Whitehead
- Update bones / Iroh (#1011) by Max Whitehead
- Update bones + add 'net-debug' feature flag (#1015) by Max Whitehead
- Update git attributes to have explicit inclusion/exclusion (#1022) by RockasMockas
- Bump quinn-proto to >0.11.7 (#1020) by Orhun Parmaksız
- Bump actions/download-artifact to v4 (#1021) by Orhun Parmaksız
- Bump version to 0.12.2 (#1025) by Max Whitehead
- Bump actions/upload-artifacts to v4 (#1027) by Max Whitehead
v0.12.1
[0.12.1] - 2024-05-18
Bug Fixes
- Fix machine gun animation and musket (#992) by RuppFv
Features
- Allow movement / menu nav with dpad and joystick (#991) by Max Whitehead
- Cannon re-implement (#965) by RuppFv
- Respawn Stamp Boots when a player was killed (#993) by Breadp4ck
- Upgrade bones and use
iroh
based multiplayer (#996) by Friedel Ziegelmayer
Miscellaneous Tasks
v0.12.0
[0.12.0] - 2024-04-22
Bug Fixes
- Fix musket/blunderbass kickback and blunderbass bullet speed being incorrect post-physics refactor (#957) by Max Whitehead
- Update parry2d to 0.13.7 (use rapier fork) for crash fix in QBVH (#960) by Max Whitehead
- Avoid physics query slowdown over time by rebuilding broadphase every frame (#962) by Max Whitehead
- Fix not being able to navigate online menu without mouse (#969) by Max Whitehead
- Preserve session_runner when restarting game session (#971) by Max Whitehead
- Add spawn kickbomb command to allow spawning from gameplay code without interfering with map hydration (#968) by Max Whitehead
- Fix kick bomb hydration breaking non-kickbomb spawned elements (#972) by Max Whitehead
Features
- Reimplement blunderbuss (#952) by RuppFv
- Port periscope (#953) by RuppFv
- Update packages (#955) by Nelson Earle
- Port machine gun (#954) by RuppFv
- Bullet spawn offset in yaml (#959) by RuppFv
- Round scoring + map transitions (#973) by Max Whitehead
- Add intermission screen displaying match scores (#987) by Max Whitehead
Miscellaneous Tasks
- Update bones for: EguiCtx crash fix + network desync fix (#966) by Max Whitehead
- Update bones_framework - fix desync on net correction at max prediction (#967) by Max Whitehead
- Update
rustls
versions for cargo deny advisory (#983) by Max Whitehead - Update bones (get net fps fix) (#985) by Max Whitehead
- Bump version to 0.12.0 (#988) by Max Whitehead
v0.11.2
v0.11.1
v0.11.0
[0.11.0] - 2024-03-24
Bug Fixes
- Update devpack version to 0.10.1 to match game version (#926) by Max Whitehead
- Reset hat when dropped (#934) by Nelson Earle
- Specify local input delay and max prediction window from metadata (#935) by Max Whitehead
- Update wasm CI workflow version to match game (#937) by Max Whitehead
Features
- Install bones network debug window (#919) by Max Whitehead
- Add bones frame time diagnostics window. (#921) by Max Whitehead
- Support Dynamic bodies (#927) by Max Whitehead
- Contact filtering + changing shape + jump through for simulated bodies (#928) by Max Whitehead
- Add player ragdoll state + corpse physics (#932) by Max Whitehead
- Add extra colliders to jump_through tiles for collision with dynamics (#931) by Max Whitehead
Miscellaneous Tasks
- Add Unicode-3.0 to allowed licenses for cargo deny (#923) by Max Whitehead
Other
- Steam packaging utility + linux launch scripts (#917) by Max Whitehead
- Bump version 0.11.0 in game + devpack (#936) by Max Whitehead
Refactor
- Remove physics timestep scaled by 60 + update velocities to keep behavior (#925) by Max Whitehead
v0.10.1
[0.10.1] - 2024-03-05
Bug Fixes
- Sliding collisions (#911) by Nelson Earle
- Fix crash on web build due to missing
web
feature for puffin. (#914) by Zicklag
Features
- Add audio settings (#909) by Nelson Earle
- Non-tile solids (#903) by Nelson Earle
- Migrate the rest of the hats (#912) by Nelson Earle
- Re-add puffin profiler (F10) (#908) by Max Whitehead
Miscellaneous Tasks
- Update cargo lock, bump to 0.10.1 (#922) by Max Whitehead
v0.10.0
[0.10.0] - 2024-01-20
Bug Fixes
- Kick Bomb can't be used (#896) by Nelson Earle
- Kick bomb randomness (#902) by Nelson Earle
- Fix player selection in online play. (#905) by Zicklag
Features
- Reimplement Jellyfish (#895) by Nelson Earle
- Add a find helper method to
PlayerInventories
(#897) by Nelson Earle - Jellyfish v2 (#898) by Nelson Earle
- Separate alarm emote from face animations (#901) by Nelson Earle
- Re-implement networking from bones + re-add online matches (#900) by Max Whitehead