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__main__.py
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__main__.py
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"""2024-07-23
Colisões 3
Exercício utilizando pymunk e colisões com muros invisíveis
png
Sketch,py5,CreativeCoding
"""
from collections import deque
import py5
import pymunk
from utils import helpers
space = pymunk.Space()
space.gravity = (0, 0)
MARGEM = 100
MARGEM_INTERNA = int(MARGEM * 1.01)
POSICAO_MURO = [
((0, 0), (helpers.LARGURA, 0)),
((helpers.LARGURA, 0), (helpers.LARGURA, helpers.ALTURA)),
((helpers.LARGURA, helpers.ALTURA), (0, helpers.ALTURA)),
((0, helpers.ALTURA), (0, 0)),
(
(
py5.random_int(MARGEM, helpers.LARGURA - MARGEM),
py5.random_int(MARGEM, helpers.ALTURA - MARGEM),
),
(
py5.random_int(MARGEM, helpers.LARGURA - MARGEM),
py5.random_int(MARGEM, helpers.ALTURA - MARGEM),
),
),
(
(
py5.random_int(MARGEM, helpers.LARGURA - MARGEM),
py5.random_int(MARGEM, helpers.ALTURA - MARGEM),
),
(
py5.random_int(MARGEM, helpers.LARGURA - MARGEM),
py5.random_int(MARGEM, helpers.ALTURA - MARGEM),
),
),
]
PARTICULAS = None
LIMITES = []
sketch = helpers.info_for_sketch(__file__, __doc__)
def cria_particula(space, x0, y0, raio, massa, cor) -> pymunk.Circle:
inercia = pymunk.moment_for_circle(massa, 0, raio, (0, 0))
body = pymunk.Body(massa, inercia)
body.position = x0, y0
shape = pymunk.Circle(body, raio, (0, 0))
shape._color = cor
shape.elasticity = py5.random(0.6, 0.8)
shape.friction = 0.99
space.add(body, shape)
return shape
def cria_limites(space):
for inicio, final in POSICAO_MURO:
limite = pymunk.Segment(space.static_body, inicio, final, 20)
limite.elasticity = 0.1
limite.friction = 0.99
space.add(limite)
LIMITES.append(limite)
def setup():
global PARTICULAS
py5.size(helpers.LARGURA, helpers.ALTURA, py5.P3D)
py5.color_mode(py5.HSB, 360, 100, 100)
PARTICULAS = {}
cria_limites(space)
s = 80
b = 80
i = 0
pontos = [
(
py5.random_int(MARGEM_INTERNA, py5.width - MARGEM_INTERNA),
py5.random_int(MARGEM_INTERNA, py5.height - MARGEM_INTERNA),
)
for _ in range(22)
]
for x0, y0 in pontos:
key = f"particula_{i:02d}"
raio = py5.random_int(1, 8)
massa = raio * py5.random_int(3, 5)
h = y0 % 180 + 10
cor = py5.color(h, s, b)
particula = cria_particula(space, x0, y0, raio=raio, massa=massa, cor=cor)
particula.body.apply_impulse_at_world_point(
(particula.body.position.x, particula.body.position.y),
(
py5.random_int(-4000, 4000),
py5.random_int(-4000, 3000),
),
)
PARTICULAS[key] = {"particula": particula, "posicoes": deque(maxlen=5000)}
i += 1
def draw():
py5.background(0)
for particula in PARTICULAS.values():
p = particula["particula"]
particula["posicoes"].append((p.body.position.x, p.body.position.y))
py5.stroke(p._color)
py5.stroke_cap(py5.ROUND)
posicoes = len(particula["posicoes"])
for idx, (x, y) in enumerate(particula["posicoes"]):
py5.stroke_weight(p.radius * (idx / posicoes))
if not idx:
py5.point(x, y)
else:
x0, y0 = particula["posicoes"][idx - 1]
py5.line(x0, y0, x, y)
# Avança a simulação
space.step(1 / py5.get_frame_rate())
helpers.write_legend(sketch=sketch)
def key_pressed():
key = py5.key
if key == " ":
save_and_close()
def save_and_close():
py5.no_loop()
helpers.save_sketch_image(sketch)
py5.exit_sketch()
if __name__ == "__main__":
py5.run_sketch()