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I think it'd be easier for newbies if trickle was set to false by default. While the examples use clients on a same context and multiple candidates are shared automatically, developers will likely use a signaling server. When building out a signaling server, its not immediately obvious you need to handle multiple signals from the same peer. Setting trickle to false by default would hopefully save a lot of headaches.
The text was updated successfully, but these errors were encountered:
trickle:false won't ensure only a single signal message. If you addStream after negotiation completes, you'll get more messages.
Disabling trickle is kind of terrible - it stalls establishing the connection until ICE fully completes. I don't think poor performance should be the default.
Maybe this is a documentation bug rather than an issue with the defaults?
Not a bug but a suggestion:
I think it'd be easier for newbies if trickle was set to false by default. While the examples use clients on a same context and multiple candidates are shared automatically, developers will likely use a signaling server. When building out a signaling server, its not immediately obvious you need to handle multiple signals from the same peer. Setting trickle to false by default would hopefully save a lot of headaches.
The text was updated successfully, but these errors were encountered: