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@umegan umegan commented Nov 3, 2025

Fix Collision Geometry: Switch to Convex Decomposition

What I Did

Updated the collision approximation for three primitives from Convex Hull to Convex Decomposition for better accuracy:

world/collisions
openarm_left_link_7/collisions
openarm_right_link_7/collisions

Why

Convex Hull created large, inaccurate collision bounds (visible in the "Before" image) which was interfering with path planning. Convex Decomposition provides a much tighter fit.

Visuals

Before

Screenshot 2025-11-03 213342

After

Screenshot 2025-11-03 213438

@kou kou requested review from JinnnK and gunyarakun November 3, 2025 23:47
@gunyarakun
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Thank you for your contribution!
We can't merge it right away, but we're thinking we'd like to merge it in the next version.

@umegan
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umegan commented Nov 5, 2025

Sounds great! Thanks for the feedback and for planning to include it in the next version.

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2 participants