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[Bug] Firebase 11.1 causing multiple issues #768
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Hi @brenofurlanpixo, Thanks for bringing this to our attention. For your editor, could you try if version 11.2.0 of the SDK resolves the issue? It may contain a fix for the crash you're facing. Could you also confirm if either |
Hey there @paulinon thanks for your reply! Also, here's the import config for the ![]() |
Hello again!
We're now able to reproduce this error following a step-by-step action, where we try to load a JSON from the Firebase Cloud Storage while loading a Scene [Edit] Happens constantly with scene load/unload, not entirely linked with a Firebase request or something |
Further tests showed that those are not only related with Scene load:
On this action we're just opening a screen where you can check whats the current save state (i.e. synced or not) with firebase |
Hi @brenofurlanpixo, Does unticking |
Hey there @paulinon ! CI Issue fix AttemptWe've uploaded a modified version of crashlytics with the
Editor CrashesI was investigating this very issue and found out that when calling We were handling it as property:
We're using a very straightforward implementation of |
Hi @brenofurlanpixo, Thanks for the update. It seems that the behavior you're facing with the build is similar to this issue in the External Dependency Manager repository. You may refer to this thread for updates. Does the issue persist if you update your Unity editor to a later version (2022.3.4f1 is the latest LTS version)? It would be helpful if you provide a minimal, reproducible example as this could be used as a baseline for troubleshooting. |
Hey @brenofurlanpixo. We need more information to resolve this issue but there hasn't been an update in 5 weekdays. I'm marking the issue as stale and if there are no new updates in the next 5 days I will close it automatically. If you have more information that will help us get to the bottom of this, just add a comment! |
Hey there! |
Same, 11.1v issues |
Hello, we are facing same issues on 11.1, 11.2 versions.
|
Hey @brenofurlanpixo. We need more information to resolve this issue but there hasn't been an update in 5 weekdays. I'm marking the issue as stale and if there are no new updates in the next 5 days I will close it automatically. If you have more information that will help us get to the bottom of this, just add a comment! |
Since there haven't been any recent updates here, I am going to close this issue. @brenofurlanpixo if you're still experiencing this problem and want to continue the discussion just leave a comment here and we are happy to re-open this. |
We have just updated from Firebase 10.4.0 to 11.2.0 and we're getting this Editor crash randomly, across all our editors. In our case the call stack is:
There have been no changes to our auth code, the only change has been updating Firebase while integrating Firebase Messaging. There is clearly something broken here, please re-open. |
[REQUIRED] Please fill in the following fields:
[REQUIRED] Please describe the issue here:
Since we'd updated the Firebase SDK to 11.0+ we've found several issues across our project:
Editor - NOT FIXED
After updating we are occasionally experiencing Editor crashes that are linked to the Firebase SDK. We haven't been able to specifically identify where, although I'm going to provide some logs as it may be useful:
This only happens when trying to connect with Firebase services, there's also this other log:
This happens on Editor, but you can see that we've got some logs for '/home/runner' path, perhaps this is an issue with Firebase CI?
Steps to reproduce:
It happens really occasionally, no specific steps are recorded but this issue is present in both MacOS Ventura 13.1 and Windows 11
Build - WORKAROUNDED
We found that running Android builds on Linux environments will output broken builds which cannot be opened.
This is due this error, when triggered Crashlytics can't generate the build_id property and will prevent the game from opening:
To solve this we had to add iOS Build Support for CI Android, which is not optimal.
If I can provide any further info or help please let me know, thanks :)
[EDIT]
Issue also present on MacOS 12.5
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