You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Originally posted by wtholliday September 26, 2024
I would like to add cancellation of boolean operations to the library. Am I correct that no facility currently exists? Progress reporting would be nice as well, though my primary concern is that I'm throwing big enough meshes at Manifold that iOS tends to kill my app for using too much memory. With a cancellation callback I could (hopefully) react to the OS memory warning in time and cancel the operation.
@elalish@pca006132 can you provide guidance? Is the boolean operation done lazily so an optional callback could be passed to Manifold::GetMeshGL()?
thanks!
The text was updated successfully, but these errors were encountered:
Discussed in #957
Originally posted by wtholliday September 26, 2024
I would like to add cancellation of boolean operations to the library. Am I correct that no facility currently exists? Progress reporting would be nice as well, though my primary concern is that I'm throwing big enough meshes at Manifold that iOS tends to kill my app for using too much memory. With a cancellation callback I could (hopefully) react to the OS memory warning in time and cancel the operation.
@elalish @pca006132 can you provide guidance? Is the boolean operation done lazily so an optional callback could be passed to
Manifold::GetMeshGL()
?thanks!
The text was updated successfully, but these errors were encountered: