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I'm using a GifImageView in situation where the animation is stopped and started very rapidly for a period of time. This toggling can happen as frequently as <10 milliseconds. This creates a memory leak which eventually crashes my app.
From the code here, it looks like the thread which runs the animation is not actually stopped on the call to stopAnimation.
I'm using a
GifImageView
in situation where the animation is stopped and started very rapidly for a period of time. This toggling can happen as frequently as <10 milliseconds. This creates a memory leak which eventually crashes my app.From the code here, it looks like the thread which runs the animation is not actually stopped on the call to
stopAnimation
.https://github.com/felipecsl/GifImageView/blob/master/library/src/main/java/com/felipecsl/gifimageview/library/GifImageView.java#L184
Am I correct in that and, if so, what is the reason for this behavior?
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