Runtime has from early on possessed a very rudimentary game UI module that more or less existed to render Fahrenheit v1.0.0.0 using TOMkpCrossExtMesFontLClutTypeRGBA. While convenient and a good early example of module structure, it has fallen into disuse and is currently stubbed out almost entirely in mainline.
It should be decided what to do with it. Either:
- it shall be excised entirely
- we will take the time to expand it with a number of
TO* function calls and present a unified 'game UI' toolkit with appropriate Core API.
Not urgent, but a question to settle for 1.0.
Runtime has from early on possessed a very rudimentary game UI module that more or less existed to render
Fahrenheit v1.0.0.0usingTOMkpCrossExtMesFontLClutTypeRGBA. While convenient and a good early example of module structure, it has fallen into disuse and is currently stubbed out almost entirely in mainline.It should be decided what to do with it. Either:
TO*function calls and present a unified 'game UI' toolkit with appropriate Core API.Not urgent, but a question to settle for 1.0.