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docs(landing): the site's front page still said web + WeChat only
estellaengine.com's root is the first thing a visitor reads, and it was the stalest surface of all -- the lead, the cross-platform card, and both the SEO and og:description meta tags stopped at "web browsers and WeChat MiniGames", which is two releases behind. Search results and link previews were repeating it.
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docs/landing/index.html

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<meta charset="utf-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1" />
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<title>Estella — A fast 2D game engine powered by WebAssembly and ECS</title>
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<meta name="description" content="Estella is a 2D game engine with a TypeScript SDK and a C++/WebAssembly backend. Build games for the web and WeChat MiniGames, with a visual editor." />
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<meta name="description" content="Estella is a 2D game engine with a TypeScript SDK and a C++/WebAssembly backend. Build games for the web, desktop, WeChat MiniGames, playable ads and native Android / iOS, with a visual editor." />
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<link rel="canonical" href="https://estellaengine.com/" />
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<meta property="og:type" content="website" />
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<meta property="og:title" content="Estella — A fast 2D game engine" />
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<meta property="og:description" content="A TypeScript SDK on a C++/WebAssembly backend. Web + WeChat MiniGames, with a visual editor." />
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<meta property="og:description" content="A TypeScript SDK on a C++/WebAssembly backend. Web, desktop, WeChat MiniGames, playable ads and native Android / iOS, with a visual editor." />
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<meta property="og:image" content="https://estellaengine.com/og-image.png" />
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<meta property="og:url" content="https://estellaengine.com/" />
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<meta name="twitter:card" content="summary_large_image" />
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<p class="lead">
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Estella pairs a first-class TypeScript SDK with a C++/WebAssembly
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rendering core, and ships a visual editor. Build once, deploy to web
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browsers and WeChat MiniGames.
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browsers, the desktop, WeChat MiniGames, playable ads, and native
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Android / iOS.
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</p>
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<div class="cta">
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<a class="btn primary" href="/docs/getting-started/quick-start/">Get Started →</a>
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<div class="card"><h3>Fast</h3><p>A C++ rendering pipeline compiled to WebAssembly — not interpreted JavaScript.</p></div>
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<div class="card"><h3>Type-safe SDK</h3><p><code>defineComponent</code>, <code>defineSystem</code>, <code>Query</code>, <code>Commands</code>, <code>Res</code>.</p></div>
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<div class="card"><h3>Data-oriented</h3><p>An ECS core with a single cache-friendly component storage layer.</p></div>
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<div class="card"><h3>Cross-platform</h3><p>One codebase, deployed to web browsers and WeChat MiniGames.</p></div>
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<div class="card"><h3>Cross-platform</h3><p>One codebase, deployed to the web, the desktop, WeChat MiniGames, playable ads, and native Android / iOS.</p></div>
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<div class="card"><h3>Visual editor</h3><p>Scene hierarchy, inspector, and asset browser — no JSON editing.</p></div>
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<div class="card"><h3>Spine &amp; Physics</h3><p>Built-in Spine skeletal animation and physics support.</p></div>
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</div>

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