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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Cornucobia"
config/version="0.1.1"
run/main_scene="res://scenes/menus_and_levels/loading_screen.tscn"
config/use_custom_user_dir=true
config/custom_user_dir_name="Cornucobia"
config/quit_on_go_back=false
config/features=PackedStringArray("4.3", "GL Compatibility")
run/max_fps=60
boot_splash/show_image=false
boot_splash/image="res://icons/cornucobia_foreground.png"
boot_splash/fullsize=false
boot_splash/use_filter=false
config/icon="res://icons/cornucobia_icon.png"
[autoload]
SaveSystem="*res://addons/save_system/save_system.gd"
SilentWolf="*res://addons/silent_wolf/SilentWolf.gd"
GlobalVar="*res://scripts/autoloads/GlobalVar.gd"
Shaker="*res://addons/shaker/src/Shaker.gd"
CollisionCalc="*res://scripts/autoloads/collision_calc.gd"
GlobalAudioPlayer="*res://scenes/autoloads/global_audio_player.tscn"
[display]
window/size/viewport_width=1080
window/size/viewport_height=2400
window/stretch/mode="viewport"
window/stretch/aspect="expand"
window/handheld/orientation=1
[editor_plugins]
enabled=PackedStringArray("res://addons/ColorPreview/plugin.cfg", "res://addons/SimpleTODO/plugin.cfg", "res://addons/alignment-tool/plugin.cfg", "res://addons/anthonyec.camera_preview/plugin.cfg", "res://addons/save_system/plugin.cfg", "res://addons/shaker/plugin.cfg", "res://addons/silent_wolf/plugin.cfg", "res://addons/simple_tool_button/plugin.cfg", "res://addons/todo_4/plugin.cfg")
[input]
swap_direction={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":90,"key_label":0,"unicode":122,"location":0,"echo":false,"script":null)
]
}
switch_lane_up={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":67,"key_label":0,"unicode":99,"location":0,"echo":false,"script":null)
]
}
switch_lane_down={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":88,"key_label":0,"unicode":120,"location":0,"echo":false,"script":null)
]
}
debugpress={
"deadzone": 0.5,
"events": []
}
debugpress2={
"deadzone": 0.5,
"events": []
}
[input_devices]
pointing/emulate_touch_from_mouse=true
[layer_names]
2d_physics/layer_1="chara"
2d_physics/layer_2="enemies"
2d_physics/layer_3="ground"
2d_physics/layer_4="wall"
2d_physics/layer_5="flyingenemies"
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
textures/vram_compression/import_etc2_astc=true