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Implement Phase 2 of Active Effects, which will allow Items to own Active Effects. Example:
Wordly:When gossiping or spinning a tale, you gain a +20 Base Chance to Rumor Tests. This is a Talent Item that has an Active Effect attached, which should modify an attribute on the Actor that will be checked during Test Configurations for the Rumor Test.
The text was updated successfully, but these errors were encountered:
Implement Phase 2 of Active Effects, which will allow
Item
s to own Active Effects. Example:Item
that has an Active Effect attached, which should modify an attribute on theActor
that will be checked during Test Configurations for the Rumor Test.The text was updated successfully, but these errors were encountered: