-
Notifications
You must be signed in to change notification settings - Fork 15
Open
Description
It would be cool to implement a scripting engine that allows users to customize their client experience without having to make code changes. The script engine in EOBot is getting pretty full-featured; it would be cool to extract that into its own project and reference it in both EOBot and EndlessClient.
Some ideas for what scripts could do:
- Automate some tasks (pickup item drops, junk things you don't want)
- Enhance UI functionality; e.g. add HUD buttons or tooltips
- Probably something else cool, I'll keep thinking about it
The idea is to have each 'event' be a well-known name, and require the input script file to match that name or else it won't be executed.
I think some thought also needs to go in to how to keep players from automating too much since botting is something server operators generally don't appreciate.
Reactions are currently unavailable