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calculate.cpp
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#include "calculate.h"
Calculate::Calculate(QObject *parent) : QObject(parent)
{
}
bool Calculate::matrix2quaternion(const QList<double> &matrix,QList<double> &quaternion)
{
//探测四元数中最大的项
double fourWSquaredMinusl = matrix[0]+matrix[4]+matrix[8];
double fourXSquaredMinusl = matrix[0]-matrix[4]-matrix[8];
double fourYSquaredMinusl = matrix[4]-matrix[0]-matrix[8];
double fourZSquaredMinusl = matrix[8]-matrix[0]-matrix[4];
int biggestIndex = 0;
double fourBiggestSqureMinus1 = fourWSquaredMinusl;
if(fourXSquaredMinusl>fourBiggestSqureMinus1){
fourBiggestSqureMinus1 = fourXSquaredMinusl;
biggestIndex =1;
}
if(fourYSquaredMinusl>fourBiggestSqureMinus1){
fourBiggestSqureMinus1 = fourYSquaredMinusl;
biggestIndex =2;
}
if(fourZSquaredMinusl>fourBiggestSqureMinus1){
fourBiggestSqureMinus1 = fourZSquaredMinusl;
biggestIndex =3;
}
//计算平方根和除法
double biggestVal = sqrt(fourBiggestSqureMinus1+1.0f)*0.5f;
double mult = 0.25f/biggestVal;
//计算四元数的值
switch(biggestIndex){
case 0:
quaternion[3]=biggestVal;
quaternion[0]=(matrix[5]-matrix[7])*mult;
quaternion[1]=(matrix[6]-matrix[2])*mult;
quaternion[2]=(matrix[1]-matrix[3])*mult;
break;
case 1:
quaternion[0] = biggestVal;
quaternion[3] =(matrix[5]-matrix[7])*mult;
quaternion[1] =(matrix[1]+matrix[3])*mult;
quaternion[2] =(matrix[6]+matrix[2])*mult;
break;
case 2:
quaternion[2] =biggestVal;
quaternion[3] =(matrix[6]-matrix[2])*mult;
quaternion[0] =(matrix[1]+matrix[3])*mult;
quaternion[1] =(matrix[5]+matrix[7])*mult;
break;
case 3:
quaternion[2] =biggestVal;
quaternion[3] =(matrix[1]-matrix[3])*mult;
quaternion[0] =(matrix[6]+matrix[2])*mult;
quaternion[1] =(matrix[5]+matrix[7])*mult;
break;
}
return true;
}
bool Calculate::matrix2rpy(const QList<double> &matrix,QList<double> &rpy)
{
}
bool Calculate::matrix2euler(const QList<double> &matrix,QList<double> &euler)
{
}
bool Calculate::quaternion2matrix(const QList<double> &quaternion, QList<double> &matrix)
{
matrix[0]=1-2*quaternion[1]*quaternion[1]-2*quaternion[2]*quaternion[2];
matrix[1]=2*quaternion[0]*quaternion[1]+2*quaternion[3]*quaternion[2];
matrix[2]=2*quaternion[0]*quaternion[2]-2*quaternion[3]*quaternion[1];
matrix[3]=2*quaternion[0]*quaternion[1]-2*quaternion[3]*quaternion[2];
matrix[4]=1-2*quaternion[0]*quaternion[0]-2*quaternion[2]*quaternion[2];
matrix[5]=2*quaternion[1]*quaternion[2]+2*quaternion[3]*quaternion[0];
matrix[6]=2*quaternion[0]*quaternion[2]+2*quaternion[3]*quaternion[1];
matrix[7]=2*quaternion[1]*quaternion[2]-2*quaternion[3]*quaternion[0];
matrix[8]=1-2*quaternion[0]*quaternion[0]-2*quaternion[1]*quaternion[1];
return true;
}
bool Calculate::rpy2matrix(const QList<double> &rpy, QList<double> &matrix)
{
}
bool Calculate::euler2matrix(const QList<double> &euler, QList<double> &matrix)
{
double c1=cos(euler[0]);
double c2=cos(euler[1]);
double c3=cos(euler[2]);
double s1=sin(euler[0]);
double s2=sin(euler[1]);
double s3=sin(euler[2]);
matrix[0]=c1*c2;
matrix[1]=c1*s2*s3-c3*s1;
matrix[2]=s1*s3+c1*c3*s2;
matrix[3]=c2*s1;
matrix[4]=c1*c3+s1*s2*s3;
matrix[5]=c3*s1*s2-c1*s3;
matrix[6]=-s2;
matrix[7]=c2*s3;
matrix[8]=c2*c3;
return true;
}