Fix openarm_bimanual.usd colliders #9
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Fix Collision Geometry: Switch to Convex Decomposition
What I Did
Updated the collision approximation for three primitives from Convex Hull to Convex Decomposition for better accuracy:
world/collisionsopenarm_left_link_7/collisionsopenarm_right_link_7/collisionsWhy
Convex Hull created large, inaccurate collision bounds (visible in the "Before" image) which was interfering with path planning. Convex Decomposition provides a much tighter fit.
Visuals
Before
After