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base repository: esperecyan/VRMConverterForVRChat
base: v4.0.0
head repository: esperecyan/VRMConverterForVRChat
compare: master
Commits on Mar 3, 2019
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Commits on Mar 4, 2019
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Commits on Mar 5, 2019
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Commits on Mar 14, 2019
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MToon 1.7 への置換において、Render Queue が引き継がれないバグを修正 (6dc556 の不備)
スクリプトから Material.shader を変更すると、Material.renderQueue は規定値にリセットされる。 <https://docs.unity3d.com/ja/2017.4/ScriptReference/Material-renderQueue.html>
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Commits on Mar 17, 2019
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Commits on Mar 24, 2019
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VRChat上で、マテリアルのRender Queueが無視されるバグに対処
シェーダーを複製し、シェーダーを書き換えて指定するようにした。 参照: Use with VRChat – Type74 <http://type74.lsrv.jp/use-with-vrchat/> 「VRChatで利用する場合、現在のVRCの仕様(?)でファイルに記載されているRenderTypeとRenderQueue(=FromShaderの値)を使うので、Inspectorで設定した値になるようにファイルで指定したシェーダーを用意する必要があります。」
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Commits on Mar 25, 2019
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Commits on Mar 27, 2019
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VRMSpringBoneとDynamicBoneで揺れるボーンが異なっていた問題を修正
VRMSpringBoneはRoot Bonesとその子孫に作用し、DynamicBoneはRootの子孫に作用する。
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Commits on Mar 29, 2019
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Commits on Mar 30, 2019
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Commits on Apr 5, 2019
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オートアイムーブメント用のダミーメッシュがファイルとして保存されていなかったバグを修正 (a920fb の不備)
これによって、元のアバターにBodyという名前のオブジェクトが存在しない場合、Blinkが設定されたメッシュがBodyの場合に、アバターが鏡に映らなくなっていた。 https://twitter.com/esperecyan/status/1114150695815401472
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Commits on Apr 11, 2019
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Revert "VRMSpringBoneとDynamicBoneで揺れるボーンが異なっていた問題を修正"
This reverts commit 548ea37. DynamicBoneはRootにも作用すると思われるため。
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Commits on Apr 13, 2019
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VRC_Avatar DescriptorコンポーネントのDefault Animation SetをFemale固定に
ちかげまるさん <https://twitter.com/chikagemaru_any> の調査より、Female以外には不具合があることが分かったため。 また、下記ツイートも参照。 キノスラさんのツイート: “・男の子でもVRC_Avatar Descriptorの設定はFemaleにしておいた方が良さげ。Maleだと脚の開き方とかジャンプポーズに違和感が。 ・DynamicBoneの動きがUnity上で揺らした時とはだいぶ違う。” <https://twitter.com/cinosura_/status/1063106430947930112>
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肩の上下位置を指定して変換する機能を追加し、VRoidのなで肩補正機能を削除した
淵の白雲さんのツイート: “@esperecyan VRM Converterのなで肩修正機能で逆にいかり肩になってしまった場合はどこを調整すればいいですか? rigを編集しようにもfbx本体が見つからなくて困っています… ” <https://twitter.com/fuchi_shira/status/1069057530754609153> 100の人さんのツイート: “うーん……VRoid以外でいかり肩をどうにかしたいってツイートも見かけましたし、肩の上下をスライドバーで設定できるようにしてみましょうかね… ” <https://twitter.com/esperecyan/status/1069112132317270017>
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Commits on Apr 21, 2019
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VRChat上では true 固定のため、DynamicBone.m_DistantDisable の設定を行わないようにした
参照: [VRChat] DynamicBoneがパフォーマンスに与える影響の調査報告 | DOLL PROFILEDOLL PROFILE <https://www.doll-profile.com/blog/131>
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Commits on Apr 27, 2019
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参照: C# リフレクションを無理矢理用いて、ジェネリックコレクションを扱う — s-kita’s blog <http://s-kita.hatenablog.com/entry/20091114/1258207948>
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Commits on Apr 28, 2019
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他のVRMBlendShapeで、Blink、およびNEUTRALと同一のシェイプキーを使用している場合に限り、シェイプキーを複製
これにより、同一シェイプキーの使用時にBlink、NEUTRALが動作しなくなっていたバグ (9fbb70 の不備) も解消
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